Halo 5 will allow players to play as agent locke, a new character who is searching for the MC. Why not have clues scattered around the open area(Yes I really hope Halo 5’s campaign isn’t as linear as Halo 4) adding more depth into what chief has done, and where he may be.
I’m hoping it’ll be like a cross between ODST and Halo 2. Basically, start as Locke, play a linear mission, find something that initiates a flashback mission, play as Chief, play a linear mission, transition back to Locke who now has a clue as to where he needs to go next. Eventually have the storylines converge. Having the less linear style worked for ODST as it was a smaller game set in a single area, fighting a single group of enemies. Halo 5 will no doubt have a much larger story, covering more locations, so I think a more linear story is essential, though I agree that there needs to be more levels with the potential for exploration.
As much as I love this idea and fully support it, I can almost guarantee that 343i will face a constant barrage of hate threads and hate letters if they do this.
How dare Halo 5 have a non-traditional format!
But still, I love this idea and I can only help but to draw a connection to Locke’s codename – Marlowe – a name shared by the main character in a game that I cannot remember the name of and had a very investigative/noire style to it.
> As much as I love this idea and fully support it, I can almost guarantee that 343i will face a constant barrage of hate threads and hate letters if they do this.
>
> How dare Halo 5 have a non-traditional format!
>
> But still, I love this idea and I can only help but to draw a connection to Locke’s codename – Marlowe – a name shared by the main character in a game that I cannot remember the name of and had a very investigative/noire style to it.
I don’t know about any games, but Philip Marlowe was the name of a private detective in crime stories written by Raymond Chandler starting in the 30s. They were the kinds of stories that formed the foundations for Noir films, and Marlowe was actually played by Humphrey Bogart in the first adaptation of The Big Sleep. I always figured Locke’s working name was a reference to that.
> > As much as I love this idea and fully support it, I can almost guarantee that 343i will face a constant barrage of hate threads and hate letters if they do this.
> >
> > How dare Halo 5 have a non-traditional format!
> >
> > But still, I love this idea and I can only help but to draw a connection to Locke’s codename – Marlowe – a name shared by the main character in a game that I cannot remember the name of and had a very investigative/noire style to it.
>
> I don’t know about any games, but Philip Marlowe was the name of a private detective in crime stories written by Raymond Chandler starting in the 30s. They were the kinds of stories that formed the foundations for Noir films, and Marlowe was actually played by Humphrey Bogart in the first adaptation of The Big Sleep. I always figured Locke’s working name was a reference to that.
My bad, that’s what I was referring to. My memory was a bit distorted and foggy.
Wasn’t there a post by Frank O’Connor (maybe another staff member, sorry if I’m wrong) a while ago where he said that Halo 5 will have a open world or something like that?
> Wasn’t there a post by Frank O’Connor (maybe another staff member, sorry if I’m wrong) a while ago where he said that Halo 5 will have a open world or something like that?
They said that Halo 5 would be ‘a much bigger effort’, but apart from that, very little has been revealed.
There’ve been a few leaks, but nothing concrete to that description, though.
I really like the idea of switching back and forth between Chief and Locked through finding clues of Chief’s whereabouts. It really combines the nontraditional narratives of Halo 2 and Halo 3: ODST in an interesting way and sounds very refreshing. It would be interesting to learn what Chief had done earlier in the same place.
Perhaps just before the very climax of the game, you’ll find the last clue, which would show something horrifying happening to the Chief. Perhaps the return of the Flood? Another hostile confrontation between the Didact? Chief discovering the truth behind the Precursors? Whatever it is, we would get to play it, and it would make the game appear really tense and offer an interesting way of introducing a plot twist.
It would just be like how Chief found Jenkins’ helmet in Halo: CE’s 343 Guilty Spark level, with Locke getting to see through Chief’s eyes just as Chief himself discovered the Flood through the eyes of Jenkins.
> I really like the idea of switching back and forth between Chief and Locked through finding clues of Chief’s whereabouts. It really combines the nontraditional narratives of Halo 2 and Halo 3: ODST in an interesting way and sounds very refreshing. It would be interesting to learn what Chief had done earlier in the same place.
>
> Perhaps just before the very climax of the game, you’ll find the last clue, which would show something horrifying happening to the Chief. Perhaps the return of the Flood? Another hostile confrontation between the Didact? Chief discovering the truth behind the Precursors? Whatever it is, we would get to play it, and it would make the game appear really tense and offer an interesting way of introducing a plot twist.
>
> It would just be like how Chief found Jenkins’ helmet in Halo: CE’s 343 Guilty Spark level, with Locke getting to see through Chief’s eyes just as Chief himself discovered the Flood through the eyes of Jenkins.
That would be pretty neat! Have the previous Chief mission end on a cliffhanger, and then the last clue is basically a Jenkins homage, something like that?
I really wouldn’t mind if the campaign structure was like this. It’s a fun way to experience a story.