Clan: NERV Paramilitary Forces
Contact: Asriei Dremurr
Requirements: A working headset (With a Mic) and must be at least 16 years of age
About us: NERV Paramilitary Forces (Just NERV for short) is a military style clan that dates as far back as Halo: Reach. Though the tenure means nothing at first, it assures that its leadership has plenty of experience in Raids, Trainings, Organization and more. NERV has been, since its founding, a guardian clan or a clan that fights for the truth in every situation. This being said, NERV is the undying flame that will lead this community to a brighter tomarrow and will fight every inch to make it happen. Every member constantly fights to improve themselves not for the leader or even the flag but for what the flag represents: The freedoms and liberties of any and all sovereign entities that exist within the realm of reason and justice. If you are considering joining NERV, please read the articles below that talk about the current services within the clan.
When referencing the services within the clan, we speak of the “branches” of the clan. As a paramilitary organization, we primarily focus on standard army operations, not concerning ourselves with Naval or Aerial operations in any way, how ever they are currently under discussion for addition. This is what we currently have:
Army- The backbone of the clan. Upon passing the basic training and being recruited, you’ll be sent into the Army where you will learn basic game and team mechanics that can be used anywhere. Though they are primarily taught for the use of Raids, they’ve been known to work in arena as well and can greatly impact your CSR and MMR in the given situations. The army will see most combat situations and will trained 5 days a week in preparation for war time, should one arise.
Pilots (Special Forces)- Following the lore of NERV and its advanced technologies and its morally questionable stances taken to combat foes that were much more advanced than the sum of humanity, we’ve adopted the Pilot Program. Pilots are required to meet a variety of specific tasks and or presets in order to become a candidate for this program. This insures that we hand pick the correct people for the job. Pilots are first responders to any given crisis and are taught to deal with any enemy regardless of the odds or disadvantage. They are taught more in game mechanics but are also taught mentally through the lessons delivered within the annals of our history.
Royal Guard- The Royal guard could easily be dismissed as the top % of Pilots at any given time, however, the Royal Guard is so much more. Being a member of the royal guard requires that you wear a specific armor and color palette at all times, unlike the uniforms that are only required whilst on duty in other sections. They will be trained harder, made faster and punished harder for any incompetence in order to make sure they become the better, smarter players they can be. They must assist the Supreme commander on any and all foreign delegations and are considered the go to team for any form of “skirmish” NERV may hold with foreign contenders. There can only be 8 at any given time and they are the best of the best, undisputed.
> Mankind’s greatest fear is mankind itself
> -Commander, Gendou Ikari
I’d like to give a reminder after having typed this all out: This is just a game, at the end of the day it will be treated as such. We simply wish to add to and engage in the RP aspect to have fun and enjoy the situation. Remember to have fun and stay frosty! ^~^