Finally completed Halo Infinite Campaign - my 2 STARS (out of five) review

I think there should’ve been an extra mission. Something silly like fighting a silly boss, or some silly side mission but NO. Now I’m just left clueless as to what an AI is going to name herself :sleepy:

At least I beat the game on heroic on purpose, to give me a reason to replay. Plus I actually wanted to enjoy my first run through :skull_and_crossbones:

2 Likes

If they don’t tone down the bosses, I’m probably not going to play the game LASO, even if they were to add a reward for it…
Maybe with co-op it would be okay, as long as the difficulty doesn’t increase with more players.

I’m not looking for nostalgia, the old games are all still alive and kicking. I’m looking for consistency. I want to buy a Halo game and play a Halo game, not a game where I command and revive team mates, not an open world game, a cinematic action game where lots of action and events happen. Halo Infinite is less of an action game and more of an open world shooter, as I keep saying, nothing really happens in the game outside of the dialogue.

1 Like

Define what a Halo game is, if you could.

And you keep being wrong on this point, but we’ll get there once you pin down just what makes a Halo game Halo.

the only thing that happens outside of dialogue in the cutscenes is a pelican crash

1 Like

How incredibly minimalist, and ignoring many hours of gameplay. Don’t worry, we’ll be recapping the events of the game for those who couldn’t be bothered to pay attention just as soon as Donut shares with us what makes a Halo game Halo.

1 Like

I think they’re saying they want a more linear action game where big events don’t only happen in cutscenes but in-game, and the focus isn’t on management but on fighting.

I haven’t played very far, but the only things that happen in-game are drop pods landing and ships dropping off reinforcements.

1 Like

Well, traditionally the campaigns have been linear, the gameplay is not progressive and there is no levelling up or upgrading to do its just instant action. There are usually no magic ammo boxes, and the weapons are specifically designed for scavenging, particularly the alien weapons, plasma, sword, hammer etc because they don’t collect ammo. My Marines can normally drive if I want to take the turret or be a passenger. And generally the campaigns are pretty interesting taking us to a mix of cool sci-fi locations.

1 Like

Sure lets add a few more. Normally Halo has a story to tell me and it’s pretty brutal from the Human side of things, dark at times. In infinite you have grunts making jokes on loud speaker systems… like that’s some kind of parody. That’s not the usual Halo game atmosphere.

Also the safe hubs. Are we the last surviving humans or what? Are we struggling? Because I can’t tell. I think we’re supposed to be struggling but there are tonnes of safe hubs with unlimited weapons and marines… Halo games don’t usually leave me asking these types of questions, the story is normally very well played out like a movie.

Yeah, I think the Elites or Brutes might have been better.
That said, Halo games have always had a lot of humor and seriousness.

That’s a problem with most open-world games.
The pacing, limits and story can be difficult when the map is so big.

Part of the problem I see with the unlimited items thing is that Master Chief is going around destroying the equipment that could have been used to explain how they’re sending those to him.

Except for Halo 3: ODST. So is that not a Halo game, then? As well, the Campaign is still linear. You won’t complete The Command Spire before completing The Tower.

Except for, again, Halo 3: ODST and the various Virgil Caches that would get progressively better weapons and vehicles the more Audio Logs you collected.

Except for UNSC ammo crates in Halo Reach, Halo 4, and Halo 5.

Except for the Needler, Carbine, Brute Shot, Fuel Rod Gun, Mauler, Concussion Rifle, Boltshot, Suppressor, Scattershot, Lightrifle, Incineration Cannon, Binary Rifle, and Plasma Caster.

I must have missed where we weren’t taken to a “cool sci-fi location”, being on the oldest Halo ring of them all.

Halo: CE had one location: Installation 04.
Halo 3: ODST had one location: New Mombasa, Earth.
Halo Reach had one location: Reach. And both Reach and New Mombasa weren’t particularly “sci-fi”.
Halo: Fireteam Raven had one location: Installation 04.

So are these not Halo games either? Halo Infinite has taken us to an interesting and sci-fi location. In fact, it’s the first FPS for us to be on a Halo ring since Halo 3. The problem is you’re not interested. Ergo it’s a you problem.

Halo Infinite factually has a story. Your opinions on that story don’t matter; it’s there. Brutal and dark on part of humanity? Let’s see: within the first three seconds - literally - the UNSC Infinity is critically damaged, possibly destroyed, and the Chief is brutally defeated and left for dead. Crash landing on Installation 07, the surviving UNSC forces are forced to hold out for six months, stranded from all other UNSC forces - what remain - and surrounded by the Banished. HIGHCOMM is destroyed. Laconia Station is destroyed. Even with everything done in Infinite’s campaign, the UNSC is not in a good position. That’s pretty damn dark.

And to the Covenant, it is. Did you pay attention to where it was stated that those are in place - storyline-wise - to demoralize the UNSC forces? Never mind that the Grunts have pretty much always made jokes and comedic humor comments. Talking about Nipple Academy and how they’re calling dibs on Chief’s helmet, or wishing for Rukt’s Fist for Christmas. Unggoy got more serious in Halo Reach through Halo 5, but fans wanted the goofy Grunts back, didn’t they? Well, here they are again. That is, in fact, the “usual Halo game atmosphere”.

Again, this is a personal issue. You seem to be ignoring the storyline entirely, focusing on gameplay elements as though they are proof against it. In much the same manner of thought, were we struggling in Halo: CE? I know it said we were always on the run, and that the Covenant was winning, but there sure was a lot of UNSC stuff conveniently around. Were we still struggling in Halo 3? Defeating the Covenant and the Flood sure seemed easy as pie…

1 Like

If you thought the campaign was too easy, why didn’t you play on Legendary? Honestly, if you are a veteran Halo fan who has been playing for 20 years, of course Heroic will seem “easy” to you. Legendary absolutely provides enough of a challenge. It’s not as brutally hard and unfair as past Halo games, but I highly recommend you play on Legendary. Difficulties exist to make the game accessible to players of all skill levels. The fact that you were disappointed by Heroic’s difficulty when Legendary exists doesn’t make sense. Play on Legendary.

1 Like

ODST is a spin-off.
Though, I guess you could say Infinite is also a spin-off.

I haven’t played the entire campaign yet, but everything looks mostly the same.
You only get about 3 different types of areas.

In Combat Evolved, you had the Covenant ships, the Forerunner structures, the swamps, the grasslands, the beaches and the snow.
A lot more variety than there seems to be in Infinite.

Well if you’re playing on Easy, I guess it would be easy…

Know what you mean. Only reason reason I’m considering it at some point is due to the achievement but legendary was already tiring/exhausting. I wish 343i would stop trying to make Halo into a Doom Eternal clone with the boss fights.

I don’t mind boss fights, but those bosses are very difficult to fight.
They have too much health, too much power and too many abilities.
It’s like fighting one of those optional superbosses in JRPGs, or playing one of those super difficult games like Contra.

An insufficient excuse, as we’re discussing what makes a Halo game Halo. That ODST was a “spinoff” (or any others, for that matter) is neither here nor there, as they were and are still Halo games.

And no, Infinite is not a spinoff. It is a Mainline game - that is, a Halo game featuring John-117.

First, do you really think this is all we’re going to get for the next 10 years? I don’t think so one bit.
Secondly while there isn’t as diverse of a biome, this does not mean at all that it’s all the same. We have Banished warships, Banished fortresses (yes, there is a difference), UNSC wreckages, Forerunner biomes, structures - both exterior and interior - and different enough to warrant a distinction older Forerunner locations.

And still yet, the amount of variety in locations, biomes, what have you does not make or break a Halo game being defined as such.

I’m talking about the storyline itself. In terms of this “confusion” as to whether or not the UNSC is suffering or in a bad position.


Okay first off, in the cutscenes? This is just preposterously wrong. We have

  • The destruction of the UNSC Infinity and the defeat of the Master Chief at the hands of Atriox

  • The recovery of the Master Chief, and the capture of Echo 216

  • Display of what the Xalanyn are capable of

  • Deactivation of a Reformation Spire

  • The capture of Fernando Esparza

  • The destruction of Laconia Station

  • The destruction of HIGHCOMM in Sydney, Australia

  • The destruction of Doisac

  • The release of the Xalanyn

To name just a few.

Heroic is my preferred difficulty. It wasn’t easy, especially towards the end, but it was a boring grind and it felt very unrewarding.

1 Like

I’ve played ODST about a dozen times and I dont go near those weapon caches. Didn’t even realise the relationship between audio logs and the guns there. But I did notice the supplies are limited which is a lot more immersive than Infinites method of accessing a menu and spawning as many as you like… Also ODST had a far more eventful campaign when it comes to the main missions, and I can’t load up at an ammo stash before those main missions. It’s not comparable to God Mode Infinite Chief really.

You do make a fair point about the UNSC ammo crates but at least they look right. Magic boxes with a glowing icon above is very “gamey” looking and lazy design. And it really adds to the whole spoon feedy hand holdy vibe.

In infinite we were taken to one singular sci-fi location and I already said it looked great and I love the art style of this game. But it was boring after a short time and it never got any better. Already said all this.

And once more, Basically the entire story of Infinite is told via audio and cut scenes full of mostly dialogue. The beginning was the best part of the whole game. The fact that I’m navigating around an open world map has very little bearing on the story, if any. Unlike all the other Halo games where we are right bang in the middle of the story at all times.

It’s hard to address everything you say I’m just doing this over and over and over in this topic. I don’t play Halo games to try and decide what is gameplay and what is humor. Normally the type of humor you see at those propaganda towers is reserved for hidden easter eggs and the gameplay is a very cinematic experience. Humans need translators to hear the aliens talking. I can only hear the towers talkkng when I’m right beside them… uhh lazy game design bro, I’m sure 343 have a dumb excuse, they dont really understand Halo and they’ll give you a dumb excuse for everything like nano technology.

If the UNSC has Nano technology so advanced it can redesign Spartan armour for Halo 4… And now Cortana can use nano technology to build weapons on Zeta Halo i think was the excuse for the unlimited guns… WTF just nuke the aliens with nano tech bombs from a very safe distance… duhh

ODST’s missions are linear but the hub world isnt same with Inf. but now we have crapy side quests that are as bland as unflavored tofu

And? They’re still there.

Not really. The biggest events that happen are the Space Elevator collapsing and Truth’s fleet beginning excavation of the Ark.

First: So? Secondly, if you’re going to compare to Halo: CE’s campaign and include things like the Truth and Reconciliation and the various Forerunner interiors, you must likewise include all of the Banished locations and Forerunner interiors of Infinite. It is the same.

Audio Logs? No. Cutscenes? Every single Halo story is told through cutscenes “filled with dialogue”. To say nothing of the plenty moments of action that we get in those cutscenes as well.


Your opinion does not make Infinite less of a Halo game.