You do you, but that doesn’t speak to the storyline itself. It only speaks to what you like.
I’m not glad that so many here don’t give three -Blams!- to have basic respect for their fellow forum goers and use the Spoiler tag to spare those that perhaps have not completed the game and don’t want things spoiled for them.
But as for Fernando, people handle grief differently. There are many, many times that we see his desperation and frustration, his grief and despair. Yes, he also acts as comedic relief, but a lot of that is born from pure cynicism. There are plenty of moments where he believably and empathetically transitions between grief and grim humor. That you view the shifts in his mood as a robotic flip of the switch says more to me that you weren’t paying close enough attention to his character.
Well if you’re going to make a game without action you might aswell write a book. Halo used to be an action game. Halo releases used to be worth celebrating. People clearly enjoyed how the ganes used to be and not just me. You wouldn’t have any Halo games if people didn’t love the original format.
There’s no need to be such a -Yoink!- about an accident. I edited my post with tags. I didn’t come back to the forums until I beat the game because the risk wasn’t worth it, but I don’t intend on spoiling it and I simply overlooked it, and you took it as an intentional slight against people.
As much as I personally liked the game I felt the same way
When the game ended and it went back to open world, chief told the weapon to “scan the rest of the things to do on the ring” and she was like “you got it dude” and then nothing happen because I think I did everything
I played on heroic, I’m planning ti doing a legendary run. I want that exclusive stance
I haven’t checked if I have it.
Can’t look at the moment either so can’t confirm if I have it or not.
Only ever checked what the coats looked like and got discouraged when it’s almost all Banished red. I like the Legendary metal one for the armor though.
This bothers me.
I really wish it would rain or snow.
I’m playing on Legendary, and I disagree.
If not for using cheap tactics (like circling Chak’Lok with an Energy Sword), I would be stuck at the first boss battle right now.
The bosses get given way too much power and health.
I guess they might be easy on lower difficulties because of the unlimited equipment, but on Legendary, they’re essential.
Also, I rarely stop at bases to replenish supplies because it would mean having to travel back to where I was without fast travel points unlocked.
I’ve had to change weapons very often, since certain weapons are only helpful in certain situations.
The ammo refills have been a boon though.
Most of the weapons I find are Plasma Pistols, and while those can be effective, they’re not useful in every situation.
It’s what I expected and wanted from ODST.
However, it’s still quite lacking.
I agree.
While I like open-world games and role-playing games, I really don’t think it was necessary for Halo to become similar to them.
“Hopping out”?
More like “thrown out”.
I almost entirely agree with this.
Vehicles flip over too easily, they’re not as fun or fast-feeling as the Grappleshot, they can’t move at max speed because of the terrain, and aside from their sparsity, they’re too easy to obtain.
The only use for vehicles is their weapons.
They should have made the terrain more vehicle-friendly, made the vehicles less prone to flipping or introduced new vehicles that are better at traversing difficult terrain.
I haven’t played far enough to have a complete opinion on the story, but it’s been okay so far.
Nothing amazing though.
I wish that you could upgrade without collecting items, and that there were more abilities and upgrades for them, but other than that, I like upgrading.
I understand what you mean though.
Sometimes, I’ll be playing Fallout, and I’ll think that it would be better for everyone in those games to have more damage and less health, so the battles would be faster.
A lot of the open-world parts don’t feel fleshed out, and unfortunately, that seems to be most of the game.
I’m guessing it might be partly because they had to get the game released quickly, but it’s still disappointing.
I don’t mind this, but it would be nice to have trees and other things get destroyed, and to have Grunts and Jackals fly towards Master Chief when he uses the Grappleshot.
The AI is okay, but it really could have been better.
I like exploring, but I really don’t have an issue with this.
Many items are located in areas that aren’t near landmarks, especially the skulls, so it’s helpful.
For the marked locations, I probably would look at a map with them on it anyway, and I’ve been doing that for the audio logs.
What I do have an issue with is that there isn’t really much worth exploring for.
Also, the AI telling me the objective every 5 seconds while I’m exploring.
It was only for the Gravity Lift at the Tower so far, but I wouldn’t be surprised if it happens again at some point.
As for being high-tech like Batman, I’m not sure what your point is other than it being different from and easier than previous games.
Batman’s technology should be outdated by the time Halo Infinite takes place (about 500 years apart), so I don’t think it’s too odd for Spartans to have technology that helps them with everything.
I haven’t played enough of the game to feel like it’s repetitive, but I don’t see myself playing the game more than once unless they add a very significant amount of content to it.
My rating right now for the campaign would be 3 out of 5.
I completed it on Heroic, currently replaying on Legendary. I’d say this is a good game, rather than a great one.
The gunplay is great and the grappling hook is immense, though I haven’t been able to use it much on legendary.
Despite the story being a rehash of Halo CE, it’s all over the place. For a start there’s way too many protagonists - Atriox (who disappears for no explained reason), then the next Brute, followed by another Brute. There’s also the Harbinger, who goes on about The Endless, and there’s a cameo appearance of a monitor who we fight twice. Plus the other monitor who briefly shows up before being tortured. Oh, and Cortana.
The previous games had emotional/atmospheric music that kicked in at relevant points during the levels, but there was none of that this time around. There was no real sense of peril or impending doom.
After 20 years of Halo, I’m really really bored of fighting hunters.
I’m not fond of boss fights at the best of times, and the ones in Infinite are annoying and frustrating. I’m almost at Brassus, who was bad enough on Heroic.
I’m very relieved that 343 binned off the Prometheans, who were just incredibly tedious to fight.
I can’t see myself replaying Infinite once I’m done with Legendary. Compare that with Reach, which is fantastic, and gets a replay every so often.
no it was not a love story and has never been, when Cortana died (and she did die F halo 5’s bad writing) at the end of H4 chief felt her die bc of the neural implants that kinda leaves a mark on someone even a spartan if there’s a way I’d descride chief and cortana’s relationship it’s brother and sister
80-90% of this game feels like time padding, from the weapons, paper mache vehicles, open world, long empty corridors that could be filled with enemies and most of all the boss fights, oops i almost forgot all the times weapon walked from chief’s hand on to a holo pad (but all of those are skippable “cutscenes”)
Then you must be really blind and incapable of reading between the lines. It’s an unspoken love story between two starcrossed lovers, that slowly progresses over the course of the games. Obviously, it’s not really the main story of the games and is a side story that is progressed mostly through one-liner exposition, but the breadcrumbs are there if you look for them. But go ahead and think whatever you want.
Go back and play every single previous halo title, they all have padding. It’s in pretty much 99% of video games that have a story. Otherwise, you’d only have 3-4h story driven video games.
Lol this is someone who had nothing to add because he knows the OP is correct in his analysis. Oh and this is keeping it short with how much is wrong with the game buddy.
Yep same here… then you try and go to the top right of the map thinking you have a whole other section of fob’s and collectibles but nope… just a huge unused area covered in a soft kill barrier… so damn lazy
Open world is sort of ok but I found the boss’s fairly challenging but the boss’s kind of feel like there cheating most of the time with their insane auto-locks on legendary. Found the boss fights stressful. Not sure I want to solo the LASO due to how often the games controls felt broken and frustrating sometimes.
And it still is. I don’t know where you’re getting this notion that Halo has somehow become not an action game (or rather, a game with action) coupled with a lore-heavy story. It has always been that way, and it still is. If people “clearly enjoy how the games used to be”, then people are welcome to continue to play those older games. But you - and those of a mind like you - have no right to hold the rest of us back to satisfy your nostalgia. The new games will never be like the Original Trilogy, and forcing the future to fit the shoes of the past is both foolish and counter-intuitive.
There’s no accident about it. One chooses to discus spoilers or not to discus them, and if one discusses them, one chooses to use spoiler tags or they do not. This tissue-paper excuse of “no one comes to the forums who hasn’t completed the game” (not saying that you have employed it, but I have been told that) is insufficiently assumptive. We all know the game is new, and we all know the expectations for spoilers. It is better to err on the side of caution, and keeping that courtesy in mind for fellow forum-goers is not being a “-Blam!-”, it is being decent.
Thank you for editing your post with the spoiler tags.
Jumping in here; or you’re reading way too far into things. Do you know what “star-crossed lovers” means? It means they are not fated to be, that they are, in fact, defying what is “Ordained in the Stars”. A very poor thematic application for John-117 and Cortana, as she was literally built for him.
There is no “unspoken love”, there is loyalty and teamwork. John’s devastation in Halo 4 was not because Cortana was dying - that was an eventuality of all Smart AI - it was that he felt he had failed her. That he didn’t do enough to save her. And again, that he could no reason with her, and the result of all of her actions was on his shoulders. It is overly simplistic to view all that as love.