Well I’m gonna try and keep this as brief as possible because 343 clearly hate listening to Halo fans and I’m just wasting my time but anyway I’ll start with the positives.
Graphics and overall art direction in this game are excellent, theres nothing I would change about the graphics whatsoever. Everything looks great although it does become highly repetitive after a few hours of play because nothing changes, no weather, all one biome, copy pasted hallways for the entire story section…
The sound on display is fantastic, very well mixed and really enhances the experience, aside from a small few sounds that dont fit such as some grunts sounding like Micky Mouse because their voice hasnt been pitched up enough. Or the fact that the Banshee doesn’t scream. But overall the sound is a major strong point in this game. The WASP is probably my favourite sound. And the voice actors also did an a unbelievable job with some mostly predictable and bad writing material, the talent of these voice actors is hard to describe, such amazing people to have added so much to a story where nothing really happens except a bunch of poorly written predictable dialogue…
Gunplay feels so good in this game for everything that isn’t a boss battle, it’s seriously an 11 out of 10 for the gunplay. The enemies are amazing fun to fight when they don’t have grindy health bars. Although a lot of enemies do tend to have grindy health towards the end. The hunters have far too much health and I just skip them when I can because the fights are just slightly too long to be fun. (I played on Heroic)
And the negatives. I’m sure I wont remember all of them but I noticed something new that bothered be around 5-10 times an hour consistently throughout the campaign. I was going for 100% but eventually gave up and wont replay this campaign unless it changes a lot.
First and most importantly - the game is not challenging. It’s a trip to the candy store with God Mode Chief packing unlimited access to marines, vehicles, weapons, and unlimited tactical equipment at his disposal with no cost to the player. There are magic ammo boxes everywhere too, making sure I never have to think or change weapons. I find this type of game very boring, nothing I do with these weapons is an achievement, head back and grab more ammo for my favourite guns after every fight if I want… This is certainly the most “different” Halo game I’ve ever played while supporting the franchise for 20 years I never expected to see this, never saw anyone asking for it, or any reason why Halo needed to become an RPG type game. There was nothing wrong with the traditional format of Halo games.
So vehicles… theyre pretty useless. God Mode Chief has an unlimited grappling hook which makes most vehicles redundant. Enemies attacking in vehicles are just bringing me free vehicles because its so easy to hijack with the grapple. And when I do drive, these vehicles arent fun. Theyre too grippy while also being too easy to flip over. And the terrain is so bady designed for vehicles. Kerbs and rocks and tree stumps everywhere ensure you’ll be hopping out again in a moment to grapple over the hills.
The story - or lack thereof. Man it just sucked. Predictable. And nothing happens, the location just feels copy/pasted and very repetitive. The characters don’t have any really memorable dialogue, lucky the voice actors did such an amazing job with the trash lines they got.
The upgrade system is a joke. Start me off nerfed and make me grind this repetitive map to un-nerf myself. I hate these type of games, thats why Halo has always been my favourite game because its supposed to be a cinematic action game. Big dampener on my experience. Was bored of the repetitive map and all the grindy boss fights by the time I was fully un-nerfed.
The lack of cinematic experience really hurts this game. Instead of being dropped into a series of exciting new events like space battles, human cities, a new biome, even just some freaking new weather… you get silly propaganda towers where grunts talk to humans like its all a joke. Instead of witnessing the struggles and horrors of the war, seeing wounded marines and their allies struggle against the Banished we get safe hubs with infinite supplies… a lot of this fits nowhere into Halos lore and it’s just lazy game development.
Speaking of lore being broken, MC weighs a tonne. I dunno what trees are made of on Halo rings. Dunno how much a grunt actually weighs. Dunno how soft or hard the forerunner metal structures are… But some things just should not be able to hurl a one tonne supersoldier through the air.
What else? The marines are stupid. At least 1 in 10 of them will get crushed by airdrops.
Feel like exploring? No need, everything is marked on your map. Forgot your objective? Scan the area Batman no need to think about it. Forgot where that enemy dropped the rocket launcher? Scan the area Batman. Feel like skipping past all the enemies in a section? Grapple your way around them Batman, no need to engage. Vehicle on its way to attack you? Tap one button from a safe distance and its all yours. The game is so hand holdy it wants me to have 10 hands so it can hold all of them. People on discord tell me to restrict my own gameplay if I want a recognisable Halo experience…
Replay value - if you want the achievements I guess go for it. But I feel zero need to replay this game, it’s so repetitive it might aswell be 2 normal halo missions on repeat. And I feel like I’ve just played them both 30 times each while grinding for 100%. I’m good for more of that… Maybe some DLC will deliver a decent cinematic experience in future but for now the game is a very disappointed 2 out of 5.