Finally: A Halo 5 I can call complete

By far the biggest criticism I’ve heard (and prominently agree with) was that Halo 5 lacked content. At launch 14 months ago, the game was EMPTY. This wasn’t just in the sense that it had a forgettable and atrociously written campaign, but it simply lacked things many would expect from a modern Halo title, including BTB, Forge, Firefight, and a multitude of basic gametypes (KotH, Infection, Race, ect).

Now, the campaign will never recover, but I’m happy that 343i has made up for, and maybe even surpassed, expectations for content delivery. Halo 5 now feels like a full-fledged game that I can jump into and enjoy on a regular basis (without grinding only one or two things I like). It is still insanely frustrating that it took them over a year to give us a complete game, and that has driven huge masses of people away from the franchise forever (a majority of my friends, too).

Now that we know 343i CAN make a great game, do you think they should have released it differently? Instead of shipping a half-game, should they have delayed it so their player base didn’t die off as much?

Thing that I think is a bit wierd is it’s basically a multiplayer every one wanted ages ago with every weapon and thing existing in one game.

ALMOST complete. Where’s Oddball?

> 2533275008181400;3:
> ALMOST complete. Where’s Oddball?

I got the impression that is down to the community to forge up.

Rather than call it “complete”, I think it’s more appropriate to call it a full game, definitely now worth the $60 it originally was.

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