From the blog post: “60fps gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene”.
Also, if physics and AI calculations are offloaded to the cloud servers and splitscreen has been removed, what exactly can the Xbox One itself accomplish and what on God’s green earth is going on in this game to prevent if from hitting 1080p? Is the Xbox One really that big of a POS?
P.S., please don’t reply with screen grabs released by 343, since those are all at least 1080p or higher, which we now know to be a farse in real-world experience.
> 2533274892061674;1:
> From the blog post: “60fps gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene”.
>
> Also, if physics and AI calculations are offloaded to the cloud servers and splitscreen has been removed, what exactly can the Xbox One itself accomplish and what on God’s green earth is going on in this game to prevent if from hitting 1080p?
The xbone can accomplish SP rendering and physics offline (I hope). Also, look at the graphics. there stunning. The lighting and rendering still happen on the xbone, and Direct X 12 isnt even on the system yet. Future titles will be revolutionary.
They stated that the majority of the campaign is 1080p. Only when it’s a massive, packed segment full of tons of vehicles and things going on does it drop down.
In much of the campaign you may be playing at 1080p, but when we want to get really crazy with vehicles, visual effects and combat we can trade some of the resolution in order to maintain the crucial 60fps. Without this system, we would need to either reduce the scale of our most intense combat encounters or lower the quality of content across the game in order to stay at 60 fps at all times. With progressive resolution, we get the best of both worlds: epic scale experiences that look incredible while running at a consistent 60fps.
> 2533274920092347;2:
> > 2533274892061674;1:
> > From the blog post: “60fps gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene”.
> >
> > Also, if physics and AI calculations are offloaded to the cloud servers and splitscreen has been removed, what exactly can the Xbox One itself accomplish and what on God’s green earth is going on in this game to prevent if from hitting 1080p?
>
>
> The xbone can accomplish SP rendering and physics offline (I hope). Also, look at the graphics. there stunning. The lighting and rendering still happen on the xbone, and Direct X 12 isnt even on the system yet. Future titles will be revolutionary.
This is actually one of the things I’m more interested in hearing some clarification on. Is this officially an online-only game?
Also, the graphics really aren’t that impressive to me. 1080p doesn’t necessarily make a game look good, but they’ve ported Halo 4’s god awful explosion effects into Halo 5, which certainly doesn’t help. The lighting looks pretty good, though.
> 2533274892061674;1:
> Is the Xbox One really that big of a POS?
Yes. Same deal with the PS4.
The silver lining about progress being hamstrung by crappy hardware is that I won’t have to update my PC anywhere near as soon as I had planned. My 760 was only meant to last me two years, but lo and behold I’m still running MGS5 at just barely under highest settings!
This is what happens when people skim an article, see one tiny sentence, and use that as a basis. The news does it all the time.
On a serious note, it says the majority of the game is in 1080p and that the resolution is scaled during real heavy moments. I bet it will hardly be noticeable. I’ll take framerate over resolution any day.
> 2533274892061674;6:
> > 2533274920092347;2:
> > > 2533274892061674;1:
> > > From the blog post: “60fps gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene”.
> > >
> > > Also, if physics and AI calculations are offloaded to the cloud servers and splitscreen has been removed, what exactly can the Xbox One itself accomplish and what on God’s green earth is going on in this game to prevent if from hitting 1080p?
> >
> >
> > The xbone can accomplish SP rendering and physics offline (I hope). Also, look at the graphics. there stunning. The lighting and rendering still happen on the xbone, and Direct X 12 isnt even on the system yet. Future titles will be revolutionary.
>
>
> This is actually one of the things I’m more interested in hearing some clarification on. Is this officially an online-only game?
>
> Also, the graphics really aren’t that impressive to me. 1080p doesn’t necessarily make a game look good, but they’ve ported Halo 4’s god awful explosion effects into Halo 5, which certainly doesn’t help. The lighting looks pretty good, though.
Keep in mind to that every other piece of footage we’ve seen has been months old at the time of release. And by this i mean that the warzone build was old, the beta build was old, and possibly this is too.
> 2533275011491088;5:
> In much of the campaign you may be playing at 1080p, but when we want to get really crazy with vehicles, visual effects and combat we can trade some of the resolution in order to maintain the crucial 60fps. Without this system, we would need to either reduce the scale of our most intense combat encounters or lower the quality of content across the game in order to stay at 60 fps at all times. With progressive resolution, we get the best of both worlds: epic scale experiences that look incredible while running at a consistent 60fps.
>
> 'Nuff said.
You highlighted exactly why there’s reason for concern. “In much of” and “you may be” are incredibly weaselly phrases.
> 2533274920092347;2:
> > 2533274892061674;1:
> > From the blog post: “60fps gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene”.
> >
> > Also, if physics and AI calculations are offloaded to the cloud servers and splitscreen has been removed, what exactly can the Xbox One itself accomplish and what on God’s green earth is going on in this game to prevent if from hitting 1080p?
>
>
> The xbone can accomplish SP rendering and physics offline (I hope). Also, look at the graphics. there stunning. The lighting and rendering still happen on the xbone, and Direct X 12 isnt even on the system yet. Future titles will be revolutionary.
I dunno, the lighting and rendering fidelity on Sanghelios is seriously beefy. By far superior to just about every other game at 60fps on console at the moment… Not even surprised there’s some offloading going on, because I have yet to see that type of rendering out of the box in any next-gen title so far. If that’s being accomplished online, don’t be surprised.
> 2533274823519895;10:
> > 2533275011491088;5:
> > In much of the campaign you may be playing at 1080p, but when we want to get really crazy with vehicles, visual effects and combat we can trade some of the resolution in order to maintain the crucial 60fps. Without this system, we would need to either reduce the scale of our most intense combat encounters or lower the quality of content across the game in order to stay at 60 fps at all times. With progressive resolution, we get the best of both worlds: epic scale experiences that look incredible while running at a consistent 60fps.
> >
> > 'Nuff said.
>
>
> You highlighted exactly why there’s reason for concern. “In much of” and “you may be” are incredibly weaselly phrases.
No. What I highlighted is exactly why there’s no reason for concern: a stable 60fps running at mostly 1080p while processing intense battles while keeping the graphics good. No reason for concern. Halo 3 didn’t run at a native 720p, but it still played really good and was fun.
> 2533275011491088;13:
> > 2533274823519895;10:
> > > 2533275011491088;5:
> > > In much of the campaign you may be playing at 1080p, but when we want to get really crazy with vehicles, visual effects and combat we can trade some of the resolution in order to maintain the crucial 60fps. Without this system, we would need to either reduce the scale of our most intense combat encounters or lower the quality of content across the game in order to stay at 60 fps at all times. With progressive resolution, we get the best of both worlds: epic scale experiences that look incredible while running at a consistent 60fps.
> > >
> > > 'Nuff said.
> >
> >
> > You highlighted exactly why there’s reason for concern. “In much of” and “you may be” are incredibly weaselly phrases.
>
>
> No. What I highlighted is exactly why there’s no reason for concern: a stable 60fps running at mostly 1080p while processing intense battles while keeping the graphics good. No reason for concern. Halo 3 didn’t run at a native 720p, but it still played really good and was fun.
Don’t know where you’re getting “running at mostly 1080p” from. Like I implied earlier, did you see the word “will” anywhere in that bolded statement? That’s what I’m getting at here. Doesn’t make a difference to me either way since my capture card forces me to choose between 1080p or 60fps and so I will never see this dynamic resolution in action (unless, God forbid, 343 anticipates dropping below even 720p), I just wanted to point out that it’s a bit early to celebrate with such indecisive language.
The game running at a permanent 1080p with huge environments and tons of enemies simultaneously, all the while at 60fps, is simply beyond the capabilities of the current gen of consoles.
I’m fine with it. Let’s be honest here, 99% of gamers who are suddenly obsessed with resolution this generation wouldn’t even be aware of what the native resolution was from time to time unless Digital Foundry told them. Sunset Overdrive was one of the most beautiful games I’ve played and it was 900p, 30fps I believe.
> 2533274935834633;16:
> The game running at a permanent 1080p with huge environments and tons of enemies simultaneously, all the while at 60fps, is simply beyond the capabilities of the current gen of consoles.
>
> I’m fine with it. Let’s be honest here, 99% of gamers who are suddenly obsessed with resolution this generation wouldn’t even be aware of what the native resolution was from time to time unless Digital Foundry told them. Sunset Overdrive was one of the most beautiful games I’ve played and it was 900p, 30fps I believe.
I second this jeez that game is such a slept on masterpiece.
> 2533274823519895;15:
> > 2533275011491088;13:
> > > 2533274823519895;10:
> > > > 2533275011491088;5:
> > > > In much of the campaign you may be playing at 1080p, but when we want to get really crazy with vehicles, visual effects and combat we can trade some of the resolution in order to maintain the crucial 60fps. Without this system, we would need to either reduce the scale of our most intense combat encounters or lower the quality of content across the game in order to stay at 60 fps at all times. With progressive resolution, we get the best of both worlds: epic scale experiences that look incredible while running at a consistent 60fps.
> > > >
> > > > 'Nuff said.
> > >
> > >
> > > You highlighted exactly why there’s reason for concern. “In much of” and “you may be” are incredibly weaselly phrases.
> >
> >
> > No. What I highlighted is exactly why there’s no reason for concern: a stable 60fps running at mostly 1080p while processing intense battles while keeping the graphics good. No reason for concern. Halo 3 didn’t run at a native 720p, but it still played really good and was fun.
>
>
> Don’t know where you’re getting “running at mostly 1080p” from. Like I implied earlier, did you see the word “will” anywhere in that bolded statement? That’s what I’m getting at here. Doesn’t make a difference to me either way since my capture card forces me to choose between 1080p or 60fps and so I will never see this dynamic resolution in action (unless, God forbid, 343 anticipates dropping below even 720p), I just wanted to point out that it’s a bit early to celebrate with such indecisive language.
If you literally read that first sentence it will be clear.
They explicitly state that in much of the campaign, which means mostly, you’ll play at 1080p. Only in really heavy moments does it scale down.
The word ‘may’ does not invalidate the statement, it’s stating a comparison between the general parts of the game and the heavy parts.
As a person who complains about 343 and Halo 5 a lot, I actually think the dynamic resolution is a fantastic idea, and one that will allow the game to be as great as possible. Well done.
Now, let’s talk about those hit markers… they’re distracting as -Yoink-!