A common notion on these forums is that prior Halo games placed power weapons on the map for players to fight over. I admit this is mostly likely the case in FFA gametypes, of course, but I want to talk about the team games (4v4, 8v8).
I believe this notion of fighting over power weapons in team games is one of the most overused and fundamentally flawed arguments around. If this is a reaction to personal ordinance, then I understand why people will be against PO. But I don’t recall the whole fighting over map weapons being that big integral to Halo. Sure, it happened, but it was hardly a defining feature. I say you’re more likely to walk upon a power weapon unchallenged rather than fight your opponent over them, especially after the first 30 seconds of the match. Here’s why:
- Many power weapons spawn near your base (Brute shots, missile pods, Spartan lasers on Sandtrap; shotguns, sniper rifles on Pit). If you’re “fighting” anyone for these, it’s your own teammate. And even that isn’t a “fight”, it’s more a race or roll of the dice on spawn…
- A handful of weapons centrally located (Rockets, Sword, Overshield on Pit, Hammer(?)on Sandtrap) and will draw players into a fight. But only at spawn.
- Once the game is under way, player movements/deaths/spawns make it just as likely to walk upon these power weapons unchallenged as not.
I provided a few basic examples in the Pit and Sandtrap from Halo 3 as I remember them. I’m curious to hear others opinions on the “fighting over power weapons” experience.
Anyone else share this opinion, or feel it misrepresents the experience?