What 343i needs isn’t just Josh Holmes but yet another Bungie Vet that helped crank out the campaigns of old. For those who are relatively new, Lee Wilson was a Bungie vet that worked on projects such as Halo 2 as a storyboard artist, halo 3 as a cinematic designer and was the story and cinematic lead for Reach. Halo 5 was a short and rather confusing campaign combined with a rather deceptive ad campaign. With Lee leading the story for 6 we might be able to get a long, coherent campaign that will deliver everything that it promises the fans. please drop a like and cast your vote and leave your opinions in the little tiny, insignificant box below.
You can say that Halo 5’s narrative was a bit jumbled, but remember that Reach utterly destroyed the story that established the franchise until 343i fixed it, and Halo 3 was riddled with even more plot holes and dumb moments than Halo 5. And, the ad campaigns and captions for Halo 2 and 3 were even more misleading than Halo 5’s, as both depicted an all out war for Earth, which never quite happened in either.
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> You can say that Halo 5’s narrative was a bit jumbled, but remember that Reach utterly destroyed the story that established the franchise until 343i fixed it, and Halo 3 was riddled with even more plot holes and dumb moments than Halo 5. And, the ad campaigns and captions for Halo 2 and 3 were even more misleading than Halo 5’s, as both depicted an all out war for Earth, which never quite happened in either.
The thing about Reach was it was going off a different military calendar compared to the fall of Reach book. So in technicality it didn’t ruin the narrative in the slightest. And 5 sold us the idea that chief was a traitor that needed to be hunted down which would imply killing him. and the domain suddenly reappears, come on?
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> You can say that Halo 5’s narrative was a bit jumbled, but remember that Reach utterly destroyed the story that established the franchise until 343i fixed it, and Halo 3 was riddled with even more plot holes and dumb moments than Halo 5. And, the ad campaigns and captions for Halo 2 and 3 were even more misleading than Halo 5’s, as both depicted an all out war for Earth, which never quite happened in either.
This. It is getting very irritating when people say that Halo 5 was misleading with its advertising.
Every Halo trailer has not promised what it showed in the actual game, and Halo 5 is no different.
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> > You can say that Halo 5’s narrative was a bit jumbled, but remember that Reach utterly destroyed the story that established the franchise until 343i fixed it, and Halo 3 was riddled with even more plot holes and dumb moments than Halo 5. And, the ad campaigns and captions for Halo 2 and 3 were even more misleading than Halo 5’s, as both depicted an all out war for Earth, which never quite happened in either.
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> This. It is getting very irritating when people say that Halo 5 was misleading with its advertising.
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> Every Halo trailer has not promised what it showed in the actual game, and Halo 5 is no different.
Multiple Halo ad campaigns being misleading doesn’t mean it’s somehow now not misleading, just a trend.
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> > You can say that Halo 5’s narrative was a bit jumbled, but remember that Reach utterly destroyed the story that established the franchise until 343i fixed it, and Halo 3 was riddled with even more plot holes and dumb moments than Halo 5. And, the ad campaigns and captions for Halo 2 and 3 were even more misleading than Halo 5’s, as both depicted an all out war for Earth, which never quite happened in either.
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> The thing about Reach was it was going off a different military calendar compared to the fall of Reach book. So in technicality it didn’t ruin the narrative in the slightest. And 5 sold us the idea that chief was a traitor that needed to be hunted down which would imply killing him. and the domain suddenly reappears, come on?
Uhh… what? The calendar is the least of Reach’s contradictions.
Halsey wasn’t supposed to know about Spartan IIIs (Noble Team) until Onyx.
The Pillar of Autumn was heading out of system when the Covenant arrived, not in drydock.
The Covenant zerg rushed the planet in a massive battle that lasted around a day, they didn’t enact a month long siege with new strategies like teleportation spires and cloaked supercarriers, both of which aren’t suggested in Covenant technological capabilities or examples prior.
The whole essence of the Battle of Reach was that it was everything the UNSC had against the largest Covenant fleet ever witnessed in a massive all out battle for the planet. There was no Supercarrier that wiped out Reach’s defense fleet and started taking on its defense platforms, where the closest response fleet was two days away, and half the planet wasn’t kept in the dark for a month as Viery went under siege.
343i had to come up with an elaborate ONI cover up and rogue Sangheili fleetmaster scheme to explain where Reach went sideways compared to the book.
Try and get Joe Staten from Microsoft.
To be honest though I’d be pretty happy with anybody other than Brian Reed.