Fight the player not the game

So I was thinking about some of the new H5 features and I think the rationale for some of them could be this. Fight the player not the game. This means that the game’s mechanics and features should be such that it’s a test of skill between players, not a test of how well you can operate the game. Fighting the game would mean the game itself makes it hard to physically play, such as terrible controls. Another way of “fighting” the game is making players stress and work hard for minor elements that should either always be there or have no impact on games. Here we have skill jumps and weapon spawns. It’s fighting the game if players need to memorize when each weapon spawns and which areas can be skill-jumped. Thus the implementation of weapon timers on your HUD, clamber and spartan chatter.

There is really no point to skill jumps. They don’t take that much skill and it’s pointless to have. If anything it should not disrupt gameplay since those jumps could always have been made. Only because crouch is needed then do “skill jumps” come about. Weapon timers eliminate the need to memorise spawns. Memorising information to get weapons is pointless since you could always grab them in the first place. Likewise for spartan chatter. It provides information that you could always access, but hindered due to teammates not communicating.

“Fight the player not the game” is kind of hard to explain. In a way it’s when things you could always have done get hindered due to a variety of reasons. So features are added to reduce the hindrances and make it such that it’s easier to do it, but not affecting the flow and way the game plays. I would also like to add that there is a difference between these changes and spoonfeeding players. It does not spell out everything, it just gets rid of the more pointless features/ lack of features. Bear with me since I can’t put this into words very well.

My problem with not fighting is the game is that things that are being taken out that have been here a while then replacing them with things most people hate, not giving people a reason to want to buy a game if it’s being dumbed down to a shadow of what it could have been.

These days we have lost a lot of things like Elites, yet we are rarely see new additions that improve upon the game and we have got to a point where barely anyone can think of anything good to say about the next Halo games because there is becoming less content after every game, is slowly becoming a simple fast paced shooter with no real need to improve or adapt since the games design are slowly being catered to make the games pathetically easier. (An example is making grunts with bigger heads for easy head-shots or taking away complicated armor structures like in Reach, replacing it with sets or just completly removing file share in the remasters)

It’s basically come to a point where standard features that were there before 343i took over have become luxury’s that 343i want to avoid, it seems like Halo is devolving to a point where people frequently compare the later Halo games to CoD due to game design features becoming similar to later games. (Not to be confused with older CoD games since neither Halo or CoD is anything like they used to be anymore)