What do these games have in common?
Far Cry 4
Call of Duty
Borderlands
Destiny
Metro Redux
Titanfall
Killzone
Wolfenstein
Battlefield
Blacklight Retribution
Payday 2
Dead Island
Sniper: Ghost Warrior
The Walking Dead: Survival Instinct
Crysis 3
Aliens Colonal Marines
They’re first person games, most of them pure FPS, all of them including first person shooting mechanics. They’re games released in the last years (on console).
There are all styles represented, from your typical military shooter, sci-fi epos to fantasy/horror scenarios.
But there is another commonality: All of these games have some kind of sprint/ADS mechanics. Matter of fact is, that if you happened to play any shooter in the last years it’s practically a given that if you pressed the left stick you activated sprint and if you pressed LT there’s ADS.
Wait, wait – please hear me out before you rage.
I know exactly what the critics want to say: That this is exactly the reason why Halo should be different!
Why more of the same when practically all FPS on the market are so similar already?
Here comes the ugly truth: Because that’s how AAA game development works.
In fact it’s not 343i you’re fighting against; it’s a fight against a whole industry.
Some people refuse to realize that Halo isn’t the product of some kind of creative Indie studio that dares to swim against the stream. That ended at the latest when MS bought Bungie and Halo became a billion-dollar franchise with up to 9 million copies sold per game release.
Bungie rode on the wave of success until Halo was a legend but not the trendsetter anymore. Bungie saw the signs of the time, released Reach (some kind of prototype for their future project) and despite all the criticism Destiny is now another huge success both financially and in terms of player population.
There is a whole new generation of gamers that grew up with a different breed of games in general. There has been a huge amount of conditioning in the last years, accompanied by a paradigm shift in game design (making the player feel as comfortable as possible, rewarding the player).
Don’t kid yourself: The vision that the classic Halo design values will once again set the gaming world on fire is a beautiful thought but it isn’t realistic in today’s market.
Halo isn’t the new cool kid in town anymore, there’s been a lot going on since 2001 (14 years ago!).
If you look at the above list and still wonder why some people feel that Halo is ‘dated’ or feels ‘off’ you underestimate the (psychological) effect of conditioning. If you still neglect the very real problem of harsh transitions from game to game and the implications for a mass market product you’ll only see half of the business picture. Keep in mind that there are plans to create Halo products for another decade – not only for the old dogs but (of course!) a new generation as well.
All of the above is not an absolution and neither do I want to argue that the way this AAA industry works should be applauded. But I think we should not throw out the baby with the bathwater.
Yes, sprint and ADS are established mechanics that practically all of today’s (console) shooters share.
But there are still enough unique characteristics that clearly distinguish a CoD, a Destiny and a Killzone from each other.
It’s pretty far-fetched to argue that343i or H5 should be regarded as the sole exception or as some kind of abomination.
If you really want to fight the overarching trend don’t buy AAA games at all. Support Indie developers or switch to PC where competitive games can last a very long time because there’s such a huge pool of hardcore players.
I for myself can’t wait to play Halo 5. It’s not a revolutionary game but (for me) a thousand times more fun than any CoD or Destiny PvP on the market.

