Fiesta sucks and shouldn't have any challenges tied to it

What’s sad is making a post with “challenge” in the title and then pretending that the post has nothing to do with challenges and then saying strawman to sound smart. Either way, I was making a general comment about people who complain about being “forced” to do challenges, fiesta related or not.

Now when I see a title “should not have any challenges tied to it” my head goes right to the people who complain about having to get kills, win games, turn on xbox. These things are called “challenges” not “here you goes”. At least some of them should take you of your comfort zone.

Could I have been more clear? Sure. Did I want to be more clear when the OP did not even try to elaborate or be constructive in this post? No.
But for you I will encapsulate.

“What? Play 2 games of oddball within 7 days? ARE YOU KIDDING ME! WHAT?!? WIN 5 RANKED MATCHES DO I LOOK LIKE MLG TO YOU??? Challenges should be fun and not challenging and never push me out of my comfort zone. 0/10 literally unplayable.”

You’re belittling what in saying. You are strawmanning the arguments. And you aren’t being polite. You can think the challenges are alright. But other people don’t, and some of their complaints I personally think are valid.

Also, some of the challenges aren’t challenging or fun. For example, score 2000 Tactical Slayer points. You’re guaranteed to get this if you play Tactical Slayer enough. It’s not hard. But for someone who doesn’t enjoy the gametype isn’t good at it, they get to have no fun, they get to experience no challenge, and their team gets to be dragged down because their on it. I don’t think that benefits anyone.

And the play games of Oddball challenge I think people are more annoyed at because they don’t get to choose what gametypes they play. And it also doesn’t take any skill. It’s just the luck of the draw. No challenge, and not fun for people. They have a legit reason to complain. Again, you don’t have to complain. You can like it, but it’s not polite to belittle other people’s complaints.

Then I guess completing the set just isn’t for you I’m afraid…
Sorry for your loss… :pensive:

My bad. I thought you read the part where I said complaints about BTB challenges were valid. Since you clearly read far enough down to reply to @BlueDevistator I assumed you also read my comment where I agreed that getting 5 killsjoys in fiesta (any mode) is not a good challenge.

If you read those, than there would not have been a reason to seriously say “There are legit complains about gametype specific playlists which that person didn’t encapsulate at all.” So I assumed you wanted me to make make fun of those specific people, because the only place I did not “encapsulate” that point was in the section where I’m clearly over exaggerating.

Legit we got these AMAZING challenges because people complained about “get kills with weapon” and “win ____ pvp games” challenges. Thank those people for these new and great and fun challenges. I do not deserve the praise.

Over all I agree some of the complaints are valid. 90% aint. 5 killjoys in fiesta? Valid. 10 kills in fiesta? Hell no it’s not valid.

Fair enough. Unfortunately now we have even more brain numbingly dumb, easy, and not fun challenges. Oh well. Free XP is Free XP.

That’s your opinion. I do not find it polite to make planets out of mole hills only to get defensive and say “well these challenges are not hard or fun” after the changes were made to accommodate the people who found challenges too challenging.

TL/DR my original comment was meant as light humor. Nothing more nothing less. I fell on the back end to explain myself for no reason. This tldr would have done a better job than my last 2 comments. I don’t mean to single anyone out just wanted to poke fun at the the repeating cycle of challenge complaints.

I’m not keeping data on it by any means, but most complaints are about not wanting to play a certain game type. A few weeks ago it was ranked now its fiesta, there’s always complaints about oddball and strongholds hanging around. I never said anything about the validity of the complaints.

Unfortunately, at least for now, we are stuck with challenges as the only form of progression. I don’t know about you, but I don’t want super lame challenges like get 20 kills or play 5 matches.

I like it, I’m good at the game.

But I like it because i get to use a range of different weapons all in one game mode, it’s also pretty chill in comparison to other modes atm.

I too suffer the bad weapons rng of the game mode, pretty sure I have a post on it myself and I personally wish rockets and tanks was removed from it, they ruin it imo.

All in all though can be pretty fun, and I’m happy this is a event playlist over ranked or swat where there are very questionable players and desync. Never played fiesta before in another game though, I always played the more basics of 4v4, swat etc.

2 Likes

Its good fun even as someone who tries their hand in comp halo and still has a long running career in the FGC. I prefer more ranked style modes, However halo was always all about the party fun crazy modes, usually forge in the past. But customs still were important. You can dislike like it but it belongs in halo for sure, same with infection and griffball and the vast community browser

This makes me think a mode like Gun Game from Call of Duty might be fun.
Every time you kill an enemy with a weapon, it changes to a different one.
If they could apply that to vehicles as well, that might resolve the Tank issue.

I just don’t understand what cosmic entity could have compelled 343 to make challenges based on game modes. Like… Tactical Slayer is what I perform best in, twitch reflex coupled with ENORMOUS levels of aim assist on a level playing field is where I’m strongest, easy, but I don’t enjoy it. It’s just twitch shooting.

My last two challenges for Fiesta were to get 5 double kills and 5 headshots and I managed to do both of them in one very lucky game. I had a couple Hail Marys for some of those double kills, the rockets just went in the right places at the right times. 25 kills, 8 deaths, my team lost. I still didn’t really enjoy it because it was a twist of fate that I did so well. Sure, it was skill that I was able to pull it off, but I was given the snipers and rockets repeatedly just by chance. Other games, I never get a single power weapon while the enemy has them all.

I guess I just really want Firefight and Forge to come out (and for custom games to get the polish they deserve), that’s what I enjoy most about Halo and their exclusion kinda pushes me to just go back to MCC. A proper Theater mode would also be great, there are so many great games I’ve had that are lost to the void because I don’t have passive recording set up and the Theater clips that are saved are at a weird speed with imprecise character inputs and there’s no way to save them anyway.

1 Like

Which aren’t always available, and quite besides the point.
We can’t always fall back to swaps to cover for poor challenges, especially if the challenges are made to try out new things.

And here we enter an extremely complicated area of the game, and gaming itself.

Yes, and no.
Players are being selfish, but that’s prioritizing their own fun over everyone else’s. I’m not there to provide entertainment for everyone else, and I don’t expect anyone else to throw their own entertainment away for me. No one is bad at prioritising because there’s no “right” thing to prioritise ( griefers not included ).
The game is built in the way it is where winning takes a back seat to other objectives in the game. Then when everyone got their own little objectives to complete, it’s every player for themselves and if only ever a fraction of the players in a match care about winning, then it’s no different to the others doing their own things, chasing their own challenges. The game is more rewarding chasing challenges than playing to win, therein lies the issues, and it’s not the fault of the players in the game when the game itself is structured that way, intentional or not.

Of course, there’s always that option, but it doesn’t remove the challenges.
And that’s also if you don’t want to do the challenges, that hard.

I think there are multiple routes they can take it to make it… better?
Even a way to make it occur “naturally” as you play.
My own idea is:

Keep the, say 20 required challenges to unlock the ultimate challenge. Maybe make it so that it’s of different tiers, or 30 “normal” ones ( light blue ) and each “rare” challenge ( dark blue ) counts as two of those.

So, each playlist gets its own set of, say 40 challenges.
With the current setup, not including the Bot matches, you’ve got Slayer, BTB, Quick Play, Tactical and Fiesta? That’s 200 different challenges. That’s a lot of challenges, yes? BP is going to fly by if you’d manage to complete all of them. So, here’s the kicker, after you’ve completed the required challenge “value” to unlock the ultimate one, all other challenges get locked so you can’t unlock them anymore. Now, there could be some “ultra” challenges that aren’t locked, like the once in a month opportunity ones which at that point could progress your BP level. Like sniping a driver out of a vehicle. You’d still be rewarded for that play. In these you could also put “Get X wins in this playlist” to incentivise winning.

Furthermore, all challenges are tracked when you play, not locked down to three/four specific ones. In addition to that, progress on uncompleted ones are saved until you complete them, indefinitely. So if you get 29 kills for one that requires 30, next week you’d get it after one kill because the progress has been saved. Your effort isn’t lost and you’re rewarded for it later on, couple that with the aforementioned “ultra” ones and you’re pretty much guaranteed to be rewarded most of the times, while getting to focus on playing properly.

This would be a good way to change some playstyles.