Let me get straight to the point. Some of the most important decisions that employees at 343i need to get right - are not being discussed here on these forums.
So:
I will start with field of view.
What is field of view?
Field of view is how zoomed in/out you are. Field of view is how far your vision reaches within the limit of your screen. It is the extent of your peripheral vision.
+H2/3 featured a 60deg field of view.
+Reach, 78 degrees.
In halo reach players can see more area in less space. This sounds great in theory - as more visibility is nice to have - however there are serious downsides.
Changes in field of view effect everything. Your perception of:
-Movement
-Speed
-Height
-Distance
-Map size etc etc.
-Turning and sensitivity
The changes here give Halo Reach a distinctly different feel. The way your gun feels when it is shot changes. How aiming feels changes. The closeness and comfort of close quarters changes. The breadth and size of giant landscapes changes. Field of view effects everything.
I suspect that field of view has been increased (zoomed out) for graphical purposes. This allows textures to appear at higher resolutions etc etc. Other reasons could be to increase player awareness. I will be very sad if I hear that reach is set at anything other than 60 degrees. This is not a fair tradeoff. Nothing is more important than how alive a player feels in game. Nothing.
Zooming out effects how alive you feel. It effects how sloppy your movement feels etc etc. This is essential to the halo feel that I have fallen in love with. 343 can throw in classic gametype after gametype, however if field of view is not correct then the game will feel and play differently than the Halo games we know and love.
When I play Halo 2/3 I feel connected to the game. I feel like I am there, alive, moving, breathing in actual space. Changes in Reach’s field of view have destroyed this - among other factors.
I would love to hear from 343 on Halo 4’s field of view settings. I truly hope that decisions like this have been well thought through.
> For people who dont know what to think of this, let me just refer you to a little demonstration I made months ago:
> http://www.youtube.com/watch?v=Se95M2ySzDI