FFA Spawns are absolutely terrible!

Main Issue
FFA spawns take away from the competitiveness of the game and add in something that will only be leaving players wanting no more.

Detailed Issue
FFA spawns are absolutely terrible. People spawn within radar distance of each other at random times, which result in people getting killed because of an enemy spawning next to them, or vice versa. With 8 people in the game, I’m assuming that 343i expected the spawning of FFA to be very similar to every other game type in arena. The only difference in FFA, however, makes this absolutely a terrible idea. There are 8 players in a game for every arena game type, but for every arena game type there are only 4 enemies. In FFA, there are 7, almost double. Not only that, but there are no positively affecting spawns. In other words, players won’t be spawning on teammates or near objectives that their team has already captured. This makes FFA spawning more random (randomness destroys competitiveness) and more chaotic. In higher division rankings, such as Onyx and Champions, players will win games only because of spawning, and will go on massive killing sprees when given a good spawn, and will go on massive death sprees when given bad spawns. Spawning is a definite no-no in competitive FFA, because there is no way to control spawns in the game, unlike with competitive team games, where you can set up to force a spawn. This means that random spawns will bring down the competitive level, and up the randomness level.

My Suggested Solution
Having 6 Players a game
Having only 6 players in one match will allow players to spawn farther away from each other. This will allow every player to be able to walk around freely off spawn, instead of being instantly teamed or shot, thanks to where the game places them.

For what it’s worth:

> lots of discussions ongoing about FFA. tuning and tweaks and tests for player count and spawns etc underway. @Brav