- We all know jump heigh isn’t Reach’s, and is more like Halo 3’s, but I have yet to really see a difference via the videos. Maybe because I’m not seeing it side-by-side. Can anyone who’s played Halo 4 go into more detail? Preferably someone who’s been playing Halo since Halo 2, because Halo 2 had INSANE jump heights, and not only that, but it felt like you floated in the air more; like you were lighter, or the gravity was reduced. I love Halo 3’s jump height though. More detail?
b) Bleed-through: does it exist in Halo 4? How does that affect melees? If someone has barely any shields, does a melee kill them? Or does it just reduce shields like Halo: Reach (which sucks out loud).
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Auto-aim: which game is it most like?
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We all know bloom is DRASTICALLY reduced (thank goodness), and really only exists for certain weapons. How do you (the people who’ve played Halo 4) feel about bloom? Is it negligible, or is it still very noticeable?
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Which map played the best?
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People keep saying the sword has almost no lunge; it looked to me, at least at E3 anyway, that it definitely had lunge; maybe even more so than Reach, but not nearly as much as Halo 2. Is it noticeably nerfed? Does sprint make up for it? Is it still really easy/fun to use/powerful?
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How often did you trade (i.e. you killed them as they killed you, which happens ALL the time in Reach and almost never in any other Halo games)?
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Fall damage: is it in? Is it bad, if so? Also, can you do the “crouch as you land” trick to avoid fall damage (I’m awesome at that)?
Thanks!
