Few burning questions to those who've played

  1. We all know jump heigh isn’t Reach’s, and is more like Halo 3’s, but I have yet to really see a difference via the videos. Maybe because I’m not seeing it side-by-side. Can anyone who’s played Halo 4 go into more detail? Preferably someone who’s been playing Halo since Halo 2, because Halo 2 had INSANE jump heights, and not only that, but it felt like you floated in the air more; like you were lighter, or the gravity was reduced. I love Halo 3’s jump height though. More detail?

b) Bleed-through: does it exist in Halo 4? How does that affect melees? If someone has barely any shields, does a melee kill them? Or does it just reduce shields like Halo: Reach (which sucks out loud).

  1. Auto-aim: which game is it most like?

  2. We all know bloom is DRASTICALLY reduced (thank goodness), and really only exists for certain weapons. How do you (the people who’ve played Halo 4) feel about bloom? Is it negligible, or is it still very noticeable?

  3. Which map played the best?

  4. People keep saying the sword has almost no lunge; it looked to me, at least at E3 anyway, that it definitely had lunge; maybe even more so than Reach, but not nearly as much as Halo 2. Is it noticeably nerfed? Does sprint make up for it? Is it still really easy/fun to use/powerful?

  5. How often did you trade (i.e. you killed them as they killed you, which happens ALL the time in Reach and almost never in any other Halo games)?

  6. Fall damage: is it in? Is it bad, if so? Also, can you do the “crouch as you land” trick to avoid fall damage (I’m awesome at that)?

Thanks!

bleed through exists but im not sure of the mechanics of it i have not played the game sadly.

> b) Bleed-through: does it exist in Halo 4? How does that affect melees? If someone has barely any shields, does a melee kill them? Or does it just reduce shields like Halo: Reach (which sucks out loud).

there is no auto-aim.

> 3) Auto-aim: which game is it most like?

from what i have seen and understand bloom does not exist with anything more than a few weapons and even then it appears very small.

> 4) We all know bloom is DRASTICALLY reduced (thank goodness), and really only exists for certain weapons. How do you (the people who’ve played Halo 4) feel about bloom? Is it negligible, or is it still very noticeable?

i nswered the questiosn i think i knew the answer too. dotn take my answers as 100% fact because they probally are not.

I’ll leave the others for people who have played it, but…

  1. Fall damage is in, but reduced. It’ll have to be a pretty high jump to really knock out your shields. With rechargable health, it won’t be as much of an issue unless you jump into the middle of a firefight. As long as you aren’t leaping from the top of the map, you probably won’t have an issue with fall damage.

I managed to play a game recently, so I can offer some answers to your questions. I’m not the most descriptive and accurate when it comes to these things, but I’ll try my best.

> 1) We all know jump heigh isn’t Reach’s, and is more like Halo 3’s, but I have yet to really see a difference via the videos. Maybe because I’m not seeing it side-by-side. Can anyone who’s played Halo 4 go into more detail? Preferably someone who’s been playing Halo since Halo 2, because Halo 2 had INSANE jump heights, and not only that, but it felt like you floated in the air more; like you were lighter, or the gravity was reduced. I love Halo 3’s jump height though. More detail?

I find it’s hights are comparable to Halo 2 and Halo 3’s, as opposed to Halo: Reach’s and Halo: Combat Evolved’s relatively small hump height.

> b) Bleed-through: does it exist in Halo 4? How does that affect melees? If someone has barely any shields, does a melee kill them? Or does it just reduce shields like Halo: Reach (which sucks out loud).

Yes, thankfully it’s in.

> 3) Auto-aim: which game is it most like?

It isn’t even in the game.

> 4) We all know bloom is DRASTICALLY reduced (thank goodness), and really only exists for certain weapons. How do you (the people who’ve played Halo 4) feel about bloom? Is it negligible, or is it still very noticeable?

It definitely works better in Halo 4 than it did in Reach. You can still notice it on. but I’m just really glad that it doesn’t effect every weapon.

> 5) Which map played the best?

I only played on Solace. I thought it was a pretty good map, though. Certainly better than what Reach bolstered at launch.

> 6) People keep saying the sword has almost no lunge; it looked to me, at least at E3 anyway, that it definitely had lunge; maybe even more so than Reach, but not nearly as much as Halo 2. Is it noticeably nerfed? Does sprint make up for it? Is it still really easy/fun to use/powerful?

Lunge didn’t seem to be as powerful as it was in previous iterations, but sprint as a default features makes up for that loss. So much so that I’m worrying it could be over powered.

> 7) How often did you trade (i.e. you killed them as they killed you, which happens ALL the time in Reach and almost never in any other Halo games)?

Didn’t happen at all. Factors like bleed-through made sure of that.

> 8) Fall damage: is it in? Is it bad, if so? Also, can you do the “crouch as you land” trick to avoid fall damage (I’m awesome at that)?

We’ve known that it’s been in for some time; ever since the forge expose. I haven’t really experiences it for myself, but from what I’ve seen, it seems to be diminished in severity when compared to Reach.

> Thanks!

No problem.

Great answers, thanks so much :slight_smile:

When you guys say auto-aim isn’t even in the game, what are you talking about, because there is most definitely some sort of aim assist in Halo 4.

So there’s no aim assist what so ever? Is that what is being said?

> 3) Auto-aim: which game is it most like?

I’m sorry. This just bugs the crap out of me. It’s Aim-Assist, not Auto-aim. Auto-aim is COD’s ADS in campaign. And yes, Aim-Assist is in Halo 4. Aim-Assist is required for Shooter games on a console. That’s right, required. Analog sticks suck compared to a Mouse, where PC shooter games require no Aim-Assist.

> When you guys say auto-aim isn’t even in the game, what are you talking about, because there is most definitely some sort of aim assist in Halo 4.

There is very little aim assist as compared to any other halo game. Which for me was very difficult to adapt to from reach.

> > 3) Auto-aim: which game is it most like?
>
> I’m sorry. This just bugs the crap out of me. It’s Aim-Assist, not Auto-aim. Auto-aim is COD’s ADS in campaign. And yes, Aim-Assist is in Halo 4. Aim-Assist is required for Shooter games on a console. That’s right, required. Analog sticks suck compared to a Mouse, where PC shooter games require no Aim-Assist.

Auto aim can refer to several things, but it basically boils down to the game literally aiming for you, and yes, that has been in Halo since the beginning.

When you strafe, take your thumb off the aiming analog stick, and your cursor will slightly follow the enemy. That is auto aim, a form of aim assist.

Jump seems to be faster I think, but it’s still high. Imagine if you were able to grab on to ledges with that jump height hehe.

Bleedthrough is in.

I didn’t really trade kills.

No perceived fall damage.

> > > 3) Auto-aim: which game is it most like?
> >
> > I’m sorry. This just bugs the crap out of me. It’s Aim-Assist, not Auto-aim. Auto-aim is COD’s ADS in campaign. And yes, Aim-Assist is in Halo 4. Aim-Assist is required for Shooter games on a console. That’s right, required. Analog sticks suck compared to a Mouse, where PC shooter games require no Aim-Assist.
>
> Auto aim can refer to several things, but it basically boils down to the game literally aiming for you, and yes, that has been in Halo since the beginning.
>
>
> When you strafe, take your thumb off the aiming analog stick, and your cursor will slightly follow the enemy. That is auto aim, a form of aim assist.

Well, if you want to get technical, that’s called Cross-hair magnetism, but Aim-Assist is a more general term.

I’ve got a question for someone who played. How different is the gun play now that you don’t get unscoped when you get shot at? How is the flinch?

How do you think this will change gameplay, is it better or a step back?

I personally don’t like the change from what I’ve seen but I’m curious to hear the input from someone who has played.

> > 3) Auto-aim: which game is it most like?
>
> I’m sorry. This just bugs the crap out of me. It’s Aim-Assist, not Auto-aim. Auto-aim is COD’s ADS in campaign. And yes, Aim-Assist is in Halo 4. Aim-Assist is required for Shooter games on a console. That’s right, required. Analog sticks suck compared to a Mouse, where PC shooter games require no Aim-Assist.

Potato potato, same difference. It “automatically” helps you “aim” at your opponent when they’re nearby. I think it’s quite evident what I mean, especially being that Halo 3 doesn’t have CoD “auto-aim” and I referenced Halo 3 in regards to the comparison. Let;s not pick nits.

> I’ve got a question for someone who played. How different is the gun play now that you don’t get unscoped when you get shot at? How is the flinch?
>
> How do you think this will change gameplay, is it better or a step back?
>
> I personally don’t like the change from what I’ve seen but I’m curious to hear the input from someone who has played.

You only don’t un-scope if you have “Dexterity” on, I believe (pretty sure that’s the name of it), which is a specialization or support package or whatever. Otherwise, you still get un-scoped when you get shot.

Over all, The game movement is more like halo 2. I haven’t done any super jumps or anything. But It played the E3 build at comic con, so A lot has changed!

> > I’ve got a question for someone who played. How different is the gun play now that you don’t get unscoped when you get shot at? How is the flinch?
> >
> > How do you think this will change gameplay, is it better or a step back?
> >
> > I personally don’t like the change from what I’ve seen but I’m curious to hear the input from someone who has played.
>
> You only don’t un-scope if you have “Dexterity” on, I believe (pretty sure that’s the name of it), which is a specialization or support package or whatever. Otherwise, you still get un-scoped when you get shot.

I’m pretty sure Dexterity is the one that makes you reload faster. You’re thinking of Stability.

> > I’ve got a question for someone who played. How different is the gun play now that you don’t get unscoped when you get shot at? How is the flinch?
> >
> > How do you think this will change gameplay, is it better or a step back?
> >
> > I personally don’t like the change from what I’ve seen but I’m curious to hear the input from someone who has played.
>
> You only don’t un-scope if you have “Dexterity” on, I believe (pretty sure that’s the name of it), which is a specialization or support package or whatever. Otherwise, you still get un-scoped when you get shot.

No, you don’t get unscoped anymore, they replaced it with flinch. The perk stability or whatever makes it so you flinch less.

Not to be rude but I asked this question specifically for someone who has played, you clearly have not.

I haven’t played but I’ve watched quite a lot of gameplay videos.

  1. Chief can jump over a Ghost. Spartan IVs seem to be around CE Chief’s jump height, maybe a little more.

  2. Hopefully there is a trade off, such as faster swings, faster pull out, etc.

  3. Haven’t seen it in newer builds. Only saw it 4 times in older builds: once in SDCC Spartan Ops when a guy was wielding a plasma cannon, once on Adrift, once in Haven (was a bug), once in Haven leaked gameplay

> I’ve got a question for someone who played. How different is the gun play now that you don’t get unscoped when you get shot at? How is the flinch?
>
> How do you think this will change gameplay, is it better or a step back?
>
> I personally don’t like the change from what I’ve seen but I’m curious to hear the input from someone who has played.

I would like to hear some insight into this as well.