Where are all the female Covenant members in gameplay? Why is it that humans are the only species that have both genders fighting on the front lines, with visible differences between the genders?
There is no reason for the external Halo media to have to provide so many excuses for the absence of females in gameplay, when the easiest solution is to create an additional character model for each alien species–we have enough armour customization as it is. The design of alien females in sci-fi also suffers from blinkered thinking.
I should also note that worker [combat] ants, bees, and wasps in colonies are infertile females. The relatively few drones in the colony are the sexually active males. Compare this to the Yanme’e.
> Astronut7 said:
> This is a summary of my key arguments to explain why I think the canon explanations are either irrelevant, or don’t solve the issue.
>
> - Essentially, the canon states that every single species in the Covenant has females which are unsuitable for fighting, or there are no differences between the genders.- For animal species which rely primarily on sight, there has to be some visible way of quickly distinguishing the genders–this is true throughout the animal kingdom, and this property is known as “sexual dimorphism”.- In the animal kingdom, the female is often superior in combat to the male, due to a larger size or other physical characteristics, or just down to plain aggressiveness. You can see some of this behaviour in humans, too. In summary: hell hath no fury like a women scorned.- The Prophets are practical. Even when Hunters destroyed holy relics before joining the Covenant, they were found to be useful for locating and excavating Forerunner artifacts, and were suitable for combat. If the females of a species are more combat capable, the females will end up fighting in the Covenant.- In science fiction–Star Trek, Star Wars, Doctor Who, Babylon 5, Halo Legends, Mass Effect, whatever sci-fi media you enjoy–even if it is entirely CG, 99% of the time the female aliens have mammary glands–two of them, which is exclusively a mammalian trait*. More specifically, the number and placement is exclusive to primates* [and strangely enough, elephants]. If 343 industries wishes to design aliens, especially female aliens, then they need to avoid this major pitfall in design. Judging by the Didact, Librarian, Yonhet, and female Sangheili in Halo Legends, they have already fallen into this trap.
In Halo Combat Evolved Bungie made the effort to ensure that all of the generic Marines that were running around clearly came from different nationalities–this was 2552 after all, with a unified Earth government and hundreds of human colonies on other planets–the old ethnic divisions didn’t apply. Whilst there were no Female marines, the Bumblebee pilot and Foehammer were both quite clearly female. Cortana, of course, has always been quite noticeably female.
Continuing the tradition in Halo 2 and onwards, there were female marines, and additional significant supporting human characters who were female, such as Miranda Keyes, Kat, Sarah Palmer, and of course, who could forget the genius behind the Spartan program: Dr. Catherine Halsey?
However, despite the fact that Halo has always had a very significant supporting cast of human females, alien females are rarely mentioned or seen even the media outside of the games. The Librarian is of course, the most significant–but unfortunately, as a side note, both the Librarian and the Didact appear are far too human in their designs–as is the Yonhet.
Hunters, of course, are assemblages of worms–either they are asexual or the assemblages are of both sexes, so they can be safely ignored. But as to the other Covenant species–the lack of any female Brutes, Elites, Jackals, Grunts, Buggers and Prophets in the games cannot be ignored.
There are of course, a few cop-outs to this [disregarding canon]. The majority of Covenant species could be asexual, or they could have cultures or biologies which prohibit females from fighting–although both of these are a bit unimaginative. Imagine a species which has a very small male population–it would be likely that all of the fighters in that species would be female, to protect the scarce male resource. In a shocking twist, the Sangheili warriors are all female. Hmm…I guess the Skirmishers could be the other Jackal gender, although that does go against current canon.
Actually, it shouldn’t be that shocking. For humans, we can identify males or females through pitch of voice, distribution of body fat and yes, mammary glands. Bluntly speaking, in science fiction we can identify a female alien simply by checking to see whether or not it has breasts. Failing that, we rely on whether the voice actor is male or female. This is incredibly stupid and unimaginative. It’s easy enough to accept bipedal creatures as aliens–the argument being that humans are intelligent, we’re bipedal, have bilateral symmetry and, in essense, have two legs, two arms, two hands with thumbs, two eyes, and a head, therefore intelligent aliens will be like us. There’s no evidence to dispute that, and frankly, it makes it easier on the actors and animators. However, mammary glands and hair are exlusively for mammals. No other animal kingdom has those; that’s what makes us mammals and not birds, reptiles, fish, or bugs, and males of a species don’t always have the lower pitch of voice.
Considering the amount of time that Bungie and 343 industries has spent on armour customization for Spartans, and ethnic variations for humans, I think it would be a good idea to spend some thought on the design of the females of the alien species, and ethnic variations amongst those species. This isn’t “equal rights for aliens”–this is about the immersive experience of the Halo Universe.
I should note, that having ethnic/genetic/gender variation for the aliens in Halo should be quite easy to accomplish without 343 industries attaching mammary glands to every alien in sight–eg. The Librarian. Having a slightly different skeletal structure/posture/distribution of body fat/pitch of voice are probably the most subtle ways of doing so. Less subtle ways include skin, hair [for the brutes], plumage, crests, and eye colour variation. Having a different number of wattles for the Prophets, or the length of the plumage for Jackals would be good, as well. Finally, the most obvious one is height and size variation. Take a look at spiders. One gender is typically a LOT bigger than the other–any guesses which one?
Speaking of which, it bugs me that even the Marines all seem to be the same height, let alone the aliens. It’s probably too hard to notice the differences in gameplay, anyway–hence why the different Covenant species have so much variation in their heights. I’m kind of wondering what I’d do if I came across a super-sized Grunt. Or a midget Elite. Probably point and laugh, to be honest. It would just be so unexpected.
In Halo Combat Evolved it just wasn’t practical to have so many different character models for Marines–but the effort was made, regardless. Now, with armour customizations galore for Spartans and so much variation in the armour for the aliens, to signify ranks…wouldn’t it be great if the different alien species at least had more than one gender on the front lines? Or even some variations in ethnicity…
What do you think? Should female aliens be implemented in the Halo games?