btw its mongoose not mongeese its dubble oo not dubble ee.
i got no problem with the warthog and mongoose that there flip over since you can counter it if you learn it and master it.
and still for me its more fun so far there are now since you can do some crazy things with it and sometime’s crazy things happens out off the blue more with it.
from the chopper i not know it if you flip it over by make a turn from it.
the only way i know you can get that if you do something crazy with it more to make it sure it flips over.
so far i not no problem at all with it in the campaigns mode’s i have play.
It flips over all the time in multiplayer for me.
In Halo 3, it didn’t do that as often.
Also, with the thrust being nerfed, having it flip over so often makes me not want to use it, unless I use it as a portable turret.
Have you tried driving anything in campaign? Its like the tires/treads are all smooth as glass trying to drive on ice, everything gets stuck on some of the smallest things, since the only destruction is fusion coils and vehicles. Like i understsnf halo foesnt have destruction, but a 6inch shrub/rock shouldnt stop my Scorpion in its track’s
I cannot agree to this. As many problems as infinite has, I don’t agree that this is a real problem. It’s just like all of the other games, in that it is not intuitive, and requires you to learn how to drive it. They change the looks, controlling feel, balance, etc. every single game.
343i, bring back open lobbies and open communication.
It’s an issue, as it incentivizes using the Grappleshot and air vehicles over land vehicles.
Also, the driving mechanics were better in 3.
If you tried doing the Warthog runs from CE and 3 with Infinite’s vehicles, you’d probably change your mind about it not being a problem.
That said, I do think there are more important problems at the moment.
It’s just one of those things that needs to be changed at some point (hopefully right after the bigger problems are resolved).
Yeah, it’s awful.
If you don’t drive on the most flat areas, you’ll flip the vehicle, get stuck or both in either order…
I think people have said it’s because you can move backwards when moving the analog stick forward.
It depends on where the camera is pointing.
It’s been a long time since I’ve played Halo 3, Reach, etc., so I can’t remember how it worked in those games.
The camera direction might’ve not mattered, and moving the analog stick forward might’ve always moved the Scorpion forward.