For a game that demands higher end PC hardware to experience better visuals, it’d be nice if it supported Nvidia’s DLSS AI rendering, to improve frame rate performance (especially when getting Xbox Series x consoles or high end PC graphics cards is not trivial in today’s world).
I don’t know if they will support it. Seems they’re trying to go more their own solution for upscaling. At least, Microsoft has been, and 343 is part of Microsoft. It’ll likely be based on AMDs FidelityFX. That said, I do know DLSS is the best solution for this sort of thing currently, and it’d be nice if they added it.
Many thanks.
I’ve heard Microsoft is pairing up with AMD to implement Ray Tracing support for Halo Infinite (and likely AMD’s FidelityFX). Then again, if they do support AMD’s upscaling variant, it is supported on all cards (including NVidia GPUs and Series X/S consoles). It seems sensible if 343 Industries focus on on FidelityFX implementation first, before looking at DLSS, but whatever the outcome, I hope they have a work task to get DLSS implemented.
DLSS would possibly work wonders for this game. It’s TAA implementation is bad and has a lot of blur. DLSS could clean all that up while also helping performance.
Ray tracing is brand agnostic at this point, and AMD’s FSR isn’t an equivalent tech to DLSS… They don’t do the same thing. FSR is not image reconstruction.
From what I’ve been reading Microsoft has been trying to develop their own hardware based Super Resolution technique. Wccftech has a slide they claim Microsoft shared which you can find here:
(h)ttps://cdn.wccftech.com/wp-content/uploads/2020/08/xbox_series_x_tricks.jpg
It talks about dedicating a small amount of die size to DirectML Super Resolution. This does seem supported by their GitHub page where they mention DirectML Super Resolution as well, and mention which hardware DirectML should work on:
(h)ttps://github.com/microsoft/DirectML
Here is AMD’s GitHub for Radeon-ML which they mention is based on DirectML, which supports some level of AMD and Microsoft working together in all this:
(h)ttps://gpuopen.com/radeon-ml/
Here’s a Tom’s Hardware article talking about FidelityFX on Xbox. As I’m sure you’re aware, they’re a very reliable site in the tech world.
(h)ttps://www.tomshardware.com/amp/news/amds-fidelityfx-superresolution-coming-to-xbox-series-xors
To sum it up, Microsoft trying to implement their own Super Resolution, which utilizes DirectML, is somewhat based on FidelityFX, will work on various hardware, and for which the Xbox Series consoles have dedicated hardware for. I’m guessing with the hardware on the series consoles it may rival DLSS, and the general solution for multiple types of hardware will likely be better the FidelityFX currently is, otherwise why bother with the Machine Learning and not just FidelityFX as is?
Sorry that was a wall of text.
AI based upscaling is probably the future, and it’s entirely possible that Microsoft or AMD or Intel will manage to develop a generalized solution for it that does not require particular specialized nvidia hardware
Very interesting reading, many thanks for your time 