Feedback: Motion Sensor and Enemy Audio

To summarise my point quickly, I think it’s much more difficult to locate nearby enemies in Infinite. The comparitive lack of awareness given by the 18m range motion sensor is compounded by the fact that giant, fully armoured enemy Spartans barely make any noise when sprinting towards you.

When everyone has sprint and clamber, the motion sensor gives you very little time to react to someone nearby. It’s far too easy to turn a corner and run into a whole team, especially since you can barely hear them.

I don’t remember the audio level being so low in the Technical Test weekends, and it made up for the lack of range on the motion sensor. I even switched to Compressed Mode in the audio settings in the hope that might help a bit.

Anyone else feel the same way?

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Agreed. This needs work.

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The audio is insanely bad. Just like in the tech flights there is almost no feedback when getting shot from anywhere but straight ahead from an audio perspective.

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