Music-perfect
Brute- Too thick, not enough hair or muscle definition.
Elite-just a tad too skinny.
Weapons-love them
Grapple hook-bold move but it works, it feels too stiff when grappled, it needs more control when you want to manipulate a slight different direction’s. Nothing too changeable.
Sprinting- glad you kept it
Graphics-smooth but too blocky, feels lego themed.
Grunts, jackals look good.
Will there be Ground and pound or sprint charge??
I agree with most of what you’ve said. A couple things to point out:
- I don’t like sprint, but I’m learning to accept the fact that sprint is here to stay - The graphics aren’t great yet, but we have a few months of polish left to iron out the kinks.That last point is the big one. I think a lot of people are jumping too quickly onto the bandwagon of hate surrounding the graphics. They aren’t done yet, but what we’ve seen so far has been pretty good.
I was wondering what they were going to do after Halo 5’s terrible mobility. A grappling hook sounds fun. Just please no ground pound or shoulder charge.
A also agree with op on most of it.
The elites remind me of H2A campaign elites a bit.
Music is beautiful really fits it.
The brutes could use a bit more hair but to me they seem like a mix between H3 and H2 brutes.
Love the new weapons especially the shotgun finally having a drum mag and the commando that fits really well.
I do enjoy the grapple hook but I hope it gets tweaked for multiplayer so it doesn’t turn into Spartan charge 2.0 but having the joy of finally throwing fusion coils is amazing.
I always enjoyed sprint in Halo, I never got why it got so much hate since it was supposed to be introduced in H2 but was cut due to time restraints.
The graphics seem nice reminds me of HW2 graphics a bit and I love clamber since it makes since.
And I hope that Spartan charge, ground pound and thrust isn’t back it really screwed combat up, especially thrust which was a get out of jail free card.
Overall I’m pretty excited for infinite especially how beautiful the gameplay demo was.
A fan of the graphics, to be honest - a hint of stylisation will keep them relevent longer than the quest for photorealism. I’d probably just make the textures a little dirtier.
Agree that the Brutes don’t seem… hairy enough?
Grappling hook looks a little gimicky - but will reserve judgement for more gameplay demos as well as MP.
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> A fan of the graphics, to be honest - a hint of stylisation will keep them relevent longer than the quest for photorealism. I’d probably just make the textures a little dirtier.
>
> Agree that the Brutes don’t seem… hairy enough?
>
> Grappling hook looks a little gimicky - but will reserve judgement for more gameplay demos as well as MP.
Agreed. I much prefer the stylized graphics versus the more photo-realistic route.
I do also agree about the Brutes. I get that in the lore there is this trend within certain Brutes (depending on the skein I believe) to keep a shaven head… well most people aren’t privy to that information since they’re casual fans. So I would have preferred a hairy look to the Brutes.
As for the grappling hook, I was against it at first. But after seeing it in the demo, I’m a big fan. Since we are dealing with an open world to explore, I think it’s appropriate. Plus, it increases the variability in combat. You can use it to launch yourself across a map, launch yourself at enemy units, and pull throw-able objects to you. That level of freedom in gameplay will likely lead to more replayability (not a real word, but I can’t think of a better way to describe it).
Doubt there will be Ground Pound & Spartan Charge. They were things people didn’t really like in the long run.
I do agree with what you’re saying though. Elites look a bit toooo thin. Beef them up in size a little. Obviously you want the Brutes to be bigger and badder because they’re the main enemies but man those elites look malnourished