I posted a topic with one of these points, but as I have other issues to provide feedback on, I figured this would be a good place to post constructive feedback for the Master Chief Collection.
Firstly, I’ve noticed that when you destroy your own faction’s vehicles - Covenant for the Arbiter and UNSC for the Chief - it counts as a betrayal. I even had the situation where I killed Flood and Brutes riding Ghosts, and it counted the Ghost kill against me. This would obviously be a hindrance for Campaign Par Score on many missions, and adds a certain sense of confusion to the scoring system. I understand that times are tough for the UNSC - and the Covenant, from a certain perspective - but punishing us for destroying our vehicles?
If this has the possibility to be fixed, I think it would be beneficial as a whole to remove vehicles from the scoring system- as a negative, but entirely if it’s impossible to do so without removing the double-kill system. (Say you kill an Elite in a Banshee, you get a double kill for the whole action). This would aid scoring, making it more possible to get the par score, and would also make it less frustrating to see -50 or -100 for destroying a vacant or enemy-occupied vehicle.
Secondly is something that I noticed with the Multiplayer emblems; namely those for Halo 3. I did notice that in Halo 2, the emblem that we’ve chosen isn’t present. Yet in Halo 3, we’re given a random emblem each individual game it seems. I would greatly enjoy seeing our chosen emblem applied to all three games, if possible (Halo 2, 3, & 4), and wonder if this is possible for the future - potentially with the Championship Bundle being introduced in December?