Feedback and Suggestions on Halo 5 Ranking System

I don’t want to be that stereotypical “back in my day” fan but I want to enter this discussion with a fair and balanced approach to the Halo 5 Ranking system and how it was received by someone who spent the majority of their Halo career playing Halo 2 and Halo 3.

My Feedback on Qualifying:
So the first thing players have to do upon entering the arena is to qualify for a division by participating in 10 qualifying matches. The system determines individual skill then places you accordingly. Sounds great in theory, but my experience with qualifying has been meh. Qualifying is too unpredictable for me, and what I mean by that is that it’s far too common to become overwhelmed by players who are way better than you while being placed with a team that greatly underperforms. Or just the opposite. And this flaw is a demoralizing roller coaster for someone who just wants a fair game. You could be good but have awful teammates that cause you to get crushed in a match which will result in a lower division placement, or be bad and have good team mates that carry you into a higher division that you shouldnt be in. That creates unstable brackets and unpredictable games which both equal less fun.

My Feedback on Divisions:
So once the player finishes qualification they are placed in a division based on their performances and skill. Again, my feedback is from the eyes of someone who was molded by Halo 2 and Halo 3. My first impression upon placing in a division was “So what does that mean? Why do I care?” I understand what the division system was intended to accomplish and I applaud the developers that worked hard to implement it but with the flaws I mentioned from qualifying for a division make almost all of then meaningless and honestly feel more like RNG. You’re friend who isn’t as good could be placed in Platinum because they had good luck with teams while qualifying but another friend who’s far better could be placed in Gold because he had back luck qualifying.

At this point you may be saying “Well Gxsmartx just play the game and go up in Divisions.” Or “Get with the times.” And I would say I do and I’m trying. However, nearly every match I attempt to play has anywhere between 1-6 players still in their qualifications and the same problem ensues handicapping any progress.

My Suggestions(Opinions):

We don’t need qualifying matches. We’re already in the action and making progress as soon as we hit that matchmaking button. If you can’t earn a rank/division the long way you shouldn’t be there. Let the heard naturally distribute itself over time. It will be more even in the long run and honestly there isn’t a reason not to work for your rank.

If we keep the qualifying system, make qualifying players only play with qualifying players. Stop throwing them in with people trying to move up the ladder. If the computer thinks they’re Platinum then match them with another unranked olayer the computer thinks is Platinum, don’t actually put them in with platinums and then find out the hard way they are actually silver.

We don’t need “Arena Seasons” and Resets. We want our division/rank, we work hard for it, stop taking it just so we can get it back. If we got there once we can clearly get there again, all resetting does is inconvenience the players. If you want player investment give them something to reach for, a goal, something they can continue working for. With the current system eventually players are going to start asking themselves “why am I trying to earn this rank when it’s just going to be reset.” And that’s a player investment killer.

Lastly, the divisions themselves. Obviously from my past experiences I prefer a 1-50 system. It generates player investment. There’s nothing better than competing with your friends for the Halo crown of having the highest skill. It kept us going and going and going in Halo 2 and Halo 3. We couldn’t put the controller down because we were so competitive and determined to be better than each other. Now all of us could be placed in Gold and we’re just all the exact same? Or with the qualifying flaws we could be Silver, Gold, and Platinum without having any real gap in skill. It just feels like a missed opportunity. I read that Halo 5 uses the exact same system from Halo 3. That’s like having the golden ticket and painting it black. My suggestion is to openly display the 1-50 numbers which are currently disguised within the divisions for the players to see. You’re old school players would love it and it would bring some meaning back to the rankings. So instead of a group of friends being all Gold Division they could compare a skill to each other by saying “Kyle is a Gold 32 and Clint is a Gold 28, but Corey is 50 Diamond.” and since onyx and champion are technically above 50 you could then promote 50’s to the Halo Ring symbol (Like Halo 2) to signify a top tier player, and the champion icon could literally replace the halo ring when you get into the top 200.

I think that would add just enough flavor to the current system to make players more happy. This has all just been my two sense, but I’m passionate about the games and I always have been. I sit and think to myself about the “good ol’ days,” the LAN parties, the all nighters, all weekenders, and it’s sad that so many of my friends who I spent so much time playing with have abandoned the series. I know many people
may not agree with me, especially the younger crowd, but I’m trying to speak for the ghosts of Halo past and even bring them back if I can.

Honestly do people even look at rank anymore? I didn’t realise it was even that important especially considering there are so many smurf accounts around.

Halo 5’s Bronze-Champ system is the same as Halo 3’s 1-50 system; the only difference is how the skill is labeled. Bronze = 1-10. Silver = 10-20. Etc., etc. And then Onyx is 50+ (remember Champs are just the top 200 Onyx players). So there wouldn’t be a Gold 32 and a Gold 28; 28 would be in Gold tier, and 32 would be in Platinum tier.

As for what you said about “if we get there once we can clearly get there again”, I disagree categorically. My highest rank achieved in Halo 5 was Diamond 1 in Swat. I got this rank in season 1, when players were all fresh and the system didn’t have any preceding data to measure your skill against. I have never been able to achieve this rank again in Swat. I ended up balancing out around a low platinum rank in Swat. I was never truly a diamond swat player; I just got lucky with my placement matches during that first season, but eventually the system placed me where I belonged. Now, if ranks never reset, I could have never played Swat again and still have that Diamond 1 rank. That’s the caveat with permanent ranks. The truth is, player skill does change, at least relative to the rest of the player population. New players come, old players leave, and your position on the bell curve of skill shifts with time. One day you could be in the top 25% percent of players, but the next, due to shifts in active players, you could be in the top 20%, without actually having done anything. Also, personal performance changes. I haven’t played Halo 5 in months; my skill is much less than it was when I was playing daily. This is an extreme example, but personal performance also changes on a smaller scale. Now, you could say that a permanent rank system would adjust you to where you need to be as you play, but I have a feeling that rank resetting allows you to more quickly be put where you should be each season. Also, there is still the issue of players sitting on their permanent ranks forever without playing so they do lose those ranks. With the number of smurfs out there, someone could get a secondary account carried to a high rank and then never touch it again.

If you have concerns about specific games and how the matchups were determined, you should post links to those games in the weekly pinned feedback thread for Josh Menke to have a look at. He can reveal the parameters that led to the matchup, and often times shows that the games were, in fact, well within the established parameters of fairness.

I see a lot of things here that I don’t necessarily agree with, but the stand out is the idea that there should be no seasons, no re-sets, and that rank chasing should be a continuous, unbroken three year grind. For a competitive player, such as yourself, I can see the appeal of a three year season, but you have to remind yourself of why the two month season was adopted in the first place. It was because Halo 3 had more than a few people who stopped playing as soon as it became obvious that they were “rank locked.” Or who started new accounts, or who bought an account, or who started griefing the system in other ways too annoying and arcane to go into.

All that said, I do get what you’re saying about the seeming discontinuity between performance and rank, but I’m not sure I see how this is any different than any previous version of Halo. Some players get carried by superior random-matched teammates, and some players are held back by inferior random-matched teammates. This happened in Halo 2 and in Halo 3 just as it does now. It sounds as if you’re assuming that the system can’t tell the difference between a highly skilled player with bad teammates and a highly skilled player with good teammates. And I’m pretty sure that it can. What I’m very sure of is that this game wants you to play with teammates culled from your friend list and your Spartan Company, and if you’re not doing that then you’re going out on a limb to complain about the quality of randoms.

Thanks for the replies guys! I think it’s awesome you took the time to check out what I had to say. I can see where you guys are coming from and I didn’t expect everyone to agree with me. I was just talking about things that I personally like, didn’t like, and would have liked to see.

You’ll want to read through the MM feedback archived threads pinned at the top. Dr Menke explains a lot of the MM system and how it works in those threads.

Feel free to continue the discussion in the current thread if you like. :slight_smile: