In terms of bugs i really didn’t find many aside from some Lag and the ones iv found have been pointed out.
but since I have my brain overloaded brain I got some suggestions/feedback
Equipment
-
Repulser: Heaver damage when target hits the wall (hard to get Pancake medal) - Dropwall: Ups its Shielding by 40%. (it takes 1 shot to break it) at most it should take 4. however with energy weapons and power weapons its weaker
Weapons -
Shock Rifle: Has 2 fire types (like ravager) without holding the trigger. the Volt of power shoot at a close range but it’s much weaker at long range (uses 1 round but weaker damage) But when you hold the trigger it can do Zap we have now and it uses 5 ammo and does much heaver damage (chain does more damage as well) - AR: Lower Range by 15% and up the spread by 5% So you COULD hit things from a Range but not as much as a BR or Commando. - Commando: extra 2 mags worth of ammo (its low right now) - BR: extra 2 mags - Gravity Hammer: Adds gravity (Reuses a bit of the repulser effect). - Ravager: Base shots have the fire-like effect but smaller scale, and it adds effect to the target you shot at, charged shot deals extra Fire damage and can kill faster - Pulse Carbine: can use a bit better at a Closer range (Im still hoping for Plasma rifle or Storm rifle before I can say make new Plasma AR). - Needler: 2 extra clips, Homing is a bit more… homing! (only like 5%). - Heatwave: Deals a Little bit more damage Bounce effect can have a Very light homing effect (like halo 5 scattershot), Given 1 extra mag - Skewer: Penetration effect on soft target (So it can go through players) - Plasma pistol: Lower overheat rate for base fire, Up fire rate by 20%. - Spike grenade: spikes have a bouncing effect (Max about is 5) - Frag grenade: removes light when its dropped because it looks the same as its armed, Or make the Light green for safe, Yellow for armed
Will update more when BIG team battle comes