Halo should have the ability for new player(s) to join after a match has started. This has been a long running sore spot for the multiplayer experience with Halo.
I’m sure most people have been there before - you start a Slayer match with 4 on 4 players. After a few minutes into the game, one of your teammate leaves, then your team is suddenly outnumbered; it’s now 3 on 4! If you’re really good, you’ll survive and do OK, maybe even win the match. But you’re really playing at a disadvantage. Most of the time you’ll end up losing because one person had to scew it up for everyone else. It’s no fun sitting there wasting 10-20 minutes enduring a brutal match where you’ll likely lose. Why doesn’t Halo have the ability for new players to swap in since there’s an empty slot? The players that stay are punished for the player that leaves! That makes no sense!
I just finished 2 back to back games of CTF and this happened twice! We were actually in the lead until one of our teammates dropped; then we lost it! This is painfully annoying and a major sore spot of the multiplayer experience. I mean, Call of Duty can do this, why not Halo?
C’mon, please fix!
True, but how would you like it if you join in a match that your losing 2-0, and you lose a rank. Or if there is a system like cod or titanfall, how would you like it if you joined a match that was 2-0, and end up winning, but gain no csr ranking. It’s not as big of an issue as people it would be. CoD frustrates people because many of the matches that are joined are already in progress.
Good point, however CoD doesn’t count those type of mid-game match losses against you. They have an elegant solution that already addresses this. See it for yourself. If you join a game mid-match on CoD Black Ops 3 and you end up losing, there’s an error message that’ll read something like, “joined game mid-match, no lost recorded” - or something to that effect. Essentially the loss isn’t counted against you. If you join a winning match, I believe they grant that to you, because heck, why not? Their approach is different. Put in work, get a win, everyone’s happy. Move forward to the next match.
The end result with that design is you just keep gaming and roll onto the next match. Halo doesn’t have to copy the design exactly, but they should implement some sort of fix to this issue. Either swap in a bot with decent AI, or something. Anything will be better than the current solution.
A worst case scenario is when 3 of your teammates leave and you’re left fending for yourself 1 on 4, while everyone has rockets and snipers and they’re picking you apart. What fun is that? You get punished for staying in the match, and you get punished for losing it too. I endured a few matches like this to see if the game at least gave you a medal or something for sticking it out - it didn’t. I didn’t play Halo for days after that. Chances of winning go down so there’s not much you can do 1 on 4.
Already exists - it’s called Join in Progress. It exists in Warzone. It was in Arena for Halo 4, but it was disliked so much it was left out for Halo 5. I believe it can be enabled per-playlist (BTB for example has had it)
FYI, there was an article on Forbes that points to this very thing. See point # 3. So, I’m not the only one who feels this way: http://www.forbes.com/sites/erikkain/2015/10/28/the-5-biggest-problems-with-halo-5-guardians/#159060608a45
> 2533274798784963;5:
> FYI, there was an article on Forbes that points to this very thing. See point # 3. So, I’m not the only one who feels this way: http://www.forbes.com/sites/erikkain/2015/10/28/the-5-biggest-problems-with-halo-5-guardians/#159060608a45
Lazy Link
People already hate the JIP for warzone. Look at how many post there are of people complaining about it. I garenteed the forums will blow up with rage if they added it to arena.
JIP needs to stay out of Arena… That would just light up the sky!!
I think JIP is fine as it is and where it is.
As someone who plays solo a majority of the time, I can safely say that join in progress is ruining my experience. For every warzone game I play from the very beginning I play about 3 join in progress games.
Here’s the kicker: it’s not even fun if you get placed on the winning team.
The rate of joining a game in progress for a solo player is so high that there are times I don’t even play Warzone because I don’t want to deal with all of it.
People seem to like JIP when it’s filling their team.
They don’t like it when it’s them being used to do the filling.
> 2533274812650916;11:
> As someone who plays solo a majority of the time, I can safely say that join in progress is ruining my experience. For every warzone game I play from the very beginning I play about 3 join in progress games.
>
> Here’s the kicker: it’s not even fun if you get placed on the winning team.
>
> The rate of joining a game in progress for a solo player is so high that there are times I don’t even play Warzone because I don’t want to deal with all of it.
I know.
There’s just something empty about a game that you haven’t been a part of since the beginning. I agree, even when your winning the game still feels empty and meaningless.
JIP just kills the game for me. Going into the game not knowing the vibe/feel of the ongoing game just almost ruins it for me because you establish that in the first few minutes of the match.
Jip always puts you on losing teams l. Because winning team members don’t quit
No thanks, JIP is bothersome and I enjoy winning when the odds are against me
What about:
For 4v4 playlists if someone quits it should just end the game.
It should count as a victory for the team in the lead at that time (unless the quitter was on their team, then the game doesn’t count for anything to prevent abuse).
It should not count as a loss for the losing team (just doesn’t count for anything).
Everyone keeps medals/XP/Req points/Kills/Deaths earnt up to that point.
The player who quit is dealt with harshly by the banhammer and it counts as a loss for them.
Thoughts?
What about the option to invite a friend when a team mate quits?
> 2533274806711091;17:
> What about:
>
> For 4v4 playlists if someone quits it should just end the game.
>
> It should count as a victory for the team in the lead at that time (unless the quitter was on their team, then the game doesn’t count for anything to prevent abuse).
>
> It should not count as a loss for the losing team (just doesn’t count for anything).
>
> Everyone keeps medals/XP/Req points/Kills/Deaths earnt up to that point.
>
> The player who quit is dealt with harshly by the banhammer and it counts as a loss for them.
>
> Thoughts?
I’ve won 3v4’s before tho. Its not impossible. But this might be good. More of a DQ with no consequence
> 2533274798784963;1:
> Halo should have the ability for new player(s) to join after a match has started. This has been a long running sore spot for the multiplayer experience with Halo.
> I’m sure most people have been there before - you start a Slayer match with 4 on 4 players. After a few minutes into the game, one of your teammate leaves, then your team is suddenly outnumbered; it’s now 3 on 4! If you’re really good, you’ll survive and do OK, maybe even win the match. But you’re really playing at a disadvantage. Most of the time you’ll end up losing because one person had to scew it up for everyone else. It’s no fun sitting there wasting 10-20 minutes enduring a brutal match where you’ll likely lose. Why doesn’t Halo have the ability for new players to swap in since there’s an empty slot? The players that stay are punished for the player that leaves! That makes no sense!
> I just finished 2 back to back games of CTF and this happened twice! We were actually in the lead until one of our teammates dropped; then we lost it! This is painfully annoying and a major sore spot of the multiplayer experience. I mean, Call of Duty can do this, why not Halo?
> C’mon, please fix!
Halo 4 featured ‘Join-in-Progress’ which saw some backlash from the community, I myself agree that JIP is not the alternative solution to this issue.
In the grand scheme of things, quitting is seen only by the player’s eye but behind the scenes things do happen internet may of disconnected or server issue with the player’s console, someone is AFK etc. It may have not been the intention of your team mate to quit… especially when your winning, it just makes no sense…
Now the other solution that I, and many others, have thrown at 343 Industries, is to initiate a forfeit system where if a player does leave in a ARENA ranked match the rest of the team can opt for forfeit with “no lose” or ‘DNF’ on the records, bypassing any ban or penalties to their CSR. The vote would be all in or continue the match… which in the case of continues, the match commences with the normal parameters, you lose you get down ranked, you win you gain rank… while if the entire team forfeits, the match ends abruptly with the forfeited side returning to the matchmaking lobby without penalties and the winning team to gain their appropriate CSR points (because they played fairly and shouldn’t be penalized). Also maybe if your outnumbered and continue to play, and win, you and your team mates could gain a "inequality CSR bonus of 10 points because your where outnumbered? The point is to allow a VETO system and keep the equality of ARENA ranked alive.