Feature request - Adjust script variables in pre-game lobby

I’m working on a map where I have some variables in a node script that are used to store the speed and duration values for object transformations. Setting this up got me thinking…

How cool would it be if future players of my map could easily adjust these variables without having to load and edit the map in forge? What if these variables could be adjusted as needed from the custom games pre-game lobby?

For example, say you have a node script variable “n” where “n” is the number of objects to spawn when the game starts. In this case, there would be a screen in the custom games menu that allows a player to adjust “n” as they please (similar to how you can change game mode settings).

I feel that this would open a new door of possibilities and make maps more customizable. I would personally love to see something like this!