Fearless Ideas to shake up gameplay

Just about every time I click on a topic that discusses anything new at all, I see too many quick responses like “nope”, “not in my Halo”, “nah that doesn’t belong in Halo”, or “343 will screw it up so no keep it classic”. But, at the same time some of those same people suggest Infinte needs to shake up the game and innovate… That will never happen if 80% of responses to new ideas are “that’s not Halo”, I mean it’s just plain silliness.

I understand everyone’s fear, but if 343 were to take all of these responses to heart, then we will end up with a near carbon copy of Halo CE with better graphics. In my opinion this isn’t really what people want and if that actually happened, 343 would get slammed for playing it safe.

I think one problem is people don’t try to see the potential in someone’s idea. If one little part of someone’s suggestoin on here isn’t perfect, then the whole idea gets demonized. Why don’t people want to try and expand on ideas? Or tweak them so in their opinion it would work better? Why just every answer be “that’s not Halo”. Imagine if equipment pick ups were never in Halo 3, and someone suggested them for Infinte. I guarantee there would be a lot of hate and it would be instantly shot down by many Halo fans on here.

With all of that said I want to hear everyone’s ideas, weird, wacky, cool, or smart. If you might be on to something then we should all want to discuss it seriously and actually think about whether it could be great with a little TLC and grooming. I’ll start it off with my own idea, feel free to comment on it or post your own idea! :slight_smile:

My idea is about movement mechanics, and how we could possibly please both ends of the spectrum. Sprint could be removed, but the base player speed could be increased to meet somewhere in the middle of where the base speed is in Halo 5 and the sprinting speed. That way, Halo could return to its roots of being a “Gun is always up” shooter, but still be fast paced. I personally would want thrusters still in this version, but with a longer cooldown period. I personally like clamoring but I don’t want the maps to cater to it so heavily like in Halo 5. Maybe make ways ways to ascend vertically by way of simply jumping and mix it with areas that need clamoring as well.

So that’s just one of my ideas, what’s yours? Let’s have fun with this try not to be negative :smiley:

I’ve never actually liked the equipment in Halo 3…But that’s besides the point. XD

The Halo 5 Mythic Arena playlist’s gameplay is how I could see Infinite’s, and it seems a good middle-ground for classic and non-classic gameplay. That seems to be the general goal of Halo: Infinite from what we have seen thus far: marry the best parts of both generations of Halo.

But keeping your gun up is a key part of what I would define as the gameplay of Halo. I would much prefer greater BMS and jump height over Sprint and Clamber.

> 2535419441797248;2:
> I’ve never actually liked the equipment in Halo 3…But that’s besides the point. XD
>
> The Halo 5 Mythic Arena playlist’s gameplay is how I could see Infinite’s, and it seems a good middle-ground for classic and non-classic gameplay. That seems to be the general goal of Halo: Infinite from what we have seen thus far: marry the best parts of both generations of Halo.
>
> But keeping your gun up is a key part of what I would define as the gameplay of Halo. I would much prefer greater BMS and jump height over Sprint and Clamber.

Yeah I think that’s a reasonable middle ground as well. Keep in mind that the thread doesn’t have to do with ONLY movement mechanics, that was just one of my examples of switching up the gameplay. But you’re suggestion is good and if people can get on board then even better!

And yeah im not the biggest fan of equipment but I’m sure you’d agree it wasn’t game breaking. Yet people on here criticize any little idea and act like it will absolutely ruin Infinte. Halo 3 is a perfect example of a cool sounding idea, slightly missing the mark, yet not really taking anything away from the overall great experience.

You want an out of the box idea? How about a commander role in warzone, similar to the two commander roles each team had in BF4?

Not going to happen, but my imagination could run wild with the things it could add to the game (and things that would need a lot of balance).

I can appreciate that seeing the potential in hypothetical suggestions is difficult, though I largely agree that people on Waypoint are too conservative. This may seem unrelated, but the Minecraft fanbase has a subreddit dedicted entirely to new suggestions (r/minecraftsuggestions, predictably enough), where people entertain and appreciate new ideas, even those that seem far-fetched. Mojang has even been known to source ideas from it, alongside their dedicated feedback site! While 343 has frankly given new ideas a sour reputation among the fanbase, the community could stand to be more open-minded about changes that don’t revert the game to Halo 2 or 3. I like those games more than the 343 ones, but they could easily be made better in countless ways. People gotta loosen up.

By the way, if 343 took a Mojang-style approach of seriously considering not just player feedback*,* but new ideas entirely, that would do wonders for the fan/developer relationship, if not actively make Halo more interesting.

Y’all realize that there isn’t an arbitrary limit on how many ideas players can criticize or outright reject right? Being “open minded” isn’t an inherent virtue any more than criticizing/rejecting 99% of the suggestions would make any particular person “unreasonable.” The only thing at stake is a players personal preferences for a future halo game and there is precisely zero reason for any person to compromise on on that front.

Irreconcilable differences exist, especially when it comes to design philosophy in a long running franchise. Nothing is stopping anyone from making their “fearless suggestions” in the first place. If you really want to make “fearless” suggestions than a few dissenters shouldn’t bother you.

For my own part my own suggestion would be for both certain players and devs to get over the idea we need to “shake up the game” to keep the series progressing forward when there is so much we could do to refine the Halo experience and innovate in terms of feature sets(theater, forge, spectator, file share, etc).I honestly don’t understand why folks think we need to tinker so much with the core Halo gameplay. Halo 3 was easily the least innovative Halo game in terms of core gameplay, yet it was also the most successful Halo game, which I would argue is the result of its incredible feature set that few shooters even some 13 years later can match.

How about have halo 6 as a open world survival combat game like ghost recon breakpoint and have chief modify his armor in some way as the game progresses

> 2533274819446242;6:
> Y’all realize that there isn’t an arbitrary limit on how many ideas players can criticize or outright reject right? Being “open minded” isn’t an inherent virtue any more than criticizing/rejecting 99% of the suggestions would make any particular person “unreasonable.” The only thing at stake is a players personal preferences for a future halo game and there is precisely zero reason for any person to compromise on on that front.
>
> Irreconcilable differences exist, especially when it comes to design philosophy in a long running franchise. Nothing is stopping anyone from making their “fearless suggestions” in the first place. If you really want to make “fearless” suggestions than a few dissenters shouldn’t bother you.
>
> For my own part my own suggestion would be for both certain players and devs to get over the idea we need to “shake up the game” to keep the series progressing forward when there is so much we could do to refine the Halo experience and innovate in terms of feature sets(theater, forge, spectator, file share, etc).I honestly don’t understand why folks think we need to tinker so much with the core Halo gameplay. Halo 3 was easily the least innovative Halo game in terms of core gameplay, yet it was also the most successful Halo game, which I would argue is the result of its incredible feature set that few shooters even some 13 years later can match.

The reason I made this post is because I’m sick of seeing people suggest cool ideas that might be a little half baked, and instead of people being positive and engaging them they just say “nope not halo”. It’s irritating and facilitated an all mighty attitude toward the person. The forums are where we all dream a little, and people I think are just too serious on here sometimes. They think that if they even entertain an idea it will somehow immediately get thrown into the game and break everything.

And Halo 3 was not the “least innovative Halo” are you serious lol? It added new vehicles, weapons, forge mode, theater mode, armor sets for multiplayer, need I go on? Yet I know for a fact that if half those things never existed, negative fans would claim they “aren’t halo” and shouldn’t be added in. I can see it now: “ Halo isn’t a game where you build stuff it’s a fps, maybe in a side game we could have a forge mode but not in a mainline halo game” lmao!

Nothing is “Halo” until it’s IN a Halo game. If people like it then I becomes part of the core experience.

> 2535412390428661;7:
> How about have halo 6 as a open world survival combat game like ghost recon breakpoint and have chief modify his armor in some way as the game progresses

I’m not sure if you’re joking or not but I think that would be awesome if it happend. Am I asking for that necessarily? No, because I know a lot of people would hate it and I think the fan base should be met in the middle in terms of the direction the game goes in. But I would love an open world halo game. Not sure about the survival aspect because that might be too much out of left field for my taste

If Halo Infinte was a bigger, better ODST with more things to find and do I would be more than thrilled.

> 2533274845291741;8:
> > 2533274819446242;6:
> > Y’all realize that there isn’t an arbitrary limit on how many ideas players can criticize or outright reject right? Being “open minded” isn’t an inherent virtue any more than criticizing/rejecting 99% of the suggestions would make any particular person “unreasonable.” The only thing at stake is a players personal preferences for a future halo game and there is precisely zero reason for any person to compromise on on that front.
> >
> > Irreconcilable differences exist, especially when it comes to design philosophy in a long running franchise. Nothing is stopping anyone from making their “fearless suggestions” in the first place. If you really want to make “fearless” suggestions than a few dissenters shouldn’t bother you.
> >
> > For my own part my own suggestion would be for both certain players and devs to get over the idea we need to “shake up the game” to keep the series progressing forward when there is so much we could do to refine the Halo experience and innovate in terms of feature sets(theater, forge, spectator, file share, etc).I honestly don’t understand why folks think we need to tinker so much with the core Halo gameplay. Halo 3 was easily the least innovative Halo game in terms of core gameplay, yet it was also the most successful Halo game, which I would argue is the result of its incredible feature set that few shooters even some 13 years later can match.
>
> The reason I made this post is because I’m sick of seeing people suggest cool ideas that might be a little half baked, and instead of people being positive and engaging them they just say “nope not halo”. It’s irritating and facilitated an all mighty attitude toward the person. The forums are where we all dream a little, and people I think are just too serious on here sometimes. They think that if they even entertain an idea it will somehow immediately get thrown into the game and break everything.
>
> And Halo 3 was not the “least innovative Halo” are you serious lol? It added new vehicles, weapons, forge mode, theater mode, armor sets for multiplayer, need I go on? Yet I know for a fact that if half those things never existed, negative fans would claim they “aren’t halo” and shouldn’t be added in. I can see it now: “ Halo isn’t a game where you build stuff it’s a fps, maybe in a side game we could have a forge mode but not in a mainline halo game” lmao!
>
> Nothing is “Halo” until it’s IN a Halo game. If people like it then I becomes part of the core experience.

I have no idea why it should annoy you that other people have different opinions. You can think an idea has merit while another might think its terrible and want nothing to do with it, it happens, get over it. You are right that entertaining an idea doesn’t mean it will automatically get put into the game, but by that same token one person dismissing said idea doesn’t automatically prevent it from getting into the game.

If you actually bothered to to read my post you would have noticed I specified “in terms of core gameplay” as in the only brand new gameplay feature is equipment, otherwise Halo 3 is little more than Halo 2.5. I also specifically mentioned that Halo 3 was innovative in terms of feature sets ala forge, theater, etc. Also, new weapons and vehicles are not “innovations” that is just an expected part of any sequel or do you honestly think that these “negative players” are against the concept of new weapons and vehicles?

I would love to know how you “know for a fact” that if these features would be rejected had they been suggested or released today? Because they clearly did accept it without much fuss, just like they did with vehicle boarding in Halo 2 and Firefight and Seat Switching and Spectator and Custom Games Browser. Its almost like people have a problem with specific types of changes rather than change as a whole.

Like it or not, some people do have certain expectations for a new entry in a long running series beyond having the name Halo attached to it. There are plenty of suggestions that folks could make that are simply not going to gel with someone else’s expectations. That doesn’t mean that they are “negative fans” or are even particularly stubborn.

> 2614366390849210;4:
> You want an out of the box idea? How about a commander role in warzone, similar to the two commander roles each team had in BF4?
>
> Not going to happen, but my imagination could run wild with the things it could add to the game (and things that would need a lot of balance).

Your immagination is sooo Beatiful!!!

The general consensus that you read on Halo forums basically…everywhere, is that people want sprint scrapped in Infinite in favor of increased base movement speed. I think keeping the thruster packs would allow for cool bursts in different direction as well as the brief hover mechanic while zoomed in.

Another compromise option is that sprint could be a map power-up similar to os/invis instead of a base ability.

Granted that people who actually visit/post on Halo forums are, by definition, the more hardcore, vociferous fans so I’m not sure what the opinion of your “average gamer” is.

> 2533274819446242;10:
> > 2533274845291741;8:
> > > 2533274819446242;6:
> > > Y’all realize that there isn’t an arbitrary limit on how many ideas players can criticize or outright reject right? Being “open minded” isn’t an inherent virtue any more than criticizing/rejecting 99% of the suggestions would make any particular person “unreasonable.” The only thing at stake is a players personal preferences for a future halo game and there is precisely zero reason for any person to compromise on on that front.
> > >
> > > Irreconcilable differences exist, especially when it comes to design philosophy in a long running franchise. Nothing is stopping anyone from making their “fearless suggestions” in the first place. If you really want to make “fearless” suggestions than a few dissenters shouldn’t bother you.
> > >
> > > For my own part my own suggestion would be for both certain players and devs to get over the idea we need to “shake up the game” to keep the series progressing forward when there is so much we could do to refine the Halo experience and innovate in terms of feature sets(theater, forge, spectator, file share, etc).I honestly don’t understand why folks think we need to tinker so much with the core Halo gameplay. Halo 3 was easily the least innovative Halo game in terms of core gameplay, yet it was also the most successful Halo game, which I would argue is the result of its incredible feature set that few shooters even some 13 years later can match.
> >
> > The reason I made this post is because I’m sick of seeing people suggest cool ideas that might be a little half baked, and instead of people being positive and engaging them they just say “nope not halo”. It’s irritating and facilitated an all mighty attitude toward the person. The forums are where we all dream a little, and people I think are just too serious on here sometimes. They think that if they even entertain an idea it will somehow immediately get thrown into the game and break everything.
> >
> > And Halo 3 was not the “least innovative Halo” are you serious lol? It added new vehicles, weapons, forge mode, theater mode, armor sets for multiplayer, need I go on? Yet I know for a fact that if half those things never existed, negative fans would claim they “aren’t halo” and shouldn’t be added in. I can see it now: “ Halo isn’t a game where you build stuff it’s a fps, maybe in a side game we could have a forge mode but not in a mainline halo game” lmao!
> >
> > Nothing is “Halo” until it’s IN a Halo game. If people like it then I becomes part of the core experience.
>
> I have no idea why it should annoy you that other people have different opinions. You can think an idea has merit while another might think its terrible and want nothing to do with it, it happens, get over it. You are right that entertaining an idea doesn’t mean it will automatically get put into the game, but by that same token one person dismissing said idea doesn’t automatically prevent it from getting into the game.
>
> If you actually bothered to to read my post you would have noticed I specified “in terms of core gameplay” as in the only brand new gameplay feature is equipment, otherwise Halo 3 is little more than Halo 2.5. I also specifically mentioned that Halo 3 was innovative in terms of feature sets ala forge, theater, etc. Also, new weapons and vehicles are not “innovations” that is just an expected part of any sequel or do you honestly think that these “negative players” are against the concept of new weapons and vehicles?
>
> I would love to know how you “know for a fact” that if these features would be rejected had they been suggested or released today? Because they clearly did accept it without much fuss, just like they did with vehicle boarding in Halo 2 and Firefight and Seat Switching and Spectator and Custom Games Browser. Its almost like people have a problem with specific types of changes rather than change as a whole.
>
> Like it or not, some people do have certain expectations for a new entry in a long running series beyond having the name Halo attached to it. There are plenty of suggestions that folks could make that are simply not going to gel with someone else’s expectations. That doesn’t mean that they are “negative fans” or are even particularly stubborn.

Come on man, when did I ever say or even slightly imply that people having other opinions annoys me? You’re being shady putting words in my mouth to try to prove your point, and I’m not even sure what that point is. You seem to just be a contrarian to what ever I say in this thread.

The thing is, I WANT to hear people’s different opinions. If I make a suggestion about something really cool I’d love to see in the next Halo game, and you don’t like it, I’d really like to hear why and maybe some suggestions from you as to how it could be improved.

The main thing that frustrates me are the short responses along the lines of “nope that’s not Halo”. I’ve said it so many times in this thread it’s hard to believe I have to say it again. It really makes me sad when I see someone post a long thread about this big idea they have, and clearly put a lot of time and effort into it, and it gets shot down with 3 words. That’s why I made this thread, so people can make some suggestions and get real feedback, that’s all man.

And i did “bother to read your post” dude, I just understood what you meant by gameplay a little bit more broadly than I probably should have. Because to me, things like forge and theater mode is technically gameplay. I mean, I may have possibly spent more time forging on sandbox than actually playing campaign and multiplayer by the time Reach was around the corner. But I get what you’re saying now with that point. Still, I think Halo is dangerously close to becoming stale if all 343 does is inject Halo 3’s gameplay into a better game engine with maybe a new vehicle or weapon. I just don’t think that will cut it.

Im a big Star Wars fan, so let me end my point with this comparison. When Force Awakens came out, I was so pumped! Finally a new Star Wars movie, and they brought everything back to its roots, with practical effects and the old actors and everything. Thoroughly enjoyed my first few views of the movie. But over time, I’ve realized I never want to watch it anymore. It’s just a nostalgic roller coaster ride. The plot wasn’t original, the characters weren’t original, so much was rehashed and referenced or straight up copied what came before. The point is, it had no lasting hold on me. And I know I’m not the only person who feels that way. I don’t want that to happen to Halo. And if fresh ideas get shot down by people who are scared of Infinte being unsuccessful (believe me I do have that fear as well) then we might just end up with bland nostalgia that everyone will get bored with after 6 months.

So I hope you see my point for making this thread, I just want more discussion and less “dead on arrival” responses, that’s all.

i would like to see the mythic arena movement to come to halo infinite. the function of the thruster should be changed from animation based to acceleration based ( so it works -Yoink- a mini mancanon boost), so the player would have to consider the momentum gained by thrusting, could build up momentum for tricks and could not instantly change direction, if your current momentum is to high.

in addition i would like to see equipement return as map pickups, but it should hold multiple loads (with cooldown). this way abilities could be balanced by how often they can be used.
i’d also like to see dual wielding return, where the dual wielded weapon had an extra utility when single wielded ( the plasma rifle would have stun when single wielded, the smg has lower muzzle climb and quick reload, the light magnum has zoom and quick draw. the plasma pistol and needler loose their lock on when dual wielded. etc.).

the forward movement max speed could be an extra 3% higher when not shooting or being shot add too. This could facilitate quicker map deadzone movement, if no other option is avaiable. although this is not necesssary.

> 2533274845291741;13:
> Come on man, when did I ever say or even slightly imply that people having other opinions annoys me? You’re being shady putting words in my mouth to try to prove your point, and I’m not even sure what that point is. You seem to just be a contrarian to what ever I say in this thread.
>
> The thing is, I WANT to hear people’s different opinions. If I make a suggestion about something really cool I’d love to see in the next Halo game, and you don’t like it, I’d really like to hear why and maybe some suggestions from you as to how it could be improved.
>
> The main thing that frustrates me are the short responses along the lines of “nope that’s not Halo”. I’ve said it so many times in this thread it’s hard to believe I have to say it again. It really makes me sad when I see someone post a long thread about this big idea they have, and clearly put a lot of time and effort into it, and it gets shot down with 3 words. That’s why I made this thread, so people can make some suggestions and get real feedback, that’s all man.

“Shady” lol. No one is actually obligated to give their full, detailed on any particular suggestion and because of that it should be very easy to ignore simple posts like “nope that’s not Halo” and move on with your own discussions. For all your talk of wanting to hear people’s opinions, “I don’t think this idea has enough merit to warrant in depth discussion,” seems to be one you can’t let go of.

> And i did “bother to read your post” dude, I just understood what you meant by gameplay a little bit more broadly than I probably should have. Because to me, things like forge and theater mode is technically gameplay. I mean, I may have possibly spent more time forging on sandbox than actually playing campaign and multiplayer by the time Reach was around the corner. But I get what you’re saying now with that point. Still, I think Halo is dangerously close to becoming stale if all 343 does is inject Halo 3’s gameplay into a better game engine with maybe a new vehicle or weapon. I just don’t think that will cut it.

Speaking of putting words into other people’s mouths, rejecting certain new ideas, even most of them, doesn’t actually mean that anyone wants 343 “to inject Halo 3’s gameplay into a better engine with maybe a new vehicle or weapon.”(or any other Halo game for that matter). If you really want to engage with new ideas why are you wasting your time on imagined ones?

> Im a big Star Wars fan, so let me end my point with this comparison. When Force Awakens came out, I was so pumped! Finally a new Star Wars movie, and they brought everything back to its roots, with practical effects and the old actors and everything. Thoroughly enjoyed my first few views of the movie. But over time, I’ve realized I never want to watch it anymore. It’s just a nostalgic roller coaster ride. The plot wasn’t original, the characters weren’t original, so much was rehashed and referenced or straight up copied what came before. The point is, it had no lasting hold on me. And I know I’m not the only person who feels that way. I don’t want that to happen to Halo. And if fresh ideas get shot down by people who are scared of Infinte being unsuccessful (believe me I do have that fear as well) then we might just end up with bland nostalgia that everyone will get bored with after 6 months.
>
> So I hope you see my point for making this thread, I just want more discussion and less “dead on arrival” responses, that’s all.

I understand the point of a suggestions thread, it could do with less whinging about imagined “negative fans” stuck on nostalgia. It serves no purpose to the discussion you want to have and reeks of sour grapes.

> 2533274819446242;15:
> > 2533274845291741;13:
> > Come on man, when did I ever say or even slightly imply that people having other opinions annoys me? You’re being shady putting words in my mouth to try to prove your point, and I’m not even sure what that point is. You seem to just be a contrarian to what ever I say in this thread.
> >
> > The thing is, I WANT to hear people’s different opinions. If I make a suggestion about something really cool I’d love to see in the next Halo game, and you don’t like it, I’d really like to hear why and maybe some suggestions from you as to how it could be improved.
> >
> > The main thing that frustrates me are the short responses along the lines of “nope that’s not Halo”. I’ve said it so many times in this thread it’s hard to believe I have to say it again. It really makes me sad when I see someone post a long thread about this big idea they have, and clearly put a lot of time and effort into it, and it gets shot down with 3 words. That’s why I made this thread, so people can make some suggestions and get real feedback, that’s all man.
>
> “Shady” lol. No one is actually obligated to give their full, detailed on any particular suggestion and because of that it should be very easy to ignore simple posts like “nope that’s not Halo” and move on with your own discussions. For all your talk of wanting to hear people’s opinions, “I don’t think this idea has enough merit to warrant in depth discussion,” seems to be one you can’t let go of.
>
>
> > And i did “bother to read your post” dude, I just understood what you meant by gameplay a little bit more broadly than I probably should have. Because to me, things like forge and theater mode is technically gameplay. I mean, I may have possibly spent more time forging on sandbox than actually playing campaign and multiplayer by the time Reach was around the corner. But I get what you’re saying now with that point. Still, I think Halo is dangerously close to becoming stale if all 343 does is inject Halo 3’s gameplay into a better game engine with maybe a new vehicle or weapon. I just don’t think that will cut it.
>
> Speaking of putting words into other people’s mouths, rejecting certain new ideas, even most of them, doesn’t actually mean that anyone wants 343 “to inject Halo 3’s gameplay into a better engine with maybe a new vehicle or weapon.”(or any other Halo game for that matter). If you really want to engage with new ideas why are you wasting your time on imagined ones?
>
>
> > Im a big Star Wars fan, so let me end my point with this comparison. When Force Awakens came out, I was so pumped! Finally a new Star Wars movie, and they brought everything back to its roots, with practical effects and the old actors and everything. Thoroughly enjoyed my first few views of the movie. But over time, I’ve realized I never want to watch it anymore. It’s just a nostalgic roller coaster ride. The plot wasn’t original, the characters weren’t original, so much was rehashed and referenced or straight up copied what came before. The point is, it had no lasting hold on me. And I know I’m not the only person who feels that way. I don’t want that to happen to Halo. And if fresh ideas get shot down by people who are scared of Infinte being unsuccessful (believe me I do have that fear as well) then we might just end up with bland nostalgia that everyone will get bored with after 6 months.
> >
> > So I hope you see my point for making this thread, I just want more discussion and less “dead on arrival” responses, that’s all.
>
> I understand the point of a suggestions thread, it could do with less whinging about imagined “negative fans” stuck on nostalgia. It serves no purpose to the discussion you want to have and reeks of sour grapes.

Ugh I was really hoping you weren’t going to respond lol I’m sick of talking to you, everything you say is so cringey lol “sour grapes”? LMAO what…

Anyway… I’m not whining, you can read my posts In whatever voice you want and state it as a fact to try to make my point look bad (yep, more shady tactics from you, you have to make my character look bad because it makes disproving my arguments easier) but rest assured I’m not whining lol. And I know no body is obligated to give their opinion wtf dude, do you really feel like you need state that? I made a thread for people who WANT to give their full opinion because people tend to get shot down faster in other threads. Just another example of you missing the whole point man.

Also, you quoted a whole lot of what I said, yet hyper focused on one little example I made about “Halo 3 being injected into a new Halo game”. Dude it’s just an example, I’m not imagining anything get real bro. You’re trying to pick apart everything I say. You know what, you’re one of those people with the all mighty attitudes that this thread was made about because you’re choice of words shows how smug you are. Just go away man, you haven’t even tried once to actually post something you want to be added to Halo’s gameplay, or even seriously defended why Infinte would be better with gameplay limited to orginal trilogy style gameplay.

Feel free to respond to this but im going put my time toward people actually posting about gameplay suggestions.

> 2533274945422049;14:
> i would like to see the mythic arena movement to come to halo infinite. the function of the thruster should be changed from animation based to acceleration based ( so it works -Yoink- a mini mancanon boost), so the player would have to consider the momentum gained by thrusting, could build up momentum for tricks and could not instantly change direction, if your current momentum is to high.
>
> in addition i would like to see equipement return as map pickups, but it should hold multiple loads (with cooldown). this way abilities could be balanced by how often they can be used.
> i’d also like to see dual wielding return, where the dual wielded weapon had an extra utility when single wielded ( the plasma rifle would have stun when single wielded, the smg has lower muzzle climb and quick reload, the light magnum has zoom and quick draw. the plasma pistol and needler loose their lock on when dual wielded. etc.).
>
> the forward movement max speed could be an extra 3% higher when not shooting or being shot add too. This could facilitate quicker map deadzone movement, if no other option is avaiable. although this is not necesssary.

I like you’re suggestion about equipment returning. If it has a “clip” with multiple fires then it could almost be like having a limited armor ability that you must drop when it’s empty. That could be a fresh addition to shake things up. It’s only an expanded version of something that was already established so I don’t see too many people rejecting it.

> 2533274845291741;16:
> Ugh I was really hoping you weren’t going to respond lol I’m sick of talking to you, everything you say is so cringey lol “sour grapes”? LMAO what…

Remember folks, in this thread we are all about being open minded and listening to other player’s perspectives…

> Anyway… I’m not whining, you can read my posts In whatever voice you want and state it as a fact to try to make my point look bad (yep, more shady tactics from you, you have to make my character look bad because it makes disproving my arguments easier) but rest assured I’m not whining lol. And I know no body is obligated to give their opinion wtf dude, do you really feel like you need state that? I made a thread for people who WANT to give their full opinion because people tend to get shot down faster in other threads. Just another example of you missing the whole point man.

If you really want to to hear everyone’s opinions why are you wasting time complaining about hypothetical one sentence rejections? An idea getting “shot down” by other posters doesn’t it actually prevent it from being discussed. If “nope not Halo” is all it takes to dissuade you from pursuing an idea any further I don’t think you were that committed to exploring it in the first place.

> Also, you quoted a whole lot of what I said, yet hyper focused on one little example I made about “Halo 3 being injected into a new Halo game”. Dude it’s just an example, I’m not imagining anything get real bro. You’re trying to pick apart everything I say. You know what, you’re one of those people with the all mighty attitudes that this thread was made about because you’re choice of words shows how smug you are. Just go away man, you haven’t even tried once to actually post something you want to be added to Halo’s gameplay, or even seriously defended why Infinte would be better with gameplay limited to orginal trilogy style gameplay.

Because most of the post wasn’t really relevant or worth responding to. I also already gave you my “fearless opinion” that we should be focusing on refining core gameplay and features rather than being stuck on changing core gameplay to fit some nebulous standard of innovation. You’ll notice that I haven’t been going around rejecting other posters ideas in this thread, the only thing I have criticized is the framing of the discussion around there being a subset of players who reject new ideas wholesale.

> Feel free to respond to this but im going put my time toward people actually posting about gameplay suggestions.

If you want to do that that is fine, I just have no idea why you felt the need to add all that extra guff in the OP. The only thing it was ever going to accomplish is either derail the thread or preemptively try and shut down any dissent by framing anyone with even slight criticisms as “one of those people with all mighty attitudes.” So far you are 2 for 2.

Your mobility ideas are actually exactly what I want. I think for a lot of people it’s either or in terms of classic vs modern so even when you try to compromise both groups don’t like it and immediately write it off.

> 2533275031939856;19:
> Your mobility ideas are actually exactly what I want. I think for a lot of people it’s either or in terms of classic vs modern so even when you try to compromise both groups don’t like it and immediately write it off.

Thanks, I’ve thought about the dilemma for a while and it just seemed like one of the many ways a compromise could be reached. Unfortunately there’s no real way to know how well it would work unless there was some sort of demo. Ideas always sound nice on paper but can be vastly different when actually applied. But hopefully 343 sees these kinds of ideas and can cherry pick from everyone one of us to create something truly unique and fun but also fresh and new.