Mine is sprint even though I think its shouldn’t have been an armour ability and just given to the player.
I guess it kinda depends on the moment. I almost always go with Sprint since I play SWAT the most, when I play Firefight, I tend to go with either Sprint or Cloaking since I use the DMR/Sniper loadout.
I will say, my least favorite is the Jetpack. In all honesty, all it really did was make you an easier target.
depends on the situation really. Almost all of them were usable at some situation.
Evade to get away and dodge incoming projectiles or armour lock/drop shield to spam it to make it look like dancing (machinima purposes). Mainly Evade though…
Call me a n00b, but I always liked jet pack. Saved my life so many times on sword base.
I like the jet pack to explore maps a bit more.
I liked most of them except for active camo and hologram, i think the rest have their uses but usually only in certain situations like jet pack can be good for exploring, sprint is overall a good ability, but i usually go for armor lock because I’m a bit of a tank so i tend to take a lot of of damage
In small and/or vertical maps, like The Cage or Swordbase, I always go with jet pack. For anything else, I pick sprint.
Sprint in a swat-kind-of-match playing with your friends on uncaged is a -Yoinking!- beast.
Jet pack if you’re feeling adventurous in the campaign
Cloak if you want to troll or be trolled (aways thought i was invisible and got assassinated)
Armor lock for those ghosts (btb monster)