Your brothers in arms, they always have your back, through thick and thin. Name your favorite ally, be it a type of NPC or specific character that fought with you, or both! Just name the character/ unit and the games that they were in.
My favorite character is Chips Dubbo in the first 3 Halo games, and favorite unit are the ODSTs in both Halo 2 and 3.
The Marines and ODST’s from Halo’s 1-3. (Not the Halo 4 marines, I didn’t like them). I’ve always enjoyed having the support in the campaign. Especially on Heroic or Legendary and not to mention how many times they’ve saved me.
I like the Army soldiers in Reach, if only because they’re incredibly effective while in the passenger/turret seat of a vehicle. Seriously, I’ve seen rockets curve and Elites sniped out of Reverants whenever I play on Swordbase, and place one NPC in the Gauss turret, and the other in the passenger seat with a rocket launcher.
The AI in Reach is also smart enough to know NOT to fire a rocket if the explosion will harm the vehicle/player, unlike the Marines of Halo 3. Seriously, I’ve died from friendly fire on the Ark from the passenger with the rocket launcher more times than I can count.
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> I like the Army soldiers in Reach, if only because they’re incredibly effective while in the passenger/turret seat of a vehicle. Seriously, I’ve seen rockets curve and Elites sniped out of Reverants whenever I play on Swordbase, and place one NPC in the Gauss turret, and the other in the passenger seat with a rocket launcher.
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> The AI in Reach is also smart enough to know NOT to fire a rocket if the explosion will harm the vehicle/player, unlike the Marines of Halo 3. Seriously, I’ve died from friendly fire on the Ark from the passenger with the rocket launcher more times than I can count.
The Army troopers were probably the best gunners but out of vehicles their AI wasn’t as good as it was in past games. In Halo: Reach on normal I watched 3 marines (Not army troopers but they share the same AI) struggle to kill a single jackal and 2 grunts. All the marines died and the jackal and grunts were barely got hit. In Halo 3 I’ve seen fewer marines demolish multiple jackals and grunts with ease.
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> > I like the Army soldiers in Reach, if only because they’re incredibly effective while in the passenger/turret seat of a vehicle. Seriously, I’ve seen rockets curve and Elites sniped out of Reverants whenever I play on Swordbase, and place one NPC in the Gauss turret, and the other in the passenger seat with a rocket launcher.
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> > The AI in Reach is also smart enough to know NOT to fire a rocket if the explosion will harm the vehicle/player, unlike the Marines of Halo 3. Seriously, I’ve died from friendly fire on the Ark from the passenger with the rocket launcher more times than I can count.
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> The Army troopers were probably the best gunners but out of vehicles their AI wasn’t as good as it was in past games. In Halo: Reach on normal I watched 3 marines (Not army troopers but they share the same AI) struggle to kill a single jackal and 2 grunts. All the marines died and the jackal and grunts were barely got hit. In Halo 3 I’ve seen fewer marines demolish multiple jackals and grunts with ease.
AI aside, that may also be because the AR in Halo Reach is absolute cabbage, while the one in 3 is decent.
I think in terms of best ground AI, I think the Marines aboard the Pillar of Autumn (i.e., Halo CE’s Marines), were the most effective. Probably weren’t the smartest, given the time, but they had a tendency of grouping up, which, while made them susceptible to grenades, DID mean that like five MA5Bs would be focused entirely on one enemy, completely shredding them.
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> > > I like the Army soldiers in Reach, if only because they’re incredibly effective while in the passenger/turret seat of a vehicle. Seriously, I’ve seen rockets curve and Elites sniped out of Reverants whenever I play on Swordbase, and place one NPC in the Gauss turret, and the other in the passenger seat with a rocket launcher.
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> > > The AI in Reach is also smart enough to know NOT to fire a rocket if the explosion will harm the vehicle/player, unlike the Marines of Halo 3. Seriously, I’ve died from friendly fire on the Ark from the passenger with the rocket launcher more times than I can count.
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> > The Army troopers were probably the best gunners but out of vehicles their AI wasn’t as good as it was in past games. In Halo: Reach on normal I watched 3 marines (Not army troopers but they share the same AI) struggle to kill a single jackal and 2 grunts. All the marines died and the jackal and grunts were barely got hit. In Halo 3 I’ve seen fewer marines demolish multiple jackals and grunts with ease.
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> AI aside, that may also be because the AR in Halo Reach is absolute cabbage, while the one in 3 is decent.
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> I think in terms of best ground AI, I think the Marines aboard the Pillar of Autumn (i.e., Halo CE’s Marines), were the most effective. Probably weren’t the smartest, given the time, but they had a tendency of grouping up, which, while made them susceptible to grenades, DID mean that like five MA5Bs would be focused entirely on one enemy, completely shredding them.
I remember those CE marines. Individually they weren’t that strong but once they group up they were pretty much unstoppable. Until they got picked off one by one that is. I think the Halo 2/3 marines had better AI since they had better combat capabilities and had better individual AI rather than only being useful in large numbers.