Hello all! I would like to have the discussion about the time to kill (TTK) in Halo Infinite. A lot of people already have their minds made up and this post isn’t to convince you change your opinion. All thoughts are unique to a individual and are respected. I just wanted to get this off my chest.
The faster TTK in Halo Infinite from the get go felt natural for me (I have played since Halo 2 launch). Yes, the time is faster for a Halo game and we are not really used to that, but hear me out. The faster TTK in Infinite felt more like I was an actual Spartan (nerdy I know). I felt like I was able to body someone (usually a bot), and move on quickly to my next victim (or grenade death). This added fluidity and speed to the multiplayer experience that we have not had.
Halo 5, in my opinion, felt way too fast and the rotation strategy suffered because of that. In the new Halo it feels like instead of increasing movement speed they added combat speed which feels so much more natural. The highlight potential is immense for this game even more than Halo 5. The clips provided over the Technical Preview have been awesome to watch because of the TTK.
343i might have found the magical number. For the AR, Side Kick, and Commando the body TTK is 1.40 meanwhile the BR lags behind at 1.44 while having more aim assist. Each weapon in this game feels like they have a unique purpose and best in specific situations. The optimal TTK for these weapons shows that. All of the weapons can arguably win in a 1v1 however skill will dictate who comes out on top.
Most Halo games you rotate and poke the enemy until you take over there position if desired. I truly believe Infinite will be the most strategic Halo yet at the higher ranked levels. The combat will lean a little more towards CS GO in the competitive scene. The faster TTK provides a huge risk and reward especially for objective games. This reminds me of MOBAs in a way which Halo has a lot of similarities with.
Halo Infinite’s combat felt natural for the first time since Halo 3 for me. It felt like I can wreck someone, take their weapon to kill someone then grab a weapon off the wall and finish that kill streak. Halo has changed however the fluidity of combat is what made it so great and this is the first Halo I think to truly follow through with that vision.
Halo Infinite feels more like this Halo 5 opening cinematic than Halo 5 did when playing because of the TTK. (Halo 5 Opening Cinematic - YouTube)
Here is what I could find online for TTK for Warzone, Halo 2A, Halo 3, Halo 5, and Halo Infinite’s TTK.
COD Warzone TTK
Halo Infinite TTK
Halo 5 TTK
Halo 3 TTK
Halo 2A TTK ->Correct times in the comments posted by the video creator.