Faster TTK Benefits

Hello all! I would like to have the discussion about the time to kill (TTK) in Halo Infinite. A lot of people already have their minds made up and this post isn’t to convince you change your opinion. All thoughts are unique to a individual and are respected. I just wanted to get this off my chest.

The faster TTK in Halo Infinite from the get go felt natural for me (I have played since Halo 2 launch). Yes, the time is faster for a Halo game and we are not really used to that, but hear me out. The faster TTK in Infinite felt more like I was an actual Spartan (nerdy I know). I felt like I was able to body someone (usually a bot), and move on quickly to my next victim (or grenade death). This added fluidity and speed to the multiplayer experience that we have not had.

Halo 5, in my opinion, felt way too fast and the rotation strategy suffered because of that. In the new Halo it feels like instead of increasing movement speed they added combat speed which feels so much more natural. The highlight potential is immense for this game even more than Halo 5. The clips provided over the Technical Preview have been awesome to watch because of the TTK.

343i might have found the magical number. For the AR, Side Kick, and Commando the body TTK is 1.40 meanwhile the BR lags behind at 1.44 while having more aim assist. Each weapon in this game feels like they have a unique purpose and best in specific situations. The optimal TTK for these weapons shows that. All of the weapons can arguably win in a 1v1 however skill will dictate who comes out on top.

Most Halo games you rotate and poke the enemy until you take over there position if desired. I truly believe Infinite will be the most strategic Halo yet at the higher ranked levels. The combat will lean a little more towards CS GO in the competitive scene. The faster TTK provides a huge risk and reward especially for objective games. This reminds me of MOBAs in a way which Halo has a lot of similarities with.

Halo Infinite’s combat felt natural for the first time since Halo 3 for me. It felt like I can wreck someone, take their weapon to kill someone then grab a weapon off the wall and finish that kill streak. Halo has changed however the fluidity of combat is what made it so great and this is the first Halo I think to truly follow through with that vision.

Halo Infinite feels more like this Halo 5 opening cinematic than Halo 5 did when playing because of the TTK. (Halo 5 Opening Cinematic - YouTube)

Here is what I could find online for TTK for Warzone, Halo 2A, Halo 3, Halo 5, and Halo Infinite’s TTK.
COD Warzone TTK
Halo Infinite TTK
Halo 5 TTK
Halo 3 TTK
Halo 2A TTK ->Correct times in the comments posted by the video creator.

You can’t turn around and kill your attacker as well as before. That’s a loss as far as Halo’s gameplay goes.

> 2533274822068856;2:
> You can’t turn around and kill your attacker as well as before. That’s a loss as far as Halo’s gameplay goes.

You absolutely can. I did it numerous amount of times in PvP. Also, at a higher level you were never able to do this so I don’t get the point.

Well said, Danumis! The TTK is in a perfect spot right now. It’s still not so fast that it doesn’t feel like Halo, but it removes all of the negatives that came from longer TTKs. I feel as if this TTK will help newcomers come into Infinite a lot smoother as well, since the change in TTK isn’t as dramatic as before and won’t throw off or bore players from other, faster-paced games.

> 2533274937939153;4:
> Well said, Danumis! The TTK is in a perfect spot right now. It’s still not so fast that it doesn’t feel like Halo, but it removes all of the negatives that came from longer TTKs. I feel as if this TTK will help newcomers come into Infinite a lot smoother as well, since the change in TTK isn’t as dramatic as before and won’t throw off or bore players from other, faster-paced games.

I feel like they grabbed the BR time from Halo 3 (1.44), gave that to the BR in Infinite and derived off that. It actually is incredibly smart. If everyone loves the TTK of the BR why not bring a similar TTK to more weapons while creating a skill gap from optimal to body TTK. Each weapon feels like it has an ideal “poke” distance.

> 2533274792737987;3:
> > 2533274822068856;2:
> > You can’t turn around and kill your attacker as well as before. That’s a loss as far as Halo’s gameplay goes.
>
> You absolutely can. I did it numerous amount of times in PvP. Also, at a higher level you were never able to do this so I don’t get the point.

Faster TTK = less of an opportunity for the person being shot at to turn a fight around. This is objective and a well known fact. Weapon accuracy is the real issue in Infinite. Real world TTK is far faster than past halo games because of this.

That’s great that you enjoy it, OP. Regardless of this post I still don’t like faster ttk, and if I wanted faster ttk I’d be playing CoD instead of Halo. Nothing wrong with CoD, but I know what I prefer and it isn’t that.

> 2533274792737987;3:
> > 2533274822068856;2:
> > You can’t turn around and kill your attacker as well as before. That’s a loss as far as Halo’s gameplay goes.
>
> You absolutely can. I did it numerous amount of times in PvP. Also, at a higher level you were never able to do this so I don’t get the point.

He’s not saying you can’t, he’s saying you can’t do it as well as before and he’s right. You did it numerous times in pvp ? How many games is that exactly ? Your point about higher level is inaccurate and off-topic anyway.

> 2533274822068856;6:
> > 2533274792737987;3:
> > > 2533274822068856;2:
> > > You can’t turn around and kill your attacker as well as before. That’s a loss as far as Halo’s gameplay goes.
> >
> > You absolutely can. I did it numerous amount of times in PvP. Also, at a higher level you were never able to do this so I don’t get the point.
>
> Faster TTK = less of an opportunity for the person being shot at to turn a fight around. This is objective and a well known fact. Weapon accuracy is the real issue in Infinite. Real world TTK is far faster than past halo games because of this.

Obviously however the opportunity is still there with the map design. Don’t get caught in the open. Simple as that.

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> > 2533274792737987;3:
> > > 2533274822068856;2:
> > > You can’t turn around and kill your attacker as well as before. That’s a loss as far as Halo’s gameplay goes.
> >
> > You absolutely can. I did it numerous amount of times in PvP. Also, at a higher level you were never able to do this so I don’t get the point.
>
> He’s not saying you can’t, he’s saying you can’t do it as well as before and he’s right. You did it numerous times in pvp ? How many games is that exactly ? Your point about higher level is inaccurate and off-topic anyway.

It is not off-topic lol. Playing ranked at a high level you won’t even have that time anyways hence me stating such however playing casually you absolutely have opportunity still to win an engagement you did not start. Can you at the same rate as you did before? Well it depends which games. In Halo 5 you rarely can turn around an instance unless you sprint away which is a topic on it’s own.

> 2533274975565198;7:
> That’s great that you enjoy it, OP. Regardless of this post I still don’t like faster ttk, and if I wanted faster ttk I’d be playing CoD instead of Halo. Nothing wrong with CoD, but I know what I prefer and it isn’t that.

The TTK is nowhere near COD still. Is the BR too fast for you in Halo 3 for the TTK? Because the body TTK is essentially that for a lot of weapons. I feel comparing it to COD is just overreaction.

> 2533274792737987;10:
> > 2533274975565198;7:
> > That’s great that you enjoy it, OP. Regardless of this post I still don’t like faster ttk, and if I wanted faster ttk I’d be playing CoD instead of Halo. Nothing wrong with CoD, but I know what I prefer and it isn’t that.
>
> The TTK is nowhere near CoD still. Is the BR too fast for you in Halo 3 for the TTK? Because the body TTK is essentially that for a lot of weapons.

BR is nearly the same ttk as Halo 3. That’s a cop out argument. Everything else except most power weapons kills way too fast. Stating the obvious bulldog, heatwave, etc were pretty underwhelming.

> 2533274975565198;11:
> > 2533274792737987;10:
> > > 2533274975565198;7:
> > > That’s great that you enjoy it, OP. Regardless of this post I still don’t like faster ttk, and if I wanted faster ttk I’d be playing CoD instead of Halo. Nothing wrong with CoD, but I know what I prefer and it isn’t that.
> >
> > The TTK is nowhere near CoD still. Is the BR too fast for you in Halo 3 for the TTK? Because the body TTK is essentially that for a lot of weapons.
>
> BR is nearly the same ttk as Halo 3. That’s a cop out argument. Everything else except most power weapons kills way too fast. Stating the obvious bulldog, heatwave, etc were pretty underwhelming.

The BR in Halo Infinite has exactly the same optimal TTK as Halo 3. It’s not a cop out, it’s a fact. You state the TTK is too fast yet most weapons will require precision to get optimal times that are sub 1.40s. This creates a skill gap. Comparing it to an easy shooter like COD is a cop out if anything.

> 2533274792737987;1:
> The faster TTK in Infinite felt more like I was an actual Spartan (nerdy I know).

When it comes to multiplayer, the impact of a mechanic on gameplay is much more important than how a mechanic makes you feel. In my own opinion, I would say how you feel is next to irrelevant.

> All of the weapons can arguably win in a 1v1 however skill will dictate who comes out on top.

This should not be a thing. Starting weapons should not be able to compete with every other weapon on the map in a 1v1. That is horrible sandbox design.

> The combat will lean a little more towards CS GO in the competitive scene. The faster TTK provides a huge risk and reward especially for objective games.

People do not play Halo to play CS:GO. They have complete opposite playstyles, attracting opposite kinds of players. This is the problem you’re not seeing.

> This reminds me of MOBAs in a way which Halo has a lot of similarities with.

Wut.

> 2535444514063000;13:
> > 2533274792737987;1:
> > The faster TTK in Infinite felt more like I was an actual Spartan (nerdy I know).
>
> When it comes to multiplayer, the impact on gameplay is much more important than how a mechanic makes you feel. In my own opinion, I would say it’s next to irrelevant.
>
>
> > All of the weapons can arguably win in a 1v1 however skill will dictate who comes out on top.
>
> This should not be a thing. Starting weapons should not be able to compete with every other weapon on the map in a 1v1. That is horrible sandbox design.
>
>
> > The combat will lean a little more towards CS GO in the competitive scene. The faster TTK provides a huge risk and reward especially for objective games.
>
> People do not play Halo to play CS:GO. They have complete opposite playstyles, attracting opposite kinds of players. This is the problem you’re not seeing.
>
>
> > This reminds me of MOBAs in a way which Halo has a lot of similarities with.
>
> Wut.

I never said Halo will be like CS GO, I stated that it will lean towards it in terms of more strategy because of the shorter TTK. You took these words out of my context. Starting weapons will be able to compete with all weapons. The TTK shows this quite clearly with the optimal and body TTK.

Halo has MOBA elements and always have. You have buffs on the battlefield along with power weapons along with lanes for rotations. This has always existed and was important to the classic formula.

Also how you feel when playing a game is incredibly important. If the gameplay mechanic doesn’t feel right then you wouldn’t enjoy it…

> 2533274792737987;12:
> > 2533274975565198;11:
> > > 2533274792737987;10:
> > > > 2533274975565198;7:
> > > > That’s great that you enjoy it, OP. Regardless of this post I still don’t like faster ttk, and if I wanted faster ttk I’d be playing CoD instead of Halo. Nothing wrong with CoD, but I know what I prefer and it isn’t that.
> > >
> > > The TTK is nowhere near CoD still. Is the BR too fast for you in Halo 3 for the TTK? Because the body TTK is essentially that for a lot of weapons.
> >
> > BR is nearly the same ttk as Halo 3. That’s a cop out argument. Everything else except most power weapons kills way too fast. Stating the obvious bulldog, heatwave, etc were pretty underwhelming.
>
> The BR in Halo Infinite has exactly the same optimal TTK as Halo 3. It’s not a cop out, it’s a fact. You state the TTK is too fast yet most weapons will require precision to get optimal times that are sub 1.40s. This creates a skill gap. Comparing it to an easy shooter like COD is a cop out if anything.

You didn’t even read what I said. The BR is the ONLY weapon that is perfectly balanced so far. Everything else save for the under powered power weapons kills too quickly. Go dig up the ttk for some of these weapons. They’re on par with CoD. Using the only balanced weapon to cover for the fact everything else kills to quickly is what is the cop out. It’s trying to avoid discussing the actual problem.

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> > 2533274792737987;12:
> > > 2533274975565198;11:
> > > > 2533274792737987;10:
> > > > > 2533274975565198;7:
> > > > > That’s great that you enjoy it, OP. Regardless of this post I still don’t like faster ttk, and if I wanted faster ttk I’d be playing CoD instead of Halo. Nothing wrong with CoD, but I know what I prefer and it isn’t that.
> > > >
> > > > The TTK is nowhere near CoD still. Is the BR too fast for you in Halo 3 for the TTK? Because the body TTK is essentially that for a lot of weapons.
> > >
> > > BR is nearly the same ttk as Halo 3. That’s a cop out argument. Everything else except most power weapons kills way too fast. Stating the obvious bulldog, heatwave, etc were pretty underwhelming.
> >
> > The BR in Halo Infinite has exactly the same optimal TTK as Halo 3. It’s not a cop out, it’s a fact. You state the TTK is too fast yet most weapons will require precision to get optimal times that are sub 1.40s. This creates a skill gap. Comparing it to an easy shooter like COD is a cop out if anything.
>
> You didn’t even read what I said. The BR is the ONLY weapon that is perfectly balanced so far. Everything else save for the under powered power weapons kills too quickly. Go dig up the ttk for some of these weapons. They’re on par with CoD. Using the only balanced weapon to cover for the fact everything else kills to quickly is what is the cop out. It’s trying to avoid discussing the actual problem.

They are absolutely not on par with COD lol. Every single COD gun is sub 0.7 body (COD TTK). The Commando has an optimal time of 1.00s which is the fastest gun outside of Power Weapons that I can think of. The body TTK is twice that of COD for the side kick, commando, and AR.

> 2533274792737987;12:
> > 2533274975565198;11:
> > > 2533274792737987;10:
> > > > 2533274975565198;7:
> > > > That’s great that you enjoy it, OP. Regardless of this post I still don’t like faster ttk, and if I wanted faster ttk I’d be playing CoD instead of Halo. Nothing wrong with CoD, but I know what I prefer and it isn’t that.
> > >
> > > The TTK is nowhere near CoD still. Is the BR too fast for you in Halo 3 for the TTK? Because the body TTK is essentially that for a lot of weapons.
> >
> > BR is nearly the same ttk as Halo 3. That’s a cop out argument. Everything else except most power weapons kills way too fast. Stating the obvious bulldog, heatwave, etc were pretty underwhelming.
>
> The BR in Halo Infinite has exactly the same optimal TTK as Halo 3. It’s not a cop out, it’s a fact. You state the TTK is too fast yet most weapons will require precision to get optimal times that are sub 1.40s. This creates a skill gap. Comparing it to an easy shooter like COD is a cop out if anything.

In a static environment and at closer ranges, the BR TTK is the same in both games. But over actual online games against real people, the Halo 3 BR has a lower average TTK due to Halo 3’-Yoink!- detection issues, and it has less range due to greater bullet spread and slower projectiles, so you’re far more likely to miss rounds form each burst with imperfect aim. In real world gameplay, the Halo 3 BR has a slower average TTK.

Saying the Halo Infinite and Halo 3 BR TTK perform the same in a static environment at a close-medium range is true, but is not telling the whole story. In real world gameplay, Halo Infinite has brought Halo closer to CoD TTK than ever before. Slower still, yes, but still more in that directon than before. Halo Infinite is pretty good, but it has a real weapon sandbox problem in the form of weapons that are too accurate. Please be aware I’m not saying only the BR should be less accurate, because the entire sandbox is full of laser pointers.

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> > 2533274792737987;12:
> > > 2533274975565198;11:
> > > > 2533274792737987;10:
> > > > > 2533274975565198;7:
> > > > > That’s great that you enjoy it, OP. Regardless of this post I still don’t like faster ttk, and if I wanted faster ttk I’d be playing CoD instead of Halo. Nothing wrong with CoD, but I know what I prefer and it isn’t that.
> > > >
> > > > The TTK is nowhere near CoD still. Is the BR too fast for you in Halo 3 for the TTK? Because the body TTK is essentially that for a lot of weapons.
> > >
> > > BR is nearly the same ttk as Halo 3. That’s a cop out argument. Everything else except most power weapons kills way too fast. Stating the obvious bulldog, heatwave, etc were pretty underwhelming.
> >
> > The BR in Halo Infinite has exactly the same optimal TTK as Halo 3. It’s not a cop out, it’s a fact. You state the TTK is too fast yet most weapons will require precision to get optimal times that are sub 1.40s. This creates a skill gap. Comparing it to an easy shooter like COD is a cop out if anything.
>
> In a static environment and at closer ranges, the BR TTK is the same in both games. But over actual online games against real people, the Halo 3 BR has a lower average TTK due to Halo 3’-Yoink!- detection issues, and it has less range due to greater bullet spread and slower projectiles, so you’re far more likely to miss rounds form each burst with imperfect aim. In real world gameplay, the Halo 3 BR has a slower average TTK.
>
> Saying the Halo Infinite and Halo 3 BR TTK perform the same in a static environment at a close-medium range is true, but is not telling the whole story. In real world gameplay, Halo Infinite has brought Halo closer to CoD TTK than ever before. Slower still, yes, but still more in that directon than before. Halo Infinite is pretty good, but it has a real weapon sandbox problem in the form of weapons that are too accurate. Please be aware I’m not saying only the BR should be less accurate, because the entire sandbox is full of laser pointers.

Worth mentioning that Halo 2 had a low TTK at a high level with double shots, BXR, and BXBs. I agree with your point about Halo 3 outside of LAN of course. The BR in Halo 3 felt good with the 4 shots. I am just stating how they took that TTK “feeling” and used that to base the current body TTKs off.

I posted the COD Warzone TTK’s above. Halo Infinite in the worst case scenario is about double that of COD. Not sure about the accuracy of these numbers, but here is a reddit thread with the Halo 5 TTK. It might surprise you Halo 5 Weapon Breakdowns by TIME TO KILL!! : halo (reddit.com)Here is another Halo 5: Guardians Weapon Damage Guide | HowToPlayHALO.com Thanks for the well said response!

For me, slower TTK makes me feel more like we’re Spartans.
Slow kill times have also been one of those many things that has made Halo unique.
It’s especially the commando that concerns me with 1 sec ttk. I don’t think the AR necessarily has too fast ttk, but it’s too effective at long range.

> 2533274947805189;19:
> For me, slower TTK makes me feel more like we’re Spartans.
> Slow kill times have also been one of those many things that has made Halo unique.
> It’s especially the commando that concerns me with 1 sec ttk. I don’t think the AR necessarily has too fast ttk, but it’s to effective at long range.

I think the Commado needs to be around the 1.10s mark for optimal and I agree with the AR distance. If you look above I posted the TTK in the OP for Halo 3, 5, Infinite, and COD to give you an idea of what the numbers are.