In Reach, my main problem with ranking up was that it took so long. I consider myself a good player, earning a couple thousand credits per game, but I have stuff like school and work, so out of summer, I average 3 hours a week. You can see that over two years, I’m still in the rank of colonel. In games like MW3, which came out way after Reach, I’ve reached the top rank, prestiged, and gone up again. Why should Halo take so long just to level up? I hope that in Halo 4, it will be easier to rank up for players who don’t have as much time. And before you flame me for being a CoD fan, I am a bigger Halo fan than Call of Duty fan.
I hate prestige system. It is just plain boring to rank up same ranks all over again. I stopped playing Call of Duty: MW2 after I max ranked and went to prestige. Then it got boring.
Halo: Reach has also a bit clunky system, when you needed too much credits to rank up. Also lack of numbers was disappointing, when you where trying to estimate, was that forerunner-ranked man higher than your legend-rank. In halo reach, there are 50 ranks, and it takes many hundreds of hourd to get max rank, that’s fine. There should be enough ranks to achieve even for the most hardcore players, who plays many, many hours a day.
For Halo 4, I think, there should be more ranks. 100 ranks, with much faster rank-upping than in Halo: Reach, but that max-ranking should take hundreds of hours.
I’d like a ranking system like Batman Arkham City’s where based on the combos and gadgets you used in fights the more credits you got. Then it wasn’t that hard to level up because I’ve only had Arkham City for 3 weeks and I’m all ready a level 44 Batman. so a good ranking system that’s quick to level up in but a lot of ranks.
I think there should be an unlock system where something new is available for purchase after every rank, and that there should be many ranks so people can get the feeling that something is being achieved.
See, this is another problem I have with the CoD series poisoning the general gamer populace. Now nobody can “enjoy” games unless they’re given their “cookie” for every little “challenge” they complete. They want to be rewarded now, they don’t understand the feeling of working hard for you goal. Also explains why people want such short killtimes.
> See, this is another problem I have with the CoD series poisoning the general gamer populace. Now nobody can “enjoy” games unless they’re given their “cookie” for every little “challenge” they complete. They want to be rewarded now, they don’t understand the feeling of working hard for you goal. Also explains why people want such short killtimes.
Maybe it isn’t Call of Duty. Perhaps people just like getting rewards. Just like people like getting their paycheck after work.
> > See, this is another problem I have with the CoD series poisoning the general gamer populace. Now nobody can “enjoy” games unless they’re given their “cookie” for every little “challenge” they complete. They want to be rewarded now, they don’t understand the feeling of working hard for you goal. Also explains why people want such short killtimes.
>
> Maybe it isn’t Call of Duty. Perhaps people just like getting rewards. Just like people like getting their paycheck after work.
The difference is that people don’t immediately get paid for the hour they worked. They get paid at the end of (their) week for the total amount of hours they worked.
Yeah I think there should be more ranks that dont take as long as reach’s. It gets very boring being at the same rank for a while.
I think people forget its a ranking suyterm
> > > See, this is another problem I have with the CoD series poisoning the general gamer populace. Now nobody can “enjoy” games unless they’re given their “cookie” for every little “challenge” they complete. They want to be rewarded now, they don’t understand the feeling of working hard for you goal. Also explains why people want such short killtimes.
> >
> > Maybe it isn’t Call of Duty. Perhaps people just like getting rewards. Just like people like getting their paycheck after work.
>
> The difference is that people don’t immediately get paid for the hour they worked. They get paid at the end of (their) week for the total amount of hours they worked.
You don’t rank up immediately in Call of Duty, but it’d be nice to rank up once every week or two.
> I hate prestige system. It is just plain boring to rank up same ranks all over again. I stopped playing Call of Duty: MW2 after I max ranked and went to prestige. Then it got boring.
>
> Halo: Reach has also a bit clunky system, when you needed too much credits to rank up. Also lack of numbers was disappointing, when you where trying to estimate, was that forerunner-ranked man higher than your legend-rank. In halo reach, there are 50 ranks, and it takes many hundreds of hourd to get max rank, that’s fine. There should be enough ranks to achieve even for the most hardcore players, who plays many, many hours a day.
>
> For Halo 4, I think, there should be more ranks. 100 ranks, with much faster rank-upping than in Halo: Reach, but that max-ranking should take hundreds of hours.
it wasn’t the number of credits in reach it was the fact that multiplayer, campaign and firefight earned rank credits when it should have only been multiplayer. if it ws only multiplayer you would have earned a lot more credits per kill.
its ridiculous how the longest lasting aspect of the game makes it take longe for you to rank up.
Well, they’re not going to make it too easy to level up.
The ranking system currently shows who plays the most and who doesn’t. Getting through Warrant officer was a pain, just like getting to General on Halo Wars, just a grind. Hope they fix it Halo 4, make it something based on skill and not time.
I don’t have much of a problem with it, I have been a lieutant in halo 3 for years and never got bored, and when I actually rank up in reach it is , Oh cool I ranked up, I haven’t played Halo multiplayer much over the last couple of months but I find once you get into higer ranks, you don’t care about rank as much.
I just want to be paired against players of similar skill. I want matchmaking to be balanced. I couldn’t care less about if i’m a general or not.
Its a progression system In which the ranks mean nothing so does it really matter ?
> Its a progression system In which the ranks mean nothing so does it really matter ?
no, it doesn’t… At ALL
> See, this is another problem I have with the CoD series poisoning the general gamer populace. Now nobody can “enjoy” games unless they’re given their “cookie” for every little “challenge” they complete. They want to be rewarded now, they don’t understand the feeling of working hard for you goal. Also explains why people want such short killtimes.
I’d like for the progression system to reward the player for actually doing good in a game, instead of having the bulk coming from random jackpots and participation.
If a guy’s going with a 6 K/D ratio with 20 kills and 3 deaths, they should be getting alot.
It’s suppose to take a long time. If it didn’t why would anyone continue to play.