From the Conan gameplay clip, it looked like movement speed was faster than not only Reach but also Halo 3, strafing was as responsive as Halo CE/2, and bullet magnetism also was reduced. This is great - it inherently increases the skill gap because shooting will be more difficult.
If this is all indeed the case, then faster minimum kill times would increase the skill gap even more while also making the game faster paced. With long minimum kill times, even if the shooting is more difficult, the gap between fastest kill time and average kill time is compressed because team shooting comes into play more. With fast minimum kill times, a skilled player can at least take down one opponent before his teammates get the chance to react.
This has a huge effect on gameplay. Teamshooting is no longer absolutely required to finish off kills and teamwork can thus become much more dynamic than just moving around in a pack.
What does that mean for weapons? Make the BR a 3sk, DMR a 4sk with faster ROF, Pistol 3/4sk, AR gets more power plus headshot bonus, plasma gets stun again, shotgun gets more range.
EDIT: I’m not at all proposing that kill times become like COD or Swat. What I’m saying is that if the shooting will be harder, like in CE, then the minimum kill times need to be faster like in CE or else average kill times will be longer than in Halo CE, 2, and 3.
I agree that faster killtimes sure is a sight for sore eyes, but I¨’m not sure I agree fully with teh times you specified. In the end, we’ll have to wait until November before we’ll know for sure what the final mealtimes are
Keep in mind that I’m assuming shooting will be harder than in Halo 2, 3, and Reach…so the average kill times won’t change much, if at all. In fact, if you don’t shorten the minimum kill time and make it harder to shoot…that means that the average kill time will INCREASE.
Good example of how this worked is in Halo CE - the average kill times were probably the same as in the rest of the series, despite the fact that the minimum kill times were much faster. So you got a much bigger spread of kill times, i.e. bigger skill gap.
3sk is too fast, in my opinion, but a 4sk is perfect. As long as kill times aren’t as slow as Reach (with 5sk DMR and bloom) I’ll be happy. I want fast kill times, but I still want the opportunity to fight back. This is something that makes Halo unique from other shooters, I don’t want it to turn into a “who sees who first” game.
> 3sk is too fast, in my opinion, but a 4sk is perfect. As long as kill times aren’t as slow as Reach (with 5sk DMR and bloom) I’ll be happy. I want fast kill times, but I still want the opportunity to fight back. This is something that makes Halo unique from other shooters, I don’t want it to turn into a “who sees who first” game.
I can see the point in the OP’s opinions, but I neither agree or disagree with them. I’ll just adapt to the new Halo & new weapons and play it.
The only one I definitely disagree with is the longer range Shotgun… we don’t need Sniper Shotguns. They’re lethal at close range (energy shields or not) as it is, and they’re meant to be close combat firearms. They’re for those close encounters when you just need to reach out and touch someone… not from half way across the room.
> 3sk is too fast, in my opinion, but a 4sk is perfect. As long as kill times aren’t as slow as Reach (with 5sk DMR and bloom) I’ll be happy. I want fast kill times, but I still want the opportunity to fight back. This is something that makes Halo unique from other shooters, I don’t want it to turn into a “who sees who first” game.
Play Halo CE - it certainly does NOT feel at all like COD. The point of faster kill times, but not COD fast, is to find that sweet spot where you have a chance to fight back if you are 1 v 2 but the first person to shoot does not win.
The point is that shooting is harder, so average kill times are not faster even if minimum kill times are. Does that make sense?
> I can see the point in the OP’s opinions, but I neither agree or disagree with them. I’ll just adapt to the new Halo & new weapons and play it.
>
> The only one I definitely disagree with is the longer range Shotgun… we don’t need Sniper Shotguns. They’re lethal at close range (energy shields or not) as it is, and they’re meant to be close combat firearms. They’re for those close encounters when you just need to reach out and touch someone… not from half way across the room.
I 100% agree with this.
I think the gameplay from the Conan video does indeed look a lot faster. Looks 10x better than Reach.
Somewhere between a 3sk and a 4sk would be fine. We’ll just have to wait and see.
Shotguns definitely shouldn’t have a longer range though.
> I can see the point in the OP’s opinions, but I neither agree or disagree with them. I’ll just adapt to the new Halo & new weapons and play it.
>
> The only one I definitely disagree with is the longer range Shotgun… we don’t need Sniper Shotguns. They’re lethal at close range (energy shields or not) as it is, and they’re meant to be close combat firearms. They’re for those close encounters when you just need to reach out and touch someone… not from half way across the room.
The shotgun has the same range as the sword lunge. That makes zero sense. It is still a gun, not a melee weapon. Giving it more range necessarily means that the spread of the pellets will be smaller, which balances the range by making it harder to use at closer range. And besides, we aren’t talking about a sniper shotgun here, don’t be absurd. I’m just saying standing 10 ft from someone and shooting them with a shotgun should not result in zero damage to their shields.
> Play Halo CE - it certainly does NOT feel at all like COD. The point of faster kill times, but not COD fast, is to find that sweet spot where you have a chance to fight back if you are 1 v 2 but the first person to shoot does not win.
>
> The point is that shooting is harder, so average kill times are not faster even if minimum kill times are. Does that make sense?
I have played Halo CE, but 3sk is just too fast in my opinion. Halo 2 and 3 hit it on the dot, and Reach was way too slow.
> > Play Halo CE - it certainly does NOT feel at all like COD. The point of faster kill times, but not COD fast, is to find that sweet spot where you have a chance to fight back if you are 1 v 2 but the first person to shoot does not win.
> >
> > The point is that shooting is harder, so average kill times are not faster even if minimum kill times are. Does that make sense?
>
> I have played Halo CE, but 3sk is just too fast in my opinion. Halo 2 and 3 hit it on the dot, and Reach was way too slow.
But the entire premise of this thread is that shooting will be harder in Halo 4 than in Halo 2 and 3. Therefore, your average kill time goes up, unless the power of the weapons also goes up.
> I can see the point in the OP’s opinions, but I neither agree or disagree with them. I’ll just adapt to the new Halo & new weapons and play it.
>
> The only one I definitely disagree with is the longer range Shotgun… we don’t need Sniper Shotguns. They’re lethal at close range (energy shields or not) as it is, and they’re meant to be close combat firearms. They’re for those close encounters when you just need to reach out and touch someone… not from half way across the room.
Agreed with that, the shotguns in Killzone 2 were exactly like sniper shotguns. It get’s annoying and frustrating very fast.
> From the Conan gameplay clip, it looked like movement speed was faster than not only Reach but also Halo 3, strafing was as responsive as Halo CE/2, and bullet magnetism also was reduced. This is great - it inherently increases the skill gap because shooting will be more difficult.
>
> If this is all indeed the case, then faster minimum kill times would increase the skill gap even more while also making the game faster paced. With long minimum kill times, even if the shooting is more difficult, the gap between fastest kill time and average kill time is compressed because team shooting comes into play more. With fast minimum kill times, a skilled player can at least take down one opponent before his teammates get the chance to react.
>
> This has a huge effect on gameplay. Teamshooting is no longer absolutely required to finish off kills and teamwork can thus become much more dynamic than just moving around in a pack.
>
> What does that mean for weapons? Make the BR a 3sk, DMR a 4sk with faster ROF, Pistol 3/4sk, AR gets more power plus headshot bonus, plasma gets stun again, shotgun gets more range.
agreed, BUT,m at the same time Halo needs to stay halo, fast game play is reserved for COD.
Why? Leave it as it is. The kill times atm are fine, SWAT exists for fast kill times and the kill times of Halo are supposed to be longer than other games. Having shield generators tends to do that.
Also, the shotgun should be close range, yes as close as the sword. Being a gun makes no difference, it is a close range weapon which shouldn’t be used at anything other than CQC, aside from on the flood.