Faster Deaths: The Sole Reason Social isnt a thing

Social playlist are a heated topic nowadays. People want permanent social playlists, but others argue it hardly makes a difference, and that Social Slayer plays the same as ranked.

I think people fail to realize why this is the case.

The only reason, and yes, I mean ONLY reason social playlists (excluding fiesta/infection/etc) don’t work is because of how quickly Spartans die now.

Here is why.

First off, take a look at any other Halo game’s map list and compare it to Halo 5. You will notice Every arena map 343 has designed is extremely compact and there is very little open space. They almost look like they were all designed for MLG, like those old Halo 3 forge maps. We have no map like High Ground from Halo 3, or even Powerhouse from Reach. They may not have been the most well balanced map, but that didn’t really matter in a social playlist. It was just fun to play slayer on a map like that. Map design and map variety is crucial in making a game more enjoyable and refreshing each time you play (in my opinion it can be more crucial than balance to an extent). Now, why am I telling you this? Isn’t this already another reason social playlists don’t work? No. There is an underlying factor that EXTREMELY limits the layout and design variety in Halo 5 maps, and it has nothing to do with Sprint/Thrusters. It is because we die too quickly.

If you go back to many older Halo games in which a social playlist thrived, you will notice something. The maps are all unique in layout, design, and how they play. They didn’t need to be the most balanced maps because, well, it was a social playlist. It wasn’t a huge deal. Its not like you would deal with those maps in a competitive scene. This is not the case in Halo 5.

Here is something that I really like to think about that really drives my point home. Think about all of the Halo 5: Guardians maps. Imagine if they were all put into Halo 3’s game. Would they work? For the most part: yes (obviously there are areas that utilize spartan abilities, but its not a significant factor in the map designs)! Halo 3’s gameplay can handle the compact maps because Halo 3 was able to handle a both social and competitive feel. Why? Because you don’t die as quick.

“This argument is stupid. Any map can be put into Halo 5 and work too! 343 just chooses not to!”
Sorry, INCORRECT! Take a look at Halo 5’s Sandtrap variant. When Wyvren Zu (spell check that) recreated it, it had to be SEVERELY ALTERED in order to fit Halo 5’s style.

“But thats just so Spartan Abilities could be put to use!”
Sorry, WRONG AGAIN. Although it might seem like thats the case, they simply needed to add more cover to one of the most wide open maps Halo has ever seen. Otherwise the BR would be spammed into oblivion. Why? Because you die too quickly in Halo 5 (interesting sidenote: BR headshots kill faster than a warthog gunner- making warthogs a complete joke for killing enemies). Are you noticing a pattern here?

In short, games like Halo 2/3 can handle any type of Halo map we have ever seen due to their life systems allowing for such a wide variety, whereas Halo 5 is much more limited. The speed at which you die causes every map to be unplayable unless there is excessive amounts of cover to ensure survival, and it creates a need to balance first, have fun second. This is ok for competitive play in Halo 5, but thats sadly all you are going to get. I hope 343 understands this and maybe even sees this thread so they can take a look at how to make a health system for Halo 6 so that we can have the pleasure of a dual casual/competitive game- as those are the best kinds of games out there in my opinion.

H:CE still has the fastest TTK of any Halo, yet for me, it was one of the best social experiences I have ever encountered in gaming.

There are plenty of other factors that go into why many social playlists are not as social as people think.

> 2533274800383882;2:
> H:CE still has the fastest TTK of any Halo, yet for me, it was one of the best social experiences I have ever encountered in gaming.
>
> There are plenty of other factors that go into why many social playlists are not as social as people think.

Couple that with the Noob Combo (what with the ever-lasting-plasma-pistol) and BXR in Halo 2, and you wouldn’t last long at all in those games up against the wrong people. Not that BXR was ever intended, but it certainly was there.

Yeah, average killtimes are a little sped up now. I prefer the flow of the older games.

I think halo 5 lacks noobs. I just can’t find noobs in any games. Seems that now I AM the noob. Sad…

Griffball should be competitive for a season

While I don’t agree with all of it I have to say you along the right tracks. You just have to look at CTF to see the fact that having sprint and the flag carrier can only walk is testament that the game was barely out of the blueprint stage and should never have even been put to market 343 know this MS know this and we all know this. That’s why they should never be allowed within 15 feet of another game.

> 2533274864769942;5:
> I think halo 5 lacks noobs. I just can’t find noobs in any games. Seems that now I AM the noob. Sad…

ditto

Personally, I think the one and only reason social isn’t social is that stats are tracked. Get rid of stat tracking in social, and you’ll get rid of people trying real hard.

The social playlist that exists in Halo 5 isn’t a true social playlist. For example when Assault was released a group of four of us all non ranked in any playlist (yes we do exist) were playing quite happily when a fifth friend joined who is onyx ranked. After that all players from the other team were ranked onyx or high diamond, how could this happen if it was a true social playlist? All 343i have done is hide the ranks, if a true social experience did exist in Halo 5 then removing the ban hammer from grifball would’ve been easy, yet it was still in effect. 343 are a lazy development team who are throwing stuff at the wall to see what sticks and works. This is their 3rd attempt at a game and let’s be honest here it’s not going to good is it? They have divided the community in many areas, they are pushing Esports above all else. They don’t know how to make a Halo game without giving it a 343i spin. All in all unless Halo 6 is perfect for everyone this franchise could possibly be doomed to failure.

> 2812739231567241;10:
> The social playlist that exists in Halo 5 isn’t a true social playlist. For example when Assault was released a group of four of us all non ranked in any playlist (yes we do exist) were playing quite happily when a fifth friend joined who is onyx ranked. After that all players from the other team were ranked onyx or high diamond, how could this happen if it was a true social playlist? All 343i have done is hide the ranks, if a true social experience did exist in Halo 5 then removing the ban hammer from grifball would’ve been easy, yet it was still in effect. 343 are a lazy development team who are throwing stuff at the wall to see what sticks and works. This is their 3rd attempt at a game and let’s be honest here it’s not going to good is it? They have divided the community in many areas, they are pushing Esports above all else. They don’t know how to make a Halo game without giving it a 343i spin. All in all unless Halo 6 is perfect for everyone this franchise could possibly be doomed to failure.

  1. This is how social ALWAYS works. You can’t have people who don’t know what a gun is playing with super skilled people, that would be awful.
  2. You want 343 to make a game without making an impact on the game. That makes no sense.