Fast Travel

While rewatching the recent campaign overview, I noticed something on the map that got me a little worried. One of the icons on the side is a greyed-out Fast Travel option.

While I generally disagree with the sentiment that Infinite will be an Ubisoft-like open-world shooter, that option doesn’t help and it actually makes me pretty worried about the gameplay loop. If there is such an emphasis on exploration and vehicle usage, why is there an option to skip all of that and just return to base with a click? If the option is greyed out, that means it must be unlocked in some way, which immediately makes me think of the vantage points in Assassins Creed. Again, I don’t like the way people compare Infinite to Ubisoft, but I can’t help it.

I guess in the end, to each their own. I personally won’t be using the option, but it’s still in the game for those who want it. I guess that’s a good thing? If it gets as many people as possible playing Infinite?

What do you guys think about the option to fast-travel all over Zeta Halo?

key word there is “option”

I don’t mind fast travel existing in games per se, but I prefer them to be diegetic in nature.
I hope fast travel in Infinite will be “picked up by pelican and dropped off elsewhere” and the ability to do so being in some way tied to how safe the respective areas are. I’d hate it to just be “disappear here, reappear there”… unless it uses the Halo’s teleportation system, but this should also be an unlock reward somehow.

> 2535417949951432;1:
> I guess in the end, to each their own. I personally won’t be using the option, but it’s still in the game for those who want it. I guess that’s a good thing? If it gets as many people as possible playing Infinite?

I just agree with your own statement. Giving players options is always a good thing as long as they are not a necessity to be able to complete it. Fast travel falls into this category for me. Improves replayability of favourite moments and might bring in more community members.

??? The map will be HUGE. Lol

I’ll be using it for sure if there are daily quests or anything repeatable like that. I like traveling around and exploring and all, but if I’m trying to get things done in a timely manner, ie I have work in the morning and it’s getting close to bed time, I’ma be fast traveling around to get my stuff done before I turn in. So I like fast travel.

I agree! I would prefer that this be diegetic and go in a pelican. I imagine that part of this is because the world isn’t going to actually be that interesting to wander around in. Biome wise, the entire game appears to be the exact same. I think we’ll very quickly find that everything looks the same and there isn’t much incentive to explore or wander from one location to another, other than “100% completion”

Maybe the fast travel points will operate in a Horizon Zero dawn way, where you actually have to arrive to a fast travel point in order to fast travel.

Do you think the old stone rings we see on the ground mite be portals for fast traveling the world map as we play through campaign?

I doubt it will be like this, but I hope fast travel stays locked until you beat the main story. It’d be kinda lame if people missed secrets because they were teleporting around the whole time.

Just thinking how if you died in the game it mite be a long way to get back to ware you were.

Well in the context of “The mission” at certain points it wouldn’t be unreasonable to assume that MC can call a pickup to and from places.

So taking a pelican from one LZ to another is fine I think.

(Plus that could be a hardcore difficulty skull “No fast travel, less ammo, tougher enemies, and Jeff Steitzer starts calling you a wussbag after 2 minutes of non-combat”)

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> Just thinking how if you died in the game it mite be a long way to get back to ware you were.

That’s true, but if there’s any kind of decent checkpoint system, that won’t be a problem. But yeah, if checkpoints suck I can see fast travel being useful.

Many of us do not have much time to play, I think fast travel is a vital element…
I would be very upset if I were forced to use the limited time available only to walk or drive around given the reach of the map