Fast respawns ruining objective gametypes

So right now anything that isn’t CTF is being ruined by being able to respawn quicker. Coupled with the explosives ability, KoTH is pretty much respawn and throw grenadefest 2012 and Oddball is almost the same.

Also who thought Complex would be a good map for Oddball? Every single team we would wipe the team, one person would run and grab it, toss it across the entire map where their team happened to spawn, and proceeded to do this the entire match.

I don’t have a problem with instant respawns in slayer type gametypes, but it’s utterly ruining objective types. Just make it all a default 10 seconds like CTF with no option to speed it up.