The most frustrating thing I find in this game is when I turn a corner ready to take on whoever may be there, only to find a spartan coming at me at full speed. I get a few shots off, but I already know what’s coming to me. Bam! before I know it my shields are fully gone and I have like 1/4 of my hp. At this point any little thing can kill me, and justly so a quick spray of bullets from the enemy AR does the job. Yes I’m talking about getting spartan charged. You can try thrusting away but the distance spartan charge covers is so huge. Even a melee attack wont work most of the time because you just get knocked back. So my point is, why should you be at such a huge disadvantage just because the enemy is sprinting towards you in close quarters situations? I’d prefer a scenario where instead of getting mulled to death upon turning a corner, the next enemy I see has to actually try and kill me.
The problem isn’t just spartan charge, it’s sprint as a whole. If sprint wasn’t in the game, everyone always has their guns out. This is supposed to be an arena shooter, after all. No sprint means you don’t have players running around not prepared for a medium/long range engagement. To clarify, I mean by sprinting you are naturally at a disadvantage because you don’t have your weapon out, so you just take shots without being able to fight back (unless if you’re close enough to spartan charge) and you don’t have to fight back because you can just keep on sprinting to reach cover. If you do fight back, you put yourself at more disadvantage because the enemy already got shots on you before you had your weapon out. And if you sprint to cover, then the enemy is likely to sprint to catch up to you anyway. So what I’m saying, if this is supposed to be an arena shooter, let us get straight to the point without having annoying mechanics that just deprive the game of skill. Sprint makes sense in other games, but not in a twitch shooter.
Sprint might make the game fast paced, but it removes skill from the game. I believe that without sprint, everyone is constantly more aware and prepared. But with sprint, you just got people running all over the place, not as aware. No sprint in the game also means the devs don’t have to account for it when designing maps. Speaking of which, designing maps around clamber just adds an extra unnecessary layer of annoyance to the game. If some part of the map is meant to be reachable, let it be so by just jumping to it. Clamber isn’t too bad, but it is just unnecessary.
Out of all the the spartan abilities I think thruster and stabilize are the only ones that make sense for the game. Thruster helps you quickly close gaps and you can even outplay people with it. Thruster helps you avoid situations where you’d just be sitting duck and it even encourages you to fight back. The problem is that combined with sprint, you can cover long distances instead of small gaps.
My suggestion is get rid of sprint and make up for it by adding an extra charge for thruster. Yes this means you would be able to thruster twice without waiting for a recharge, but there’s a catch. First of, the distance one thruster charge covers would be less than the current distance in halo5 and secondly, you could only recharge thruster charges while you have a full shield. I’d also suggest making shields recharge at a lesser time or at a faster rate (doesn’t this make more sense for making the game fast paced? instead of sprint?). You would have a thruster energy meter that as soon as your shields are full, the energy meter would begin to replenish. One thruster charge would consume half of it. And when the meter is full, if you wish to use both thruster charges you can either just double tap LB (or whatever button you use) or hold it down. So all in all, one thruster charge would cover a smaller distance but both charges covers a longer distance than the current distance thruster has in halo5. Also using stabilize gradually consumes the energy meter. So essentially, the thruster energy meter accounts for any ability that uses thruster.
Also if sprint were to be removed, then there would be an unused button on the controller. This could be used to add something more interesting or simply bring back equipment from halo3 or some of the spartan abilities from halo 4 as map power-ups.
Anyway thanks if you read this, I just wanted to share some of my thoughts about the game (just some because I don’t wanna rant too much) and would like to hear what others think about the game’s state and ideas for how halo6 can be an improvement from halo5.