Fast Pace or Slow Pace?

From what I see and hear, Halo 5 is going to be very fast pace.

The skill and map control is there, but I’m not too keen on the movement.
Climbing, boosting, and sprinting really speed the game up which leads me to ask:

Do you want fast pace or slow pace gameplay?

I’m not asking if you want sprint or anything removed, just should the game be fast or slow paced.

I want something in between.

Super fast paced, and it feels too generic, too slow, and it is boring.

Fast please. I’m very pleased with the way HALO 5 is shaping up. Won’t know for sure until I play the beta.

> 2547348539238875;3:
> Won’t know for sure until I play the beta.

Agreeing with you on that.

I’m just curious as to which type of pace this community prefers.

I really like the look of the faster pace, but as Varlos said, won’t know how it feels til the beta. Gettin’ back to those arena super-speed roots doe. You know, except for sprint.

Fast pace usually turns into dumb cod style spray and pray non skill kills. I’m torn, how about like the others just a bit faster not to much or you remove the skill and choice element.

Both halos one and two were fast paced, halo 3 was inconsistent(sometimes it was fast, other times it wasn’t), halo one is so far the fastest halo game to date, and people who say halo shouldn’t be fast don’t know the game very well.

Fast paced, as in no sprint, 120% of Reach’s base movement speed, more responsive strafe, and smaller maps. Sprint is not fast-paced, it’s an illusion.

> 2533275027956921;8:
> Fast paced, as in no sprint, 120% of Reach’s base movement speed, more responsive strafe, and smaller maps. Sprint is not fast-paced, it’s an illusion.

Are you sure about that?

Reach’s movement was pretty slow to me…

So far I have the ratio as:

4 Fast Pace

2 Between

0 Slow Pace

How many times are people going to have to explain that sprint does not speed the game up? If you want fast Halo go play a match of BR slayer on Warlock nio sprint nessecary.

> 2533275009514729;9:
> > 2533275027956921;8:
> > Fast paced, as in no sprint, 120% of Reach’s base movement speed, more responsive strafe, and smaller maps. Sprint is not fast-paced, it’s an illusion.
>
>
> Are you sure about that?
>
> Reach’s movement was pretty slow to me…
>
> So far I have the ratio as:
>
> 4 Fast Pace
>
> 2 Between
>
> 0 Slow Pace

I said 120% of Reach’s base movement speed, which is what the MLG playlist uses, and is more identical to Halo CE and Halo 2’s movement speed.

Fast.

It’s a fine line for me.

Reach was sorta slow, but that wasn’t a bad thing to me. There was lots going on that you had to consider at that speed, and it made for an immersive experience.

I think it all depends on what else is going on around the speed. I worry that a faster game will be made worse by lots of sudden movements provided by the thruster pack. I don’t know how smooth things will be, if you follow me. I don’t like hyper-intense. That’s just me, but I also think it’s something that CE, 2, and even 3 and Reach had, and I’d like to see return.

fast

Fast pace. I have found myself somewhat falling asleep while playing halo 3 and reach, which makes it harder to play the game for me at night

Anything in between fast and slow paced or just fast paced works for me.

> 2533275009514729;1:
> From what I see and hear, Halo 5 is going to be very fast pace.
>
> The skill and map control is there, but I’m not too keen on the movement.
> Climbing, boosting, and sprinting really speed the game up which leads me to ask:
>
> Do you want fast pace or slow pace gameplay?
>
> I’m not asking if you want sprint or anything removed, just should the game be fast or slow paced.

if the movement mechanics can really only be used offensively then it will be really fast paced…HOWEVER even looking at the optic vs STR8 match it was clear even with the nerf, sprint was being abused as a defensive mechanic, and that was on midship, on a more complex map that’ll be even worse.

the change between a fast paced and slow paced game (fast paced meaning how quickly the game could end, how fast it can overturn, high amounts of both control and pressure), all depend on how sprint and thruster are balanced within the game…with their map design being so open and horizontal, i don’t see much room for a sprint nerf without negatively impacting the game.

people just need to realise that halo CE and the compact maps of halo 2 are the fastest pace halo there is. even though it is “slow” it requires your input more frequently, even when winning there is more pressure and because of said pressure you need more juggling and management of what you do in the game as if you slip up there is a higher cost.

with defensive mechanics you can escape pressure and control, playing on the outskirts of action you decide when engagements occur, they are always much less frequent as everyone is trying to live, because scenarios aren’t being thrusted in front of you left right and center you don’t need the same level of management or engagement within a game to succeed

Personally I’d prefer fast, but not too fast. Halo’s kill times prevent it from getting too fast, though, which is good. I went back and played 3 the other day, (No, I don’t have the MCC yet, don’t judge…) just some Slayer and a match of Rockets, and it was abysmally slow and floaty. Knock H4’s mechanics all you want, but it definitely feels better than the other games.

> 2533274932540799;19:
> Personally I’d prefer fast, but not too fast. Halo’s kill times prevent it from getting too fast, though, which is good. I went back and played 3 the other day, (No, I don’t have the MCC yet, don’t judge…) just some Slayer and a match of Rockets, and it was abysmally slow and floaty. Knock H4’s mechanics all you want, but it definitely feels better than the other games.

Halo 3’s controls were slow, clunky, floaty, and slippery. Halo CE and Halo 2, on the other hand, is where it’s at, with a faster movement speed and more responsive strafe.