I’ve seen so many posts claiming Halo 4 needs to be “faster” than Reach. While I agree that it does need to be faster, it seems only a few of us here really understand what fast gameplay is. I hope this thread will clear this confusion up.
Fast gameplay isn’t about moving fast or having quick kill times. It’s about what goes on in engagements and how often engagements occur. One without the other leads to “slow” gameplay.
Halo naturally has very active engagements. Players can be shooting, punching, throwing grenades, jumping, crouching, and simply traversing the map at roughly the same time. This forces good players to multitask and thus leads to “faster” gameplay.
Maps are what make engagements occur often. While mechanics do play a vital role here, map design MUST be good for “fast” gameplay. Maps have to have easy access to any vital areas, while still having enough cover to let players recover from engagements. Maps must be complex enough that players can create unique strafes, while not limiting lines of sight.
Now I’d like to talk about some more controversial topics. Namely, I’d like to talk about sprint. While this is commonly thought to speed up gameplay, I feel it really ends up slowing down gameplay. First of all, it minimizes engagements. Players using sprint to traverse the map no longer engage in small battles. With how sprint currently works, we also lost great map design. In order to embrace sprint, maps had to be larger, they had to incorporate longer lines of sight, and they had to flat. Map variety in general took a loss, as sprint had a specific formula needed to work.
I’d also like to talk about bloom. When I say bloom slows down gameplay, I don’t mean simply because it slows down kill times- although the in combat waiting certainly didn’t help. The big thing is multitasking. The best way to win a DMR fight is to crouch, as that minimizes bloom. When crouching, players no longer strafe- in fact, they no longer really do anything other than shoot.
I guess that’s it for now. Feel free to add or criticize anything here.