> Video version of this post <
Hi guys, I’m Rtas and I wanted to talk about something which has deeply affected Warzone in Halo 5 since the game came out 10 months ago. It’s called farming, and besides destroying the game experience, it is completely against what Halo has always represented.
What is it?
Basically, farming means that a team is able to capture all bases, but instead of destroying the enemy core and finishing off the match, the attackers push into the enemy homebase until the dominate the other team and utterly spawnkill them. The match often ends when they reach 1000 points or the other team quits.
In short words, this whole strategy means that the attackers get easy kills, exploit the spawn system and humiliate their opponents until the game is over, turning it into a nightmare for the other team. On the contrary, attacking to destroy the enemy core is entirely different, as you are in fact trying to finish the match as quickly as possible and not bash the opposite team. Farming means that you don’t care about how the opponents feel and you only want to increase your personal stats for no reason at all.
What are the consequences of farming?
While farming is a completely legal and legitimate strategy, just as many others, it is based on ruining the players’ experience and achieve good numbers in matchmaking by getting easy kills, instead of actually fighting for your victory, which is what Halo represents. I am not saying that capturing all bases and reach the core is easy, but waiting a few meters away from the enemy spawn with an Answer to murder them is.
The main outcome of farming is that many Halo fans have stopped playing Warzone regularly, angered, in order to avoid farmers, as they just want to enjoy the game and not get wiped out in all matches. Besides, the community is splitting, due to the conflict between players who accept farming and people who simply want to play Warzone relaxed and want farmers out of matchmaking. It is unquestionable that this is profoundly damaging Halo 5 and its old school community.
Why is farming bad?
Farming is negative for the following reasons:
- it ruins the players’ enjoyment of the game and makes Warzone an unpleasant place to play, which is the opposite of its primary goal.
- aware that farmers are in the other team, many players quit right after the match has started, which already throws the team into a difficult situation.
- it splits the community, decreases the population and creates unnecessary conflicts. The Halo population was already in a delicate state, and we cannot risk it again with immature and selfish attitudes like these.
- farming goes against the spirit of Halo: honour, friendly rivalry and skill. Halo means, as far as I am concerned, winning fairly and not humiliating the enemy team, which is the best conception of competitiveness.
What can 343 Industries do to solve this issue?
From my viewpoint, there are 7 possible solutions to fix this problem.
- Allow the players to give up when all bases are captured. Players who are being dominated could make use of an option in the start menu or in the D-pad which would let them surrender in these situations, as long as they were more than 50% of the members of the team (7/12, 8/12, 5/9…). With this surrender, the core would destroy itself and the attackers would get the ordinary 1000 points. - Ban farmers from Halo 5. At this point, no player affected by these people would reject the possibility of punishing them. The ban could be temporary or permanent. - Mark farmers in Halo 5’s UI in some way. It would work like reputation in Xbox Live, but harsher. Farmers would wear a badge in their emblem so players could quickly identify them and avoid them. - Encourage people to report farmers. Give the players the necessary tools. For instance, an option in Halo 5 to report a farmer, which would lead this person to a temporary ban after several reports. Second example: make Xbox Live reputation so you can truly avoid them or get them banned from Xbox Live as well. - Don’t penalize quitters. In this context, it’s completely understandable that a player quits the game. Furthermore, Warzone is generally regarded as the ‘casual’, not competitive multiplayer in Halo 5, so the banhammer doesn’t make much sense here. - Add filters to avoid teams. Farmers always work in arranged teams. Therefore, if 343 adds a filter to not match teams, you would only get to play with random unorganized players. - Automatically match teams with teams. It is close to no. 6, but would work without filters. Organized teams over 5 players would go into this category.Options 1 (allow players to give up), 3 (mark farmers in their emblems) and 7 (match teams with teams) seem the best ways to prevent this issue and try to get back to the friendly Warzone.
From my personal perspective, farming is one of the most toxic topics that I have ever seen. Farmers are simply childish people who care nothing about Halo nor its players and will get their XP no matter the cost, even if that means angering a whole community or ruining the experience of a kid. They show no mercy and they don’t respect the most basic moral standards, and that’s why I think they should be banned from Halo, although I am aware that it is not the best solution.
343 Industries must take part in this issue as soon as possible, because it won’t disappear and it will keep affecting players in Warzone and causing conflicts. 343 needs to speak their mind about farming and say if they will take actions to prevent it and keep the friendly pace of Warzone, or if they will permit one of the problems that has damaged the Halo community most.
Thanks for listening and have a good day!