Fanboy Realization

After six years of playing Halo 5 as my main Halo game, I was always confused as to what exactly made Halo 5 multiplayer feel so different in terms of gameplay in comparison to the rest of the games.
After playing Halo 3 and Halo 4 on MCC again for the first time in a bit, I realized what it is.
It’s not clamber, or sprint, or sliding. It’s the Spartan Abilities. The boosting, thrusting, charging and ground pounding, while fun, I feel was too much for Halo’s Arena. Pickup abilities are the way to go. I think Halo Infinite has the perfect setup. Abilities are pickup like Halo 3, while keeping the mobility of Halo 5. Perfection.
And it’s for this reason that Halo 5 no longer has my favorite multiplayer.

It does seem a little too fast, which might be why it seems so much more difficult fighting most players.

> 2533274960271326;2:
> It does seem a little too fast, which might be why it seems so much more difficult fighting most players.

The combat in the older games flows much nicer. It’s more about accuracy in the older Halos, wheras in Halo 5 reflex makes up a big part of whether or not you’ll win a fight. I love Halo 5’s multiplayer to death, but it simply isn’t as fun at times due to:

  • Seemingly weak shields in comparison to older games (just me?) - The gameplay is much sweatier due to being able to change direction and movement in .2 seconds.I was Champion rank in Snipers. I’m not a slack when it comes to accurate shots, but Halo 5’s dance for combat is simply not as fun as the other games.

> 2533274882898126;3:
> > 2533274960271326;2:
> > It does seem a little too fast, which might be why it seems so much more difficult fighting most players.
>
> The combat in the older games flows much nicer. It’s more about accuracy in the older Halos, wheras in Halo 5 reflex makes up a big part of whether or not you’ll win a fight. I love Halo 5’s multiplayer to death, but it simply isn’t as fun at times due to:
> - Seemingly weak shields in comparison to older games (just me?) - The gameplay is much sweatier due to being able to change direction and movement in .2 seconds.I was Champion rank in Snipers. I’m not a slack when it comes to accurate shots, but Halo 5’s dance for combat is simply not as fun as the other games.

The fun aspect of the game can flip on a dime. The games combat cadence in the matches are what cause this feeling of it being sweaty. The better you become, the worse it can feel. At that point basically all your matches feel sweaty with the right population because you should be facing people similar to yourself. However, these days it isn’t the case since population is not high. Lower skilled players are at the mercy of MM. In the end I mean at certain times we all suffer from it. From the low to the high tiers.

weapon strength can contribute to that weakness feeling as well as ROF.

You still need to be accurate in 5. You basically say so yourself with being champ in snipers. You don’t get there not being able to aim.

Halo 5 is what I play right now, and it’s my current favorite. It used to be halo 2. Halo 5 is a harder game to master everything because it basically requires to to be good at everything whereas I think in other games you can make compensations for not being strong at 1 thing. You can do so much from a single position for example…you don’t need to be aggressive, have the best movement or even the best shot if you got that perfect sight line and you aren’t easily taken out from there. Especially taking slayer starts as an example and you’ve locked the entire team out of grabbing a BR…I mean talk about balance right? Halo 5…a player has SO much power. The good is that we all have the same innate power…the bad is a 2 sided coin. You aren’t a God holding a weapon you feel should be stronger…I mean…thats balance…but people are caught up with nostalgia so…yea…

Accuracy ( the more movement, the harder to track, the harder to track tho, probably AA and BM may be stronger…I don’t believe it’s super easy in 5…its not like all players are champion in all playlist…and aiming alone won’t get you max rank in any halo game. )

Movement (it’s on steroids in 5)

Reaction time (need this even more so in 5)

Positioning (in 5 you can easily be over thrown by the fast players collapsing on you at different angles whereas in an older titles you have more time to react and the paths are more predictable )

Map IQ and spawn IQ

Team synergy/efficiency

Advanced skill jumps (in 5 this is on steroids)

I mean there’s a lot that makes players exceptionally good across all games… (and most of us love this about halo. Gives even an average Joe some excitement to learn and get better) .but in 5 as just a casual player or even casual competitive (you love the ranked playlist but aren’t trying to go pro) …man it just smacks you down when you realize how much better someone can be at everything. You lose those situations where you got your fish in a barrel let me rain down on them with my mighty BR while they can’t even do anything with that crappy pistol they got.

Even at the basic of levels…you can crouch strafe in 5. That ALONE already gives people trouble. Add a thrust to it? A jump thrust strafe? People flying at you from across the map when you thought you were holding a power position?
Being a casual player who just had fun in h3 social (NOT the MLG settings) I mean bro…night and day difference man. No wonder they hate 5. It’s too much for them man. No fun to be had especially with a low population.

I like what I seen in infinite, and what I’ve seen 5 try to do makes me believe infinite will have a place for every type of player. From forgers to people trying to go pro to people who just want to play some damn halo with their homies. Why do I say this?

Throwback playlists
Playlists that had no sprint
Classic weapons
Experimental playlists
All were in halo 5 as rotational playlists and all got play time. There are some players who ONLY return when they are in rotation.

You’d best believe they wanna make sure they do it right in infinite. We don’t want another piss poor lineup of playlists at launch. I’d imagine they learned from that experience.

At least…I’m sure we all hope for this.

> 2533274842046585;4:
> > 2533274882898126;3:
> > > 2533274960271326;2:
> > > It does seem a little too fast, which might be why it seems so much more difficult fighting most players.
> >
> > The combat in the older games flows much nicer. It’s more about accuracy in the older Halos, wheras in Halo 5 reflex makes up a big part of whether or not you’ll win a fight. I love Halo 5’s multiplayer to death, but it simply isn’t as fun at times due to:
> > - Seemingly weak shields in comparison to older games (just me?) - The gameplay is much sweatier due to being able to change direction and movement in .2 seconds.I was Champion rank in Snipers. I’m not a slack when it comes to accurate shots, but Halo 5’s dance for combat is simply not as fun as the other games.
>
> The fun aspect of the game can flip on a dime. The games combat cadence in the matches are what cause this feeling of it being sweaty. The better you become, the worse it can feel. At that point basically all your matches feel sweaty with the right population because you should be facing people similar to yourself. However, these days it isn’t the case since population is not high. Lower skilled players are at the mercy of MM. In the end I mean at certain times we all suffer from it. From the low to the high tiers.
>
> weapon strength can contribute to that weakness feeling as well as ROF.
>
> You still need to be accurate in 5. You basically say so yourself with being champ in snipers. You don’t get there not being able to aim.
>
> Halo 5 is what I play right now, and it’s my current favorite. It used to be halo 2. Halo 5 is a harder game to master everything because it basically requires to to be good at everything whereas I think in other games you can make compensations for not being strong at 1 thing. You can do so much from a single position for example…you don’t need to be aggressive, have the best movement or even the best shot if you got that perfect sight line and you aren’t easily taken out from there. Especially taking slayer starts as an example and you’ve locked the entire team out of grabbing a BR…I mean talk about balance right? Halo 5…a player has SO much power. The good is that we all have the same innate power…the bad is a 2 sided coin. You aren’t a God holding a weapon you feel should be stronger…I mean…thats balance…but people are caught up with nostalgia so…yea…
>
> Accuracy ( the more movement, the harder to track, the harder to track tho, probably AA and BM may be stronger…I don’t believe it’s super easy in 5…its not like all players are champion in all playlist…and aiming alone won’t get you max rank in any halo game. )
>
> Movement (it’s on steroids in 5)
>
> Reaction time (need this even more so in 5)
>
> Positioning (in 5 you can easily be over thrown by the fast players collapsing on you at different angles whereas in an older titles you have more time to react and the paths are more predictable )
>
> Map IQ and spawn IQ
>
> Team synergy/efficiency
>
> Advanced skill jumps (in 5 this is on steroids)
>
> I mean there’s a lot that makes players exceptionally good across all games… (and most of us love this about halo. Gives even an average Joe some excitement to learn and get better) .but in 5 as just a casual player or even casual competitive (you love the ranked playlist but aren’t trying to go pro) …man it just smacks you down when you realize how much better someone can be at everything. You lose those situations where you got your fish in a barrel let me rain down on them with my mighty BR while they can’t even do anything with that crappy pistol they got.
>
> Even at the basic of levels…you can crouch strafe in 5. That ALONE already gives people trouble. Add a thrust to it? A jump thrust strafe? People flying at you from across the map when you thought you were holding a power position?
> Being a casual player who just had fun in h3 social (NOT the MLG settings) I mean bro…night and day difference man. No wonder they hate 5. It’s too much for them man. No fun to be had especially with a low population.
>
> I like what I seen in infinite, and what I’ve seen 5 try to do makes me believe infinite will have a place for every type of player. From forgers to people trying to go pro to people who just want to play some damn halo with their homies. Why do I say this?
>
> Throwback playlists
> Playlists that had no sprint
> Classic weapons
> Experimental playlists
> All were in halo 5 as rotational playlists and all got play time. There are some players who ONLY return when they are in rotation.
>
> You’d best believe they wanna make sure they do it right in infinite. We don’t want another piss poor lineup of playlists at launch. I’d imagine they learned from that experience.
>
> At least…I’m sure we all hope for this.

100% agree with everything you say. i should reiterate, I love playing competitive in Halo 5 (obviously), but when it comes to wanting to sit down and just play a casual match, I literally can’t. I’m stuck playing at a competitive level because I’m Diamond/Onyx/Champ in multiple playlists and my KD for Arena is a steady 4.3. I Only ever match with people of equal skill and it can be frustrating when i’m low energy or wanting to play casual but I’m forced to either be at my top game or take heavy losses. I think that’s why MCC feels more fun for me in that sense. Infinite looks like it’s absolutely nailed the gameplay though. High skill ceiling with the abilities and weapons even, but not making you so powerful at start.

You literally don’t have any of it other than thrusters (mainly used for evading, not aggro) in the Arena mode (the competitive one), people still complain. So I can’t get your point here.

> 2533274882123114;6:
> You literally don’t have any of it other than thrusters (mainly used for evading, not aggro) in the Arena mode (the competitive one), people still complain. So I can’t get your point here.

When I say competitive Arena, i’m broadly referring to the entirety of Ranked Playlists.

> 2533274882898126;5:
> > 2533274842046585;4:
> > > 2533274882898126;3:
> > > > 2533274960271326;2:
> > > > It does seem a little too fast, which might be why it seems so much more difficult fighting most players.
> > >
> > > The combat in the older games flows much nicer. It’s more about accuracy in the older Halos, wheras in Halo 5 reflex makes up a big part of whether or not you’ll win a fight. I love Halo 5’s multiplayer to death, but it simply isn’t as fun at times due to:
> > > - Seemingly weak shields in comparison to older games (just me?) - The gameplay is much sweatier due to being able to change direction and movement in .2 seconds.I was Champion rank in Snipers. I’m not a slack when it comes to accurate shots, but Halo 5’s dance for combat is simply not as fun as the other games.
> >
> > The fun aspect of the game can flip on a dime. The games combat cadence in the matches are what cause this feeling of it being sweaty. The better you become, the worse it can feel. At that point basically all your matches feel sweaty with the right population because you should be facing people similar to yourself. However, these days it isn’t the case since population is not high. Lower skilled players are at the mercy of MM. In the end I mean at certain times we all suffer from it. From the low to the high tiers.
> >
> > weapon strength can contribute to that weakness feeling as well as ROF.
> >
> > You still need to be accurate in 5. You basically say so yourself with being champ in snipers. You don’t get there not being able to aim.
> >
> > Halo 5 is what I play right now, and it’s my current favorite. It used to be halo 2. Halo 5 is a harder game to master everything because it basically requires to to be good at everything whereas I think in other games you can make compensations for not being strong at 1 thing. You can do so much from a single position for example…you don’t need to be aggressive, have the best movement or even the best shot if you got that perfect sight line and you aren’t easily taken out from there. Especially taking slayer starts as an example and you’ve locked the entire team out of grabbing a BR…I mean talk about balance right? Halo 5…a player has SO much power. The good is that we all have the same innate power…the bad is a 2 sided coin. You aren’t a God holding a weapon you feel should be stronger…I mean…thats balance…but people are caught up with nostalgia so…yea…
> >
> > Accuracy ( the more movement, the harder to track, the harder to track tho, probably AA and BM may be stronger…I don’t believe it’s super easy in 5…its not like all players are champion in all playlist…and aiming alone won’t get you max rank in any halo game. )
> >
> > Movement (it’s on steroids in 5)
> >
> > Reaction time (need this even more so in 5)
> >
> > Positioning (in 5 you can easily be over thrown by the fast players collapsing on you at different angles whereas in an older titles you have more time to react and the paths are more predictable )
> >
> > Map IQ and spawn IQ
> >
> > Team synergy/efficiency
> >
> > Advanced skill jumps (in 5 this is on steroids)
> >
> > I mean there’s a lot that makes players exceptionally good across all games… (and most of us love this about halo. Gives even an average Joe some excitement to learn and get better) .but in 5 as just a casual player or even casual competitive (you love the ranked playlist but aren’t trying to go pro) …man it just smacks you down when you realize how much better someone can be at everything. You lose those situations where you got your fish in a barrel let me rain down on them with my mighty BR while they can’t even do anything with that crappy pistol they got.
> >
> > Even at the basic of levels…you can crouch strafe in 5. That ALONE already gives people trouble. Add a thrust to it? A jump thrust strafe? People flying at you from across the map when you thought you were holding a power position?
> > Being a casual player who just had fun in h3 social (NOT the MLG settings) I mean bro…night and day difference man. No wonder they hate 5. It’s too much for them man. No fun to be had especially with a low population.
> >
> > I like what I seen in infinite, and what I’ve seen 5 try to do makes me believe infinite will have a place for every type of player. From forgers to people trying to go pro to people who just want to play some damn halo with their homies. Why do I say this?
> >
> > Throwback playlists
> > Playlists that had no sprint
> > Classic weapons
> > Experimental playlists
> > All were in halo 5 as rotational playlists and all got play time. There are some players who ONLY return when they are in rotation.
> >
> > You’d best believe they wanna make sure they do it right in infinite. We don’t want another piss poor lineup of playlists at launch. I’d imagine they learned from that experience.
> >
> > At least…I’m sure we all hope for this.
>
> 100% agree with everything you say. i should reiterate, I love playing competitive in Halo 5 (obviously), but when it comes to wanting to sit down and just play a casual match, I literally can’t. I’m stuck playing at a competitive level because I’m Diamond/Onyx/Champ in multiple playlists and my KD for Arena is a steady 4.3. I Only ever match with people of equal skill and it can be frustrating when i’m low energy or wanting to play casual but I’m forced to either be at my top game or take heavy losses. I think that’s why MCC feels more fun for me in that sense. Infinite looks like it’s absolutely nailed the gameplay though. High skill ceiling with the abilities and weapons even, but not making you so powerful at start.

The skill ceiling will probably be lower in infinite, but that’s not necessarily a bad thing since the majority of the population aren’t even the hyper competitive players. Though we’ll see how it plays and all that. I just think 5 was basically designed from the get go FOR esports. I mean we’re seeing a stark contrast here. There’s even bots in infinite right? Quite the shift. Look at EVERY single pro players reaction to the gameplay. The catalyst of what makes halo 5 so damn competitive, the catalyst of the movement, EVERY single person waiting for it.

"I don’t see thrusters. I don’t see thrusters. I don’t see thrusters. "

That 1 mechanic is SO game changing in what can be done with it…the dude in this thread previously said thrusters is really only used to evade…not aggro…he simply couldn’t be more wrong…you and I both know this as do many others. That mechanic being absent from infinite will make a dramatic difference. A difference i look forward to because I’ve played 5 way too much. I don’t at all consider myself some crazy special talented or even above average player. I just get on and love playing the game with my friends. We all can’t wait for a new game. We all were anxiously waiting to see if thrusters were in or out of the game as well. Its too game changing to not consider. We understand the game and how much it would affect how you play it across every type of scenario you can think of.

The problem with what you’re saying tho, in regards to having a more laid back experience…say that you get that. A more laid back experience. What entails this experience? Are you dropping 20 kills dying 5 times at the expense of the player beneath you? Does that feel like a social experience to them? These details matter a lot, and I always bring them up. It’s hard to pin point…because I find myself saying that sometimes too…but I quickly understand what I’m actually saying. I want an easier time, and unfortunately when I do get those experiences it’s at the expense of making me look like some mvp all star in a match I should have never been part of.

Halo 5 is a bit too fast paced for me.

I too, halo 5 is not my favorite halo because of its different mechanics.