In Halo 5, 343 brought maps to multiplayer made by fans in forge and award them with the Olive helmet. I I wonder if 343 will only allow maps made by them in to multiplayer or allow maps made by fans into multiplayer and award them with special accessories. What do y’all think about Fan made maps coming to Halo Infinite’s multiplayer?
I think it would be cool to have the maps/creators featured, but I don’t want to see the maps make it into matchmaking. It’s 343i’s job to make maps for multiplayer, not fans. They clearly lost sight of that with H5 since such a large portion of online maps were community-made. They were good maps, don’t get me wrong, but they still had some quirks to them since they were made in Forge and were not edited at all by 343i. Custom maps belong in customs and not in matchmaking unless they have had extensive development done by 343i.
It depends on how many maps 343i plans to have in the game at launch and how many they plan to add as they continue to support the game. I prefer dev made maps for the sole fact that they have some character and uniqueness to them from an aesthetic perspective.
Community made maps are fun and some of them are quite well made, but they always look like forge maps. I’m hoping they go even deeper with forge in Infinite and really give creators the opportunity to made amazing maps.
At the end of the day there’s going to be a point where 343i moves away from Halo Infinite and onto their next game. At that point they’ll have to rely on the community to bring new maps into matchmaking.
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> I think it would be cool to have the maps/creators featured, but I don’t want to see the maps make it into matchmaking. It’s 343i’s job to make maps for multiplayer, not fans. They clearly lost sight of that with H5 since such a large portion of online maps were community-made. They were good maps, don’t get me wrong, but they still had some quirks to them since they were made in Forge and were not edited at all by 343i. Custom maps belong in customs and not in matchmaking unless they have had extensive development done by 343i.
I agree. I have zero interest in fan made maps or custom games. In fact, I recall stating I have never knowingly downloaded custom games and maps. I think you’re correct in saying custom maps belong in customs and not matchmaking, unless they’ve been tested by 343i. Feature them in customs by all means, get them noticed, and take it from there imo.
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> I think it would be cool to have the maps/creators featured, but I don’t want to see the maps make it into matchmaking. It’s 343i’s job to make maps for multiplayer, not fans. They clearly lost sight of that with H5 since such a large portion of online maps were community-made. They were good maps, don’t get me wrong, but they still had some quirks to them since they were made in Forge and were not edited at all by 343i. Custom maps belong in customs and not in matchmaking unless they have had extensive development done by 343i.
I agree with you for the most part. If 343i allows community made maps, I hope they put them through a Community Made Social playlist for testing. Any that are absolute favourites should be touched-up/bettered by 343i giving them full models and textures above and beyond what’s capable in Forge.
Credit should go to the creator(s) in the map description, but 343i should optimize maps with the help of the creator(s) before slapping them into proper Matchmaking.
This honestly wasn’t just a Halo 5 thing, if I remember right, this was a thing in Halo: Reach as well. After about a year, Bungie started featuring maps made by Forgers in the matchmaking search. I think it was mostly for like Grifball, but there might have been a few for Slayer game types as well and Objective game types.
Personally, as long as the maps are balanced and there’s no obvious favoritism or breaks in the map, I’m completely ok with it. Especially if there’s a low map pool to begin with; fan made maps are always interesting if done right.
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> This honestly wasn’t just a Halo 5 thing, if I remember right, this was a thing in Halo: Reach as well. After about a year, Bungie started featuring maps made by Forgers in the matchmaking search. I think it was mostly for like Grifball, but there might have been a few for Slayer game types as well and Objective game types.
>
> Personally, as long as the maps are balanced and there’s no obvious favoritism or breaks in the map, I’m completely ok with it. Especially if there’s a low map pool to begin with; fan made maps are always interesting if done right.
It encourages the devs to be lazy, we pay for a product the expectation is for dev made maps, H2A is a great example of not enough maps at launch and the devs taking the easy and cheap option to try and bolster the pool , forge maps rarely play as well as dev maps and frankly they look generic because of the limited tool set available to the forge community.
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> > This honestly wasn’t just a Halo 5 thing, if I remember right, this was a thing in Halo: Reach as well. After about a year, Bungie started featuring maps made by Forgers in the matchmaking search. I think it was mostly for like Grifball, but there might have been a few for Slayer game types as well and Objective game types.
> >
> > Personally, as long as the maps are balanced and there’s no obvious favoritism or breaks in the map, I’m completely ok with it. Especially if there’s a low map pool to begin with; fan made maps are always interesting if done right.
>
> It encourages the devs to be lazy, we pay for a product the expectation is for dev made maps, H2A is a great example of not enough maps at launch and the devs taking the easy and cheap option to try and bolster the pool , forge maps rarely play as well as dev maps and frankly they look generic because of the limited tool set available to the forge community.
I’m afraid I have to disagree, friend, for the most part.
Halo 2 Anniversary had few maps because MCC was just far too big an undertaking. 343i jumped the gun and bit off more than they could chew. In fact, MCC was practically unplayable for most players outside the US. Only now is it even possible for others to play, though it still has a few bugs. Not to mention, they were cramming Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, and Halo 4 into one game (and then went on to add Halo 3: ODST because of the poor state of the game at launch). They couldn’t possibly add every map to MCC.
There’s also nothing wrong with letting the community show their creativity. Rather, shaming the dev’s for being ‘lazy’ when they’ve submitted a healthy number of maps but also encourage the more creatively inclined portion of the player base is an unhealthy mindset. The dev’s don’t have to release the game with a hundred maps, they only need at least enough for a healthy rotation at the start for each game type.
However, if they have at most maybe 8 maps and then do nothing but publish fan made maps made in forge; then I could 100% agree it is lazy. Yet you are comparing the events of a game that was broken and barely worked to something that should hopefully work out well enough (at the very least). Infinite has not been released yet, we can not really call them lazy if we don’t have the number of maps available. We also don’t even know if they will do such a thing; but you can’t call them lazy for allowing fan made maps. After all, it’s a great opportunity for players to show their potential.
The only thing I don’t like about the concept of fan made maps is the fact they’re forge maps. If 343i wanted to add a fan made map to the game I think it’d be really cool if they remade it as they would their own maps instead of using forge assets.
Effort that is made on the community’s part should be rewarded and not expected. Halo Infinite needs to have a solid map lineup when it launches.
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> > > This honestly wasn’t just a Halo 5 thing, if I remember right, this was a thing in Halo: Reach as well. After about a year, Bungie started featuring maps made by Forgers in the matchmaking search. I think it was mostly for like Grifball, but there might have been a few for Slayer game types as well and Objective game types.
> > >
> > > Personally, as long as the maps are balanced and there’s no obvious favoritism or breaks in the map, I’m completely ok with it. Especially if there’s a low map pool to begin with; fan made maps are always interesting if done right.
> >
> > It encourages the devs to be lazy, we pay for a product the expectation is for dev made maps, H2A is a great example of not enough maps at launch and the devs taking the easy and cheap option to try and bolster the pool , forge maps rarely play as well as dev maps and frankly they look generic because of the limited tool set available to the forge community.
>
> I’m afraid I have to disagree, friend, for the most part.
>
> Halo 2 Anniversary had few maps because MCC was just far too big an undertaking. 343i jumped the gun and bit off more than they could chew. In fact, MCC was practically unplayable for most players outside the US. Only now is it even possible for others to play, though it still has a few bugs. Not to mention, they were cramming Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, and Halo 4 into one game (and then went on to add Halo 3: ODST because of the poor state of the game at launch). They couldn’t possibly add every map to MCC.
>
> There’s also nothing wrong with letting the community show their creativity. Rather, shaming the dev’s for being ‘lazy’ when they’ve submitted a healthy number of maps but also encourage the more creatively inclined portion of the player base is an unhealthy mindset. The dev’s don’t have to release the game with a hundred maps, they only need at least enough for a healthy rotation at the start for each game type.
>
> However, if they have at most maybe 8 maps and then do nothing but publish fan made maps made in forge; then I could 100% agree it is lazy. Yet you are comparing the events of a game that was broken and barely worked to something that should hopefully work out well enough (at the very least). Infinite has not been released yet, we can not really call them lazy if we don’t have the number of maps available. We also don’t even know if they will do such a thing; but you can’t call them lazy for allowing fan made maps. After all, it’s a great opportunity for players to show their potential.
I bought the mcc purely for Halo 2 A, I already owned every other halo title and it’s mp iterations and was pretty happy with it until mcc killed the populations.
There were 6 H2A dev maps at launch, Bloodline, Zenith, Lockout, Shrine, Warlock. Stonetown and Remnant a year later as dlc.
7 dev maps in total, over 5 years since release, i dont play H3 or H2 rarely ce due to them being so bad with hit detection issues and problems with overseas servers
even anti - consumer Activision with Cod MW remaster with its micro transactions gave us more maps at launch with the option to buy more as dlc , now that’s really saying something. Let that sink in for a moment.
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> > > > This honestly wasn’t just a Halo 5 thing, if I remember right, this was a thing in Halo: Reach as well. After about a year, Bungie started featuring maps made by Forgers in the matchmaking search. I think it was mostly for like Grifball, but there might have been a few for Slayer game types as well and Objective game types.
> > > >
> > > > Personally, as long as the maps are balanced and there’s no obvious favoritism or breaks in the map, I’m completely ok with it. Especially if there’s a low map pool to begin with; fan made maps are always interesting if done right.
> > >
> > > It encourages the devs to be lazy, we pay for a product the expectation is for dev made maps, H2A is a great example of not enough maps at launch and the devs taking the easy and cheap option to try and bolster the pool , forge maps rarely play as well as dev maps and frankly they look generic because of the limited tool set available to the forge community.
> >
> > I’m afraid I have to disagree, friend, for the most part.
> >
> > Halo 2 Anniversary had few maps because MCC was just far too big an undertaking. 343i jumped the gun and bit off more than they could chew. In fact, MCC was practically unplayable for most players outside the US. Only now is it even possible for others to play, though it still has a few bugs. Not to mention, they were cramming Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, and Halo 4 into one game (and then went on to add Halo 3: ODST because of the poor state of the game at launch). They couldn’t possibly add every map to MCC.
> >
> > There’s also nothing wrong with letting the community show their creativity. Rather, shaming the dev’s for being ‘lazy’ when they’ve submitted a healthy number of maps but also encourage the more creatively inclined portion of the player base is an unhealthy mindset. The dev’s don’t have to release the game with a hundred maps, they only need at least enough for a healthy rotation at the start for each game type.
> >
> > However, if they have at most maybe 8 maps and then do nothing but publish fan made maps made in forge; then I could 100% agree it is lazy. Yet you are comparing the events of a game that was broken and barely worked to something that should hopefully work out well enough (at the very least). Infinite has not been released yet, we can not really call them lazy if we don’t have the number of maps available. We also don’t even know if they will do such a thing; but you can’t call them lazy for allowing fan made maps. After all, it’s a great opportunity for players to show their potential.
>
> I bought the mcc purely for Halo 2 A, I already owned every other halo title and it’s mp iterations and was pretty happy with it until mcc killed the populations.
>
> There were 6 H2A dev maps at launch, Bloodline, Zenith, Lockout, Shrine, Warlock. Stonetown and Remnant a year later as dlc.
> 7 dev maps in total, over 5 years since release, i dont play H3 or H2 rarely ce due to them being so bad with hit detection issues and problems with overseas servers
>
> even anti - consumer Activision with Cod MW remaster with its micro transactions gave us more maps at launch with the option to buy more as dlc , now that’s really saying something. Let that sink in for a moment.
It feels like you’re mostly just being angry because you felt jipped on a game you expected to have everything the original had. And despite the fact they did deliver it as ‘shipped the same as original day 1’, the fact is we don’t know the limitations of what MCC can handle. It was already a mess day 1 and stayed that way for a while; now we’re getting Reach, which will add some more maps, a new campaign, and a firefight mode. Keep in mind they’re doing this simultaneously to working on their next title.
So, you’re expecting a several year old game that was just swamped with numerous issues that is being worked on as a side project to be fixed, to just exceed your expectations?
You’re also trying to single out Halo 2 Anniversary to compare it to a remaster like Modern Warfare as if it’s on the same level simply for the comparison. It’s really not. Because Halo 2 Anniversary isn’t just one remaster, it’s not the only game on MCC. You’re comparing a single remaster to a game with 2 remasters and several touch ups (I am of course talking about Halo 3, ODST, and 4). It’s like comparing an apple to an entire orange tree.
We should be grateful that 343i went back to fix what was broken in the first place, nevermind asking for more maps.
I mean, there also is no real reason to add every map. Certainly there’s always someone’s favorite who got left out, but to have so many maps and only a few of them were even popular? What would be the reason for adding every map when most weren’t probably fan favorites? The dev’s admit it was a hard call, but they chose the ones they felt the fans would enjoy most from the old days.
Could they add more maps? Possibly, we can’t be sure. Back in the day it might have been unlikely due to what they made and how buggy it ended up being. Now that they’re adding a new title to the line, maybe they’ve updated the whole thing? Maybe they can add more maps, but their focus right now is on Infinite.
My opinion on forge maps is they need to stay in mostly custom games only or modes like Action Sack…it’s mostly because I want 343i to start making a healthy quantity of good AAA maps and well I feel like 343i have avoided doing this so they could get the fans to keep content for them and I’m actually kind of tired of seeing them. Due to the way maps have been handled…I can’t think of many unique maps since 343i took over with either 4 or 5 so want to see some cool Infinite maps.
Also I don’t agree that fans should get ‘exclusive’ armours just because they were lucky enough to get their map randomly picked.
I would be okay with it now and then, especially for certain game mode that would take advantage.
But I wouldn’t want to see them in general map rotation, I remember thinking they overdid the forge maps back in reach.
H5 took it to the next level, and I hope they avoid that in the future.
I’ll also say, that my opinion may change if the forge editor is so good that custom maps can rival Dev created ones.
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> > > > > This honestly wasn’t just a Halo 5 thing, if I remember right, this was a thing in Halo: Reach as well. After about a year, Bungie started featuring maps made by Forgers in the matchmaking search. I think it was mostly for like Grifball, but there might have been a few for Slayer game types as well and Objective game types.
> > > > >
> > > > > Personally, as long as the maps are balanced and there’s no obvious favoritism or breaks in the map, I’m completely ok with it. Especially if there’s a low map pool to begin with; fan made maps are always interesting if done right.
> > > >
> > > > It encourages the devs to be lazy, we pay for a product the expectation is for dev made maps, H2A is a great example of not enough maps at launch and the devs taking the easy and cheap option to try and bolster the pool , forge maps rarely play as well as dev maps and frankly they look generic because of the limited tool set available to the forge community.
> > >
> > > I’m afraid I have to disagree, friend, for the most part.
> > >
> > > Halo 2 Anniversary had few maps because MCC was just far too big an undertaking. 343i jumped the gun and bit off more than they could chew. In fact, MCC was practically unplayable for most players outside the US. Only now is it even possible for others to play, though it still has a few bugs. Not to mention, they were cramming Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, and Halo 4 into one game (and then went on to add Halo 3: ODST because of the poor state of the game at launch). They couldn’t possibly add every map to MCC.
> > >
> > > There’s also nothing wrong with letting the community show their creativity. Rather, shaming the dev’s for being ‘lazy’ when they’ve submitted a healthy number of maps but also encourage the more creatively inclined portion of the player base is an unhealthy mindset. The dev’s don’t have to release the game with a hundred maps, they only need at least enough for a healthy rotation at the start for each game type.
> > >
> > > However, if they have at most maybe 8 maps and then do nothing but publish fan made maps made in forge; then I could 100% agree it is lazy. Yet you are comparing the events of a game that was broken and barely worked to something that should hopefully work out well enough (at the very least). Infinite has not been released yet, we can not really call them lazy if we don’t have the number of maps available. We also don’t even know if they will do such a thing; but you can’t call them lazy for allowing fan made maps. After all, it’s a great opportunity for players to show their potential.
> >
> > I bought the mcc purely for Halo 2 A, I already owned every other halo title and it’s mp iterations and was pretty happy with it until mcc killed the populations.
> >
> > There were 6 H2A dev maps at launch, Bloodline, Zenith, Lockout, Shrine, Warlock. Stonetown and Remnant a year later as dlc.
> > 7 dev maps in total, over 5 years since release, i dont play H3 or H2 rarely ce due to them being so bad with hit detection issues and problems with overseas servers
> >
> > even anti - consumer Activision with Cod MW remaster with its micro transactions gave us more maps at launch with the option to buy more as dlc , now that’s really saying something. Let that sink in for a moment.
>
> It feels like you’re mostly just being angry because you felt jipped on a game you expected to have everything the original had. And despite the fact they did deliver it as ‘shipped the same as original day 1’, the fact is we don’t know the limitations of what MCC can handle. It was already a mess day 1 and stayed that way for a while; now we’re getting Reach, which will add some more maps, a new campaign, and a firefight mode. Keep in mind they’re doing this simultaneously to working on their next title.
>
> So, you’re expecting a several year old game that was just swamped with numerous issues that is being worked on as a side project to be fixed, to just exceed your expectations?
>
> You’re also trying to single out Halo 2 Anniversary to compare it to a remaster like Modern Warfare as if it’s on the same level simply for the comparison. It’s really not. Because Halo 2 Anniversary isn’t just one remaster, it’s not the only game on MCC. You’re comparing a single remaster to a game with 2 remasters and several touch ups (I am of course talking about Halo 3, ODST, and 4). It’s like comparing an apple to an entire orange tree.
>
> We should be grateful that 343i went back to fix what was broken in the first place, nevermind asking for more maps.
>
> I mean, there also is no real reason to add every map. Certainly there’s always someone’s favorite who got left out, but to have so many maps and only a few of them were even popular? What would be the reason for adding every map when most weren’t probably fan favorites? The dev’s admit it was a hard call, but they chose the ones they felt the fans would enjoy most from the old days.
>
> Could they add more maps? Possibly, we can’t be sure. Back in the day it might have been unlikely due to what they made and how buggy it ended up being. Now that they’re adding a new title to the line, maybe they’ve updated the whole thing? Maybe they can add more maps, but their focus right now is on Infinite.
I’m not angry about the mcc nor do I feel jipped, I’m sure others do but I’m not, I am dissapointed with how badly they’ve handled the halo franchise in general but that’s a topic for another day.
You seem intent on making excuses the mcc and 343i , with statements like fixing mcc just to ‘exceed my expectations’ ‘we should be grateful they’ve gone back to fix mcc’
I really can’t help that your consumer standards are so low that in regard to mcc at launch you’ll not only accept it, then defend 343i and finally praise the devs doing us a all favor and suggest that we should be grateful, when they finally fix a game we paid for to AAA standard years after release.
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> > > > > > This honestly wasn’t just a Halo 5 thing, if I remember right, this was a thing in Halo: Reach as well. After about a year, Bungie started featuring maps made by Forgers in the matchmaking search. I think it was mostly for like Grifball, but there might have been a few for Slayer game types as well and Objective game types.
> > > > > >
> > > > > > Personally, as long as the maps are balanced and there’s no obvious favoritism or breaks in the map, I’m completely ok with it. Especially if there’s a low map pool to begin with; fan made maps are always interesting if done right.
> > > > >
> > > > > It encourages the devs to be lazy, we pay for a product the expectation is for dev made maps, H2A is a great example of not enough maps at launch and the devs taking the easy and cheap option to try and bolster the pool , forge maps rarely play as well as dev maps and frankly they look generic because of the limited tool set available to the forge community.
> > > >
> > > > I’m afraid I have to disagree, friend, for the most part.
> > > >
> > > > Halo 2 Anniversary had few maps because MCC was just far too big an undertaking. 343i jumped the gun and bit off more than they could chew. In fact, MCC was practically unplayable for most players outside the US. Only now is it even possible for others to play, though it still has a few bugs. Not to mention, they were cramming Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, and Halo 4 into one game (and then went on to add Halo 3: ODST because of the poor state of the game at launch). They couldn’t possibly add every map to MCC.
> > > >
> > > > There’s also nothing wrong with letting the community show their creativity. Rather, shaming the dev’s for being ‘lazy’ when they’ve submitted a healthy number of maps but also encourage the more creatively inclined portion of the player base is an unhealthy mindset. The dev’s don’t have to release the game with a hundred maps, they only need at least enough for a healthy rotation at the start for each game type.
> > > >
> > > > However, if they have at most maybe 8 maps and then do nothing but publish fan made maps made in forge; then I could 100% agree it is lazy. Yet you are comparing the events of a game that was broken and barely worked to something that should hopefully work out well enough (at the very least). Infinite has not been released yet, we can not really call them lazy if we don’t have the number of maps available. We also don’t even know if they will do such a thing; but you can’t call them lazy for allowing fan made maps. After all, it’s a great opportunity for players to show their potential.
Making excuses? I’m just being realistic, I mean, have you ever made a game before? Have you ever made a game that contains a collection of campaigns before? Because I sure haven’t, so if you have, please do enlighten me. I would love to know how easy you seem to think it is to make a game that contains several other titles. As well as how you seem to understand how such a huge game should work.
It’s not that my expectations are low; lord knows they could have done a lot better with MCC. The thing is that when MCC was made, it was an ambitious project that 343i couldn’t swallow because they literally bit off far more than they could chew. I have forgiven them purely because I want them to learn and grow. Without aiming to come off as insulting; it’s like watching a child grow before your very eyes. Will they make mistakes? Of course, it’s foolish to believe they won’t. But is belittling them the answer to every mistake? No.
Your expectations are just a smidge too high. You wanted a perfect Halo 2 replica; maps, campaign, everything because that’s what you expected. I’d wager most of us were just happy to have all the games together, all playable. We were of course, devastated when we’d learned that the game as a whole, was riddled with game breaking bugs. We were also disappointed when we learned only a collection of maps from each game were making it in. While I don’t normally speak for others, there are most definitely a number of fans on and off this site who would love nothing more than to have more maps added.
Ahhh yes, the default, have you ever made a game response.,. Your logic is quite flawed and rather immature the simple fact is I dont need any programming experience as a consumer.
As a consumer of said product I get the luxury of judging the product purely on its merits not its back story.
Community made maps can be a nice padding to the overall experience, but the game should have enough maps to begin with for each playlist. If 343 don’t spread themselves too thin by requiring unique maps made for unique playlists (warzone & Breakout) then all playlists bar BTB have a shared map roster, with certain omissions for playlists that don’t play it well.
8 small maps - 4 or 5 being made strictly for competitive play
3 mid sized maps that can play small & BTB (longshore, standoff, relic, turf, boardwalk, ghost town, high ground - type maps)
3 big maps made for BTB
Should be more than enough to cover a multiplayer experience if none are duds.
Reach did this early on in 2010 with the community maps playlist, it’s a good way of getting community participation without swamping playlists with community maps.
If there’s a high supply then all it should take is 343 promoting certain esteemed players as arbiters who choose maps to make it in, they can review or give feedback.
4-6 maps run a monthly cycle then new maps get inducted bi-weekly starting a rotation of maps. At the end of a rotation if any are a fan favourite then it could be considered for inclusion into regular playlists.
> Making excuses? I’m just being realistic, I mean, have you ever made a game before? Have you ever made a game that contains a collection of campaigns before? Because I sure haven’t, so if you have, please do enlighten me. I would love to know how easy you seem to think it is to make a game that contains several other titles. As well as how you seem to understand how such a huge game should work.
Was a collection of campaigns a wise idea from a new studio whose only release was a rather panned game with a messy launch?
> It’s not that my expectations are low; lord knows they could have done a lot better with MCC. The thing is that when MCC was made, it was an ambitious project that 343i couldn’t swallow because they literally bit off far more than they could chew. I have forgiven them purely because I want them to learn and grow. Without aiming to come off as insulting; it’s like watching a child grow before your very eyes. Will they make mistakes? Of course, it’s foolish to believe they won’t. But is belittling them the answer to every mistake? No.
If this day and age of gaming wasn’t so corrupt and greedy then it would be far easier to state that MCC was a very incomplete game at launch that should not have been released until at least a full year later. I did not get what i paid for, until years later as many elements were unplayable or not fit for the consumer. Ambition and ‘learning experiences’ stop when they take our money on the promise of a complete and functional game which MCC was not until they fixed the 1000+ bugs that made searching for games, playing custom games, leaderboards, achievements, the gameplay of each separate game, co-op play, the campaign unstable.
there is a mistake and an abject failure, the multiplayer direction in 4 or 5 was a mistake, the microtransaction system in 5 was a mistake. The MCC on release and the years that followed were an abject failure and a complete slap in the face of every fan who paid full price for that half baked trash, who then had to sit and wait beside the stone wall of 343s handling of MCC, only to then be thrown a bone because their poor handling of 5 and upcoming release of infinite made for a good PR stunt to fix MCC and port it to PC.
> Your expectations are just a smidge too high. You wanted a perfect Halo 2 replica; maps, campaign, everything because that’s what you expected. I’d wager most of us were just happy to have all the games together, all playable. We were of course, devastated when we’d learned that the game as a whole, was riddled with game breaking bugs. We were also disappointed when we learned only a collection of maps from each game were making it in. While I don’t normally speak for others, there are most definitely a number of fans on and off this site who would love nothing more than to have more maps added.
If they weren’t going to fix the bugs then some more maps, even a map pack of 3 or 4 maps would of made the world of difference. Despite how poor the game ran (the hardcore scene of) MCC still thrived more than 4 did until the release of 5 and had a big enough following to commit time into a few more maps. Despite my lambasting H2A was a solid experience, an experience i enjoyed far more than 4 or 5, one that had a woefully small number of maps, something i feel stunted it from being revived after the H5 mess-ups.
> 2535406126289417;17:
> Ahhh yes, the default, have you ever made a game response.,. Your logic is quite flawed and rather immature the simple fact is I dont need any programming experience as a consumer.
> As a consumer of said product I get the luxury of judging the product purely on its merits not its back story.
Default? Perhaps, but as a consumer, you know nothing of how the games themselves are made. You can’t ask for something that can’t be done and expect it to happen because you’re ‘the consumer’. It’s true, you don’t need game development education to enjoy the game; but when you make accusations, complaints, or statements with demands of a better product? That’s when you need to have some knowledge about what you’re complaining about. Because if you know how the product is made naturally, then you can accurately guess if you were disappointed by a lack of content that you knew could definitely be there. Without that knowledge, you’re just being disappointed because you didn’t get what you want.
Also, as the consumer, you do have the right to judge the product based on what is presented. However, you can’t argue with the fact that you don’t know how to make a game and therefore have no idea what it takes to make the game you feel is not to your standards. Backstory is everything in situations like these.