- "Trooper": The TROOPER-class MJOLNIR is the combination of the CQB-class MJOLNIR, the BREAKER-class MJOLNIR, the ATLAS-class Mjolnir, the CQC-class MJOLNIR, the prototype, gen 1 and gen 2 variant of the AIR ASSAULT-class MJOLNIR, the INTRUDER-class MJOLNIR, the DYNAST-class MJOLNIR, the GEN 1 and GEN 2 CENTURION-class MJOLNIR, the MARK V-class MJOLNIR, the MARK VI-class MJOLNIR, the MARK VII-class MJOLNIR, the GEN1 and GEN 2 COMMANDO-class MJOLNIR, DEFENDER-class MJOLNIR, STINGER-class MJOLNIR, PROTECTOR-class MJOLNIR, NOBLE-class MJOLNIR, the ENFORCER-class MJOLNIR, the RECRUIT-class MJOLNIR, the DECIMATOR-class MJOLNIR, the VANGUARD-class MJOLNIR, Hardened uplink/remote sensor packages on each side of the helmet, the ASSAULT/COMMANDO chest piece, the FJ/PARA-class MJOLNIR, the MARK V helmet, the UA/Counterassault chest piece, UA/Base Security chest piece, the UA/Multi-Threat chest piece, the Tactical/TACPAD and Tactical/UGPS on both wrists and the Tactical/soft case and tactical hard case on both legs and External Hardened Uplinks and command modules, on both sides of the helmet. The TROOPER-class MJOLNIR is used for general combat, Airborne infantry maneuvers, Close quarters combat, tactical awareness, ground and air combat, Battlespace shaping and operation planning, Defensive superiority, Defense of non-combat personnel/civilians, Remote base security detail, Tactical supremacy, and Boarding action and urban assaults.
- <strong>“Bulwark”: the [UA] GRENADIER-class Mjolnir with two collars on both sides, the INDOMITABLE-class MJOLNIR both GEN 2 and GEN 3, the ORBITAL-class MJOLNIR, the Halo 3 and Halo reach security shoulders, the TECHNICIAN-class MJOLNIR, the GEN 1 and GEN 2 EVA-class MJOLNIR with the EVA
helmet** as well, the **GEN 1** and **GEN 2 OPERATOR-class MJOLNIR**, the **GEN 1 **and** GEN 2 GUNGNIR** with the **CBRN** module and two **Hardened uplink/remote sensor packages** on each side of the helmet, the **HOPLITE-class MJOLNIR**, the **ENGINEER-class MJOLNIR**, the **GEN 1** and **GEN 2 HAZOP-class MJOLNIR**, the **CINDER-class Mjolnir**, the** LG-50 Bulk legs**, the **Over-locking legs**, the **Outerplated forearms**, the **TANKER-class MJOLNIR**, the **HIVEMIND-class MJOLNIR**, with the **[UA] Bracer and Buckler** on both wrists, and the **UA/CHOBHAM** and **UA/NxRA** on both legs. The **BULWARK-class MJOLNIR** is used for heavy weapons, hazardous environments, Extra Vehicular activity, Vehicle operations, and engineering.**[/li] [li]**"**Demolitions**": The DEMOLITIONS-class MJOLNIR is the combination of the **GEN 1 and 2 EOD**, the **GRENADIER-class MJOLNIR**, **the INDOMITABLE-class MJOLNIR without the bracers and collar,** **the ENGINEER-class MJOLNIR**, the **TECHNICIAN-class MJOLNIR**, **the Assault/Sapper chest piece**, **the UA/Base Security [W]** chest piece, **the UA/Multi-Threat [W]** chest piece, the **UA/NxRA and tactical soft case** on both legs, the **[UA] Buckler **on both wrists. The DEMOLITIONS-class MJOLNIR role is demolitions, EOD, and sapper.**[/li] [li]**"**Sharpshooter**":The “**Sharpshooter**” is the combination of the **COPPERHEAD-class MJOLNIR**, **the VENATOR-class MJOLNIR**, **the VIGILANT-class MJOLNIR**, **the TRACER-class Mjolnir**, **the Prototype variant and Gen-2 variant of the DEADEYE-class MJOLNIR**, the **SCANNER-class MJOLNIR helmet**, **the HUNTER-class MJOLNIR**, the **TRACKER-class MJOLNIR**, **the SHINOBI-class MJOLNIR**, **the STALKER-class MJOLNIR**, **the ARGUS-class MJOLNIR**, **the SEEKER-class MJOLNIR**, **the RG-63 Counter legs**, the **GV-09 Locking forearms**, the **Sniper shoulder armor**, a **Tactical/Patrol chest piece**, **Tactical/TACPAD and Tactical/UGPS** on both wrists, a **tactical soft case and hard case** on both legs, and the **AKIS** with the **GRD/CBRN** helmet attachments. The **SHARPSHOOTER-class MJOLNIR** is used for stealth, sniping, long range combat, special operations, Extreme long-range target purging, Long-range tracking of targets, Stealth operations, Target acquisition, Covert operations, and Hunter-tracker field applications.**[/li] [li]**"**Mediscout**": The **MEDI-SCOUT-class MJOLNIR** is the combination of the **Gen 1 and Gen 2 SCOUT-class MJOLNIR**, the **Gen 1 and gen 2 RECON-class MJOLNIR**, the** prototype and gen 2 variants of the SOLDIER-class MJOLNIR**, the **prototype and gen 2 variants of the WARRIOR-class MJOLNIR**, the **VENTURE-class MJOLNIR**, the **PIONEER-class MJOLNIR**, the TRAILBLAZER-class MJOLNIR, CELOX-class Mjolnir, the **PATHFINDER-class MJOLNIR**, the **HERMES-class MJOLNIR**, the **SUTURE-class MJOLNIR**, the **Tactical/Recon chest piece**, **the Tactical/UGPS on both wrists**, and the **Tactical/Trauma Kit on both legs**. The **MEDI-SCOUT-class** MJOLNIR is used for medical support, speed and mobility, reconnaissance, and scouting.**[/li][/list]</strong>
Spartan 2673 is the commander of Fireteam HOPE. He uses a TROOPER-class MJOLNIR with a sage and rust color scheme. I want this Spartan to be like John-117, SPARTAN-B312, the Rookie and Fire Crimson, who is meant to be a largely undefined character with whom the player can easily identify. He has an unknown personal background and military background. He is an amazing leader outside and inside the battlefield and an incredibly similar skill set like John 117. He can have his armor and gender customized but his male gender and his TROOPER-class MJOLNIR is canon. He cares about his Fireteam and tries his best to hold them together. He is a dynamic and round character. He struggles with his duty and friendship. He mainly utilizes a custom built Y7R90 individual combat designated marksman service rifle and a custom built K31Z pistol. He has a thruster pack that can give a longer boost than the Halo 5 and Halo 4 thruster pack. The thruster pack can also make him perform a triple jump to reach certain areas where the grappling hook can’t access.
Spartan 6879 is the heavy/engineer in Fireteam Hope. He uses a BULWARK-class MJOLNIR with a tan and teal color scheme. He mainly uses a shoulder mounted custom built J39N4 Asymmetric Recoilless Grindell/Galilean Nonlinear Electromagnetic Launcher, a custom built Q6M30 tactical combat assault shotgun, a custom built V19B Medium Machine gun and his primary weapon is a custom built U70TQ Heavy general purpose machine gun. Spartan 6879 has an extensive tripod attached to his jet backpack, where he can place his U70TQ Heavy general purpose machine gun when in defensive positions. He sometimes uses railguns, machine gun turrets, shotguns, flamethrowers, spartan lasers, Gauss turrets and SAWs as well. He has an armor lock. I want Spartan 6879 to be like this gruff big guy.
Spartan 3054 uses the DEMOLITIONS-class MJOLNIR with a rust and coral color scheme. Spartan 3054 is the Demolitions/Sapper in fireteam Hope. He mainly uses a W54N multi shot grenade launcher that also fires sticky grenades and EMP grenades and a L3P5 Guided munitions surface to air rocket launcher. He sometimes uses guided munition weapons, rocket launchers and grenade launchers. He has a non regenerative but stronger drop shield. I want Spartan 3054 to have this tough and charismatic character with a dry sense of humor who goes with an explosive entrance and an explosive exit.
Spartan 4983 uses the SHARPSHOOTER-class MJOLNIR with a silver and blue color scheme. Spartan 4983 is the Sniper/special ops of Fireteam Hope. He primarily uses his F57 signature-suppressed anti-materiel special Application Scoped sniper rifle and mainly uses a Y7R90 individual combat designated marksman service rifle in precision mode. He sometimes uses other precision weapons as well. I want Spartan 4983 to be this cold and sophisticated character.
At the beginning of a big team battle you enter in an ODST drop pod. Well that’s my work in progress idea anyway.
EDIT: Or a pelican.
Firefight mode that takes you through every map, 1 set per map, if you clear all maps you win. Difficulty should increase with each successive map either with skulls or increasing enemy numbers/more higher ranking units, but should also ramp up over the course of each set, with the first wave of a set being harder than the first wave of the last set, but much easier than the last wave of the last set.
Spartan 5068 uses the MEDI-SCOUT-class MJOLNIR with a white and brick color scheme. Spartan 5068 is the Medi-scout of Fireteam Hope. She primarily uses a Y7R90 individual combat designated marksman service rifle in fully automatic mode and mainly uses O4L9T suppressed personal defense submachine gun. She also uses other fully automatic weapons. I want Spartan 5068 to be like a highly cautious and careful character with her speed rivaling Kelly-087.
The members in Fireteam Hope use modified Gen III Mark VII MJOLNIR Powered Assault armors with various upgrades. The upgrades include 4x UNSC overshields, stronger shields with a faster recharge, regenerators that slowly regenerate your health but won’t fully be able to restore full health only leaving your health at a 90%.
Also Fireteam HOPE’s Gen 3 Mark VII MJLONIR Armor systems have enhanced sensors and 150 range meter motion trackers.
I created the idea of fireteam Hope because if you are only going to play as the Master Chief it will get less interesting in being in his perspective throughout the entire campaign. I want Fireteam Hope story in Halo Infinite’s campaign to be similar to Thel 'Vadam (the arbiter) in halo 2.
For the Main Antagonist, I want the Artificial Forerunner(You can Decide What Name you can give him) who is a techno organic forerunner, making him the last physical forerunner. His appearance appears to be a cross between a lifeworker’s personal armor, miner personal armor, the Librarian’s personal armor, Faber’s Personal Armor, the Ur-Didact’s personal armor, Promethean Combat Skin, a Promethean Crawler, a Promethean Soldier, a Promethean Knight, the Warden Eternal, a Guardian Custodes, a Sentinel Protector, a Sentinel Guardian, Forerunner Combat skin, a Sentinel Retriever, Steward Sentinel, Super Sentinel, Safeguard Sentinel, the unidentified Sentinel Variant, Enforcer Sentinel, Controller Sentinel, and a Onyx Sentinel. He has a sentinel beam, incineration cannon, binary rifle, boltshot, light rifle, suppressor, and scattershot on his right arm and a light blade on his left. Due to being techno organic he can manipulate forerunner technology at his will. For example he can make sentinels from security and maintenance drones to genocidal war machines that obey his command, this can be indicated when the Sentinel’s lights convert to an orange glow which is the same orange glow when the Prometheans are under the Didact’s control. He is also able to terraform forerunner environments on shield worlds and installations. He also has a Promethean Army with a grey and black color scheme and orange glow like the Didact’s prometheans. He views all the once reborn life in the galaxy as disgusting filth that steps out of line and defies the Mantle of Responsibility and because of that he wants to access the Domain where he can access Installation 00’s (the Ark) network to remotely create 5 more halo rings, position each of them in parts of the galaxy and activate all 12 halo rings, completely wiping out all sentient life except for him, the created, and the prometheans. Then he’ll send out his keyships to reseed all sentient life and he and the created will guide the reseeded life to their places in the galaxy. To access the Domain he needs to control a Guardian Custode. The Forerunner and his Promethean Army arrive at Installation 07 where they had driven off the Banished from parts of the Ring.
The K31Z pistol is used by Spartan 2673. It is a custom built sidearm built from the parts of the M6 series pistols, the MK50 sidekick, and the unidentified machine pistol from Halo: Spartan assault. It has a 2x scope and is useful at close to medium range.
The O4L9T suppressed personal defense submachine gun is the combination of the unidentified machine pistol from Halo: Spartan assault, M20 SMG, M7 SMG, and the M7 Suppressed SMG. It has mediocre accuracy and an extremely high fire rate.
The Y7R90 individual combat designated marksman service rifles are used by Spartan 5068, Spartan 4983, and Spartan 2673. It is a custom built weapon from parts from the BR55 series, the BR75 series, BR85 series, the MA series, the MA-5 series, the VK78 Commando, the M295 DMR, the M392 DMR, the M395 and M395B. It is basically the combination of the DMR, Assault Rifle, the VK78 Commando, and the Battle rifle. It has the range and precision like the DMR and Battle Rifle, and full automatic firepower like the Assault Rifle and the VK78 Commando. There are two modes that the wielder can choose. The modes are Precision mode which fires semi automatic 3 burst, like the Battle rifle, long range, like the DMR, shots and Fully automatic which fires a fully automatic, like the Assault Rifle and the VK78 Commando, 3 burst, like the Battle rifle, shots. In precision mode, the Y7R90 individual combat designated marksman service rifle is useful at medium to long range, while in fully automatic mode, it’s very useful against large groups of enemies and close to medium range.
The V19B Medium Machine Gun is a custom built medium machine gun that is the combination of the M739 SAW, the HMG-38, and the M247 GPMG. It is very effective at close range and has an incredibly high fire rate.
The Q6M30 tactical combat assault shotgun is a custom built shotgun that is the combination of the CQS48 Bulldog, the DTM series shotguns, and the M45 TS series shotguns.
The F57 signature-suppressed anti-materiel special Application Scoped sniper rifle is a custom built sniper rifle that is the combination of the M99 series sniper rifles, the signature suppressed anti material rifle, the SRS99 series sniper rifles, and the unidentified variant from Halo Wars. The F57 signature-suppressed anti-materiel special Application Scoped sniper rifle can kill any strong shielded high ranking enemy with one shot to the head.
The W54N multi shot grenade launcher is a custom built grenade launcher that is the combination of the M319 IGL, the M363 sticky detonator, and the XM510 grenade launcher. It fires grenades that bounce and then explode in short distances and explode on impact in longer distances. It also fires sticky grenades and EMP grenades.
L3P5 Guided munitions surface to air rocket launcher is a custom built shoulder mounted rocket launcher that is the combination of the M41 SPNKR, the Hydra MLRS, the M57 Pilum, the LAU-1810/SGM-151 missile launcher, LAU-65D/SGM-151 missilepod, and the M80 missile launcher. It can lock on onto any vehicle and fire multiple rockets.