reach fall damage that was the best but maybe there should be someway to prevent fall damage dont know how 
> Jetpacks…
343 never said the word “jetpack.” They are also heavily enforcing that they’re “thrusters.” So, it’ll most likely be a small jump boost, or a double jump. Most likely nothing like Reach, that would rely on fall damage.
> > Jetpacks…
>
> 343 never said the word “jetpack.” They are also heavily enforcing that they’re “thrusters.” So, it’ll most likely be a small jump boost, or a double jump. Most likely nothing like Reach, that would rely on fall damage.
Or maybe a mechanism to prevent heavy fall damage?
I like fall damage to an extent…
I would imagine that the fall from the top of spire should kill you, but the fall from the top of sword base should only take out most of your shields.
So, like Reach but a lot less sensitive
As long as it doesn’t kill you I’m fine with it.
Frankie/David/any other 343 employee, if you lurk, can you confirm/deny fall damage? It couldn’t hurt…
> I kinda want it back it was in Halo 2/3 style it was understandable in Reach, and Halo CE because of the technology and the fact they didn’t have <mark>Spartans 2s suits</mark> at the time and the S3 in Reach were just upgrade for Noble Team only.
Whut.
> Please tell me what you thing about fall damage for Halo 4.
Mega64 reference?
No I don’t want fall damage in Halo 4. It ruins the flow of the game.
Calling Reachs fall damage light fall damage is wrong. Sometimes I jumped from top Swordbase and I died and sometimes I survived. Reachs fall damage system is -Yoink- and need to be removed. I also think it’s not canon, because they have this gel inside there armor which would go hard and protect them, see Halo 3 Intro and end of Long Night of Solance.
Yes, no fall damage .
Just provide the option in Custom games though.
No fall damage in H4 hopefully.
I like fall damage.
No fall damage because of 3 things:
- We were Spartan II’s in Halo 2/3
- We were Spartan III’s in Halo Reach (Quite insulting to the successors to the Spartan II)
- We are going to be Spartan IV’s in Halo 4 so if we have fall damage, I would much rather be a Spartan II.
> Calling Reachs fall damage light fall damage is wrong. Sometimes I jumped from top Swordbase and I died and sometimes I survived. Reachs fall damage system is Yoink! and need to be removed. I also think it’s not canon, because they have this gel inside there armor which would go hard and protect them, see Halo 3 Intro and end of Long Night of Solance.
That’s MARK VI armor which is years in the future after the battle of Reach, the armor is much more advanced then. Plus, the Spartans 3’s armor is not equal to the Spartan 2’s MJOLNIR variant. Noble 6 had to use a reentry parachute, as seen next to flare in the cutscene. It would make sense for Spartan 4s to not have fall damage, but Spartan 3’s fall damage in Reach is pretty accurate.
Depends how op jetpack is. I’d generally love no fall damage, its a part of halo to me. But if people can jetpack to the sky and fall without dying than it wont work.
Having no fall damage gave you a lot of fun options. You wouldn’t be able to dive onto the back of a Scarab from the wing of a Hornet if you were just going to die.
I was at first thinking that it would be better to have fall damage, like in reach, but then i remembered the maps like narrows and vallhalla. If there was fall damage in halo 3, it would have not had the best maps in the history of halo. It is also very frustrating when forging a map and you want a mc(mancannon) on it. You have to build it just perfect or the player will either die or lose his/her shields.
I personally loved to fall like 100 feet and walk away without a scratch. But i could see why people would want fall damage to return but i don’t want it to.
> No thanks. It was one of the few things from CE I absolutely hated.
> Even worse in Forge; it just ruins man cannons.
I agree. I wouldn’t mind having it in campaign, but it was a real pain in Custom Games and especially Forge.
I don’t mind Reach’s fall damage. Not at all.
But this is Halo 4, and we’ve come a long way since then.
So I voted No fall damage.
Edit: Just had a thought, maybe have fall damage in but then place a… what was it, a player trait zone? Where fall damage is nulled? So you can switch between the two