> > No, itâs terrible for gameplay and itâs completely random.
>
> How is fall damage random? If you fall from a large height you die/get hurt. There is no guess-work involved.
Whenever I fall from high heights I either die or just land safely. Itâs random, and half the time lag gets you killed.
I kinda want it back it was in Halo 2/3 style it was understandable in Reach, and Halo CE because of the technology and the fact they didnât have Spartans 2s suits at the time and the S3 in Reach were just upgrade for Noble Team only.
I think it also depends on how the jetpack would play in mp. Is it going to be like the reach jetpack I would prefer fall damage. If the jetpack would be a short boost for higher jumps I would say no. Itâs also depends on the mp maps because if therâs going to be a map with a tower like spire, fall damage is definatly a must.
No fall damage, just some shield flicker, a dull metallic thud and a small grunt as the Spartan lands, that is all, no real damage no matter what the height.
343 never said the word âjetpack.â They are also heavily enforcing that theyâre âthrusters.â So, itâll most likely be a small jump boost, or a double jump. Most likely nothing like Reach, that would rely on fall damage.
> > JetpacksâŚ
>
> 343 never said the word âjetpack.â They are also heavily enforcing that theyâre âthrusters.â So, itâll most likely be a small jump boost, or a double jump. Most likely nothing like Reach, that would rely on fall damage.
Or maybe a mechanism to prevent heavy fall damage?
I like fall damage to an extentâŚ
I would imagine that the fall from the top of spire should kill you, but the fall from the top of sword base should only take out most of your shields.
So, like Reach but a lot less sensitive
> I kinda want it back it was in Halo 2/3 style it was understandable in Reach, and Halo CE because of the technology and the fact they didnât have <mark>Spartans 2s suits</mark> at the time and the S3 in Reach were just upgrade for Noble Team only.
Calling Reachs fall damage light fall damage is wrong. Sometimes I jumped from top Swordbase and I died and sometimes I survived. Reachs fall damage system is -Yoink- and need to be removed. I also think itâs not canon, because they have this gel inside there armor which would go hard and protect them, see Halo 3 Intro and end of Long Night of Solance.
> Calling Reachs fall damage light fall damage is wrong. Sometimes I jumped from top Swordbase and I died and sometimes I survived. Reachs fall damage system is Yoink! and need to be removed. I also think itâs not canon, because they have this gel inside there armor which would go hard and protect them, see Halo 3 Intro and end of Long Night of Solance.
Thatâs MARK VI armor which is years in the future after the battle of Reach, the armor is much more advanced then. Plus, the Spartans 3âs armor is not equal to the Spartan 2âs MJOLNIR variant. Noble 6 had to use a reentry parachute, as seen next to flare in the cutscene. It would make sense for Spartan 4s to not have fall damage, but Spartan 3âs fall damage in Reach is pretty accurate.
Depends how op jetpack is. Iâd generally love no fall damage, its a part of halo to me. But if people can jetpack to the sky and fall without dying than it wont work.