Fall Damage should be in campaign

I’m on the fence here so I’ll suggest a middle ground solution that should please everyone:

We should get a new skull that activates fall damage.

Crisis averted.

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blah blah blah.

if the campaign consists of playing Spartan IIs and playing as the next gen UNSC Police, then yes.

if it’s John, we’ll just see what we get.

your campaign experience isn’t certainly what they sold you. but if it is.

John can take the G’s. his bioengineering give him integrity.

Chief falls from orbit in Halo 3 and survives and you want fall damage?

There is only fall damage in Halo CE, Reach, and ODST. Unless you’re talking about kill timers then sure all of them have “fall damage”

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Deactivates fall damage. It can be part of the side skulls just for fun and doesn’t contribute to score.

There is Fall damage in every game besides Halo 5. I remember taking damage from ground impact in Halo 4 and even dying in Halo 3. Halo 2 had some too but I don’t play that often.

Your argument doesn’t make sense thats the issue.

The first halo was M in the US but for most countries it was rated 16.
Its a teens game, a child’s game, always has been always will be.

That doesn’t make it any less of a game.
It just happens to be a core characteristic of the franchise.

Sprint is debated as it fundamentally changes the experience. But it is established now being part of the series for over a decade. Bringing it up here only weakens your position. Just because something I debated doesn’t mean it automatically has merit as an argument. Sprint is more impactful and even then I don’t think the no sprint argument can be seen as reasonable anymore.

Since halo 2 mp max hoberman removed fall damage because 1. You are a super soldier and 2. It wasn’t beneficial to the gameplay experience and had negative impacts on accessibility.
He has spoken on this many times, most recently in ep 1 of halo 2 artifacts.

A fall damage option is something to consider.
To be in the game as a default however isn’t conducive to its design or the aim of the experience.
That is, become the chief, the fall from orbit super soldier.
Things he survived in older suits.
Fall damage being a negligible thing again is just sort of pointless.
With the new suit and design philosophy for the level structure it makes sense to just not have fall damage.
Especially given how much easier it is to hyjack air vehicles.

You bring up the sprint and gore arguments to hinge your own, the issue is they aren’t the topic.
They also aren’t very good arguments.

Sprint is debated but it is in the game, and it is consistent with the goal of being a super soldier in a tank suit fighting wise cracking methane breathers, my little xenomorophs, rock star stylish wookies, and nerdy velociraptor bird men.

Gore. Would it be nice to get more, sure, is there a very obvious real world reason it is tonnes down? Yes. They are called the ESRB.
Thats just a simple truth of the matter.
Ultimately the lack of blood doesn’t impact being the chief and the mechanics that entails nearly as much as arbitrarily getting booboos from a fall.

As for being a feather.

Halos loop has always stood out due to the odd rate of fall in the titles. Its a defining halo trait if you don’t like the silly space opera for kids and adults power fantasy don’t play it.
Its really that cut and dry.

You don’t really have a reason for it to be in game beyond, “immersion”.
As we established falling is its own punishment.
It ultimately removes options from the player and makes the game less accessible and in many ways less fun.
The additional options it gives far outways any gains from the inclusion.

A skull for added challeng or a toggle in customs post launch sure. Options are always welcomed

But as a base trait for a spartan in gen 3 in the power fantasy shooter with wacky unrealistic weapon physics it simply doesn’t make any sense.
If you want a realistic fps experience look for that in appropriate places.
I personally have loads of fun in squad so I’d highly recommend that its a great tactical mp fps game for pc you might enjoy it.
But thats not the experience halo infinite is catering to.

There is no fall damage in any of the games except the ones I mentioned. Do a google search if you are unsure

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It should be a skill based event like most of Halo, imo.

Fall from orbit and as you hit the ground, there is a window where you have to hit armor lock.

Perfect balance and risk/reward.

Just seems like that breaks flow.
Same issue reach had with.
Just ruins the pacing and limits traversal.
Doesn’t work for me anyway as a risk reward system.

Given that Chief fell from space and survived in Halo 3 - to check the gameplay in check with more, there should be no fall damage.

I agree, think of halo CE… we can survive a lot, but jumping off a bridge is a big no no for obvious reasons.