Fall Damage Removal.

Fall damage serves no purpose in Halo. All it does is discourage map control and dumb down the game and limit the movement around maps.

Seriously, what advantages are there to putting fall damage in Halo 4? I don’t know anyway. Removing fall damage increases the movement of players around maps and is actually more realistic considering the armor.

Plus canonically it doesn’t make sense, Spartan-IIs have that impact gel in their armor as well as basically steel bones.

Actually it encourages map control because you simply can’t just jump off from your spot if you’re at risk of dying and then move around the map to a better location just because you got outplayed.

As for “realism” I can bring up several points of “realism” that doesn’t make sense and also changes the overall game (such as being immune to simple headshots) and even Chief needs Armour Lock to survive high areas. So unless you want AL to be able to use in mid-air then it makes even less sense.

Not only that, but even in Halo 2 and 3 there was fall damage, but instead it was more like “Fall from this height and you automatically die”. Plus, it was also in Halo: CE, so it was actually taken out and more “true” to the original Halo then the other games.

Regardless, it should be a tweakable option. Giving players the ability to change how high you can fall from before taking damage and how much damage. Probably can create interesting maps and gametypes with very high fall damage.

> Fall damage serves no purpose in Halo. All it does is discourage map control and dumb down the game and limit the movement around maps.
>
> Seriously, what advantages are there to putting fall damage in Halo 4? I don’t know anyway. Removing fall damage increases the movement of players around maps and is actually more realistic considering the armor.

Please correct me if I’m wrong but I thought bungie put fall damage in halo reach for the same reason they put a health bar cause it was in halo CE. And halo 4 does not have a health bar so I’m going to “assume” there wont be fall damage :smiley:

> Actually it encourages map control because you simply can’t just jump off from your spot if you’re at risk of dying and then move around the map to a better location just because you got outplayed.
>
> As for “realism” I can bring up several points of “realism” that doesn’t make sense and also changes the overall game (such as being immune to simple headshots) and even Chief needs Armour Lock to survive high areas. So unless you want AL to be able to use in mid-air then it makes even less sense.
>
> Not only that, but even in Halo 2 and 3 there was fall damage, but instead it was more like “Fall from this height and you automatically die”. Plus, it was also in Halo: CE, so it was actually taken out and more “true” to the original Halo then the other games.
>
> Regardless, it should be a tweakable option. Giving players the ability to change how high you can fall from before taking damage and how much damage. Probably can create interesting maps and gametypes with very high fall damage.

Being handicapped in anyway never encourages map control, it just further encourages camping. Fall damage however I think is another way of enforcing skill in a way by forcing players to crouch landing and I kinda like it, I think it fits into multiplayer regardlessly.

> > Actually it encourages map control because you simply can’t just jump off from your spot if you’re at risk of dying and then move around the map to a better location just because you got outplayed.
> >
> > As for “realism” I can bring up several points of “realism” that doesn’t make sense and also changes the overall game (such as being immune to simple headshots) and even Chief needs Armour Lock to survive high areas. So unless you want AL to be able to use in mid-air then it makes even less sense.
> >
> > Not only that, but even in Halo 2 and 3 there was fall damage, but instead it was more like “Fall from this height and you automatically die”. Plus, it was also in Halo: CE, so it was actually taken out and more “true” to the original Halo then the other games.
> >
> > Regardless, it should be a tweakable option. Giving players the ability to change how high you can fall from before taking damage and how much damage. Probably can create interesting maps and gametypes with very high fall damage.
>
> Being handicapped in anyway never encourages map control, it just further encourages camping. Fall damage however I think is another way of enforcing skill in a way by forcing players to crouch landing and I kinda like it, I think it fits into multiplayer regardlessly.

True, because on that mountain map in btb, it has very steep slopes, but you can actually ride some them long ways down, slow enough to still land with little to no damage. People want to take the easy way out, and hop right of the mountain, but that leads to death. Riding the mountain down actually helped for objective games where I didn’t have to go approach from the most typical direction. And I could slide down safely with the flag instead of going around and wasting time.

Fall damage should be in Halo 4. It would be stupid to be able to fall from any height and survive. To comment on what T14P Colorith said, you apparently haven’t read the books to realize even with the bones of steel and the gel layer, that spartans still die from fall damage. Just read it in Halo:Fall of Reach.

> Fall damage should be in Halo 4. It would be stupid to be able to fall from any height and survive. To comment on what T14P Colorith said, you apparently haven’t read the books to realize even with the bones of steel and the gel layer, that spartans still die from fall damage. Just read it in Halo:Fall of Reach.

Yes maybe because… oh I don’t know… they JUMPED OUT OF A PELICAN FROM RE-ENTRY!

It should stay but not at this stupidly low height, that way people can’t bs their way out of a death in flying vehicles.

> > Fall damage should be in Halo 4. It would be stupid to be able to fall from any height and survive. To comment on what T14P Colorith said, you apparently haven’t read the books to realize even with the bones of steel and the gel layer, that spartans still die from fall damage. Just read it in Halo:Fall of Reach.
>
> Yes maybe because… oh I don’t know… they JUMPED OUT OF A PELICAN FROM RE-ENTRY!

A spartan is still not invincible to fall damage either way. So I don’t see why it should. You kind of defy the laws of physics then by not having fall damage.

> > > Fall damage should be in Halo 4. It would be stupid to be able to fall from any height and survive. To comment on what T14P Colorith said, you apparently haven’t read the books to realize even with the bones of steel and the gel layer, that spartans still die from fall damage. Just read it in Halo:Fall of Reach.
> >
> > Yes maybe because… oh I don’t know… they JUMPED OUT OF A PELICAN FROM RE-ENTRY!
>
> A spartan is still not invincible to fall damage either way. So I don’t see why it should. You kind of defy the laws of physics then by not having fall damage.

I’m not disagreeing but, seriously… falling from 15ft shouldn’t slow you (a Spartan) down. All I’m saying is something more akin to Halo 3’s fall damage.

> It should stay but not at this stupidly low height, that way people can’t bs their way out of a death in flying vehicles.

Good point, I agree.

> > > > Fall damage should be in Halo 4. It would be stupid to be able to fall from any height and survive. To comment on what T14P Colorith said, you apparently haven’t read the books to realize even with the bones of steel and the gel layer, that spartans still die from fall damage. Just read it in Halo:Fall of Reach.
> > >
> > > Yes maybe because… oh I don’t know… they JUMPED OUT OF A PELICAN FROM RE-ENTRY!
> >
> > A spartan is still not invincible to fall damage either way. So I don’t see why it should. You kind of defy the laws of physics then by not having fall damage.
>
> I’m not disagreeing but, seriously… falling from 15ft shouldn’t slow you (a Spartan) down. All I’m saying is something more akin to Halo 3’s fall damage.

I see what your saying. Maybe make it where the fall damage doesn’t slow you don’t but causes some shield damage.

> It should stay but not at this stupidly low height, that way people can’t bs their way out of a death in flying vehicles.

Lol if that weren’t the case, then I would be carelessly letting people hijack me in the air and not giving a damn xD. I lost my vehicle, but didn’t die, which=winning.

John doesn’t die from falls… look what he’s dealt with in Halo 2 and 3! Fall damage is completely unnecessary. At least it should be an option in Custom Games.

Maybe very slight fall damage, but without slowing the player down when hitting the ground.

I hope they remove it. Spartans can survive atmosphere reentry, but if they fall two feat they die. -.-

> I hope they remove it. Spartans can survive atmosphere reentry, but if they fall two feat they die. -.-

So if I held a Spartan in mid air and decided to drop him starting from the top of the Ark, he wouldn’t die?

I don’t like fall damage.

> Actually it encourages map control because you simply can’t just jump off from your spot if you’re at risk of dying and then move around the map to a better location just because you got outplayed.
>
> As for “realism” I can bring up several points of “realism” that doesn’t make sense and also changes the overall game (such as being immune to simple headshots) and even Chief needs Armour Lock to survive high areas. So unless you want AL to be able to use in mid-air then it makes even less sense.
>
> <mark>Not only that, but even in Halo 2 and 3 there was fall damage, but instead it was more like “Fall from this height and you automatically die”</mark>. Plus, it was also in Halo: CE, so it was actually taken out and more “true” to the original Halo then the other games.
>
> Regardless, it should be a tweakable option. Giving players the ability to change how high you can fall from before taking damage and how much damage. Probably can create interesting maps and gametypes with very high fall damage.

The fall deaths in 2 and 3 were pretty much campaign only. The only time you died in H3 is if you actually gained momentum through excessive teleporting towards the ground.

You can jump off the top of Relic and survive every single time.

nuff said.