I’m beginning to realize now why I tend to stay away from req items all together during WZFF matches. Its because I know that if I use them in an attempt to help win the game, the outcome will still heavily depend on everyone else using req items. If no one else uses them, then we will simply lose. If most people use them, especially during the final round, then we will most likely win. But what happens when I spend all my reqs during a match where no one else is spawning them? Well, we lose, and I end up wasting a few req cards that could have been used to supplement another match where more people were spawning in items. Either way, we lose. What can solve the problem is if req items were refunded to players that used them, if by chance the match ended in a failure. This way, people will be more likely to spawn in req items than not, because if the match ends in a loss, the player does not lose part of their supply of weaponry. If not enough people spawn reqs and the game is lost, well, they can try again the next match with the same reqs and hope for better results. This might do something about the terrible balancing that the req system has on how difficult enemies are in WZFF, as well many people being hesitant towards spawning reqs. This isn’t a permanent fix however, there are still deeper, underlying issues with the req system that heavily effect WZFF, but that is a discussion for another thread. This solution aims to merely solve a specific issue with WZFF, not everything entirely.
Or how about just make FF easier? I’ve used up so many wraiths and scorpions playing it, and lost most of them, it’s stupid.
I’m very reluctant to use any kind of reqs anymore for fear of losing the game regardless, I only do if I think it’s absolutley necessary.
I contest this.
You may have earned your REQs spartan, but a spent REQ is spent none the less. You are responsible for using your REQs regardless if you die immediately if not sooner after activating it. I too have fallen victim to such occurrences, Besides there are more to come as you advance through your commendation rank.
For example, I have over 100x REQs for the SAW. I may use one and die immediately after but I still have plenty to spare. Its not like that weapon will spawn back in my inventory. It is meant for it to disappear on the battlefield for the next spartan to hopefully find it till it remains there. Apply common sense to your game ethic my young pupil.
XO
No.
You should not be able to infinitely use your REQs if you fail a match. Even if you fail, you’ll still be given the appropriate XP and RP for participating in the match - what you’re suggesting means you’ll get your REQs back, as well as points and XP. It does suck when you’re clearly carrying the team in contribution, but unless you organise yourself into a fireteam before you go in, you will always run that risk.
I have lost countless tanks, wraiths, banshees, even the occasional hannibal or phaeton if I feel I have enough of them to use. I still disagree that if we fail I should get those back. There are balancing issues with some of the AI, typically the phantom’s elite gunner who melts everything relentlessly / the knights that instantly fire charged inceration cannon blasts en masse, but those can be avoided with proper distancing and preparation.
Tl;dr - Organise yourself into a team that will contribute like you do, or be prepared to carry those who will not spawn things. You will get the XP/RP either way, minus a small percentage if you lose.
Or maybe WZFF can be toned down a bit so that not all 8 people need to use high level reqs to stand a chance while also removing the 3 wardens in home base because your heavy vehicles (the things you’ll need to kill the wardens) won’t fit back there.
Additionally it cannot be done this way because people would start loosing on purpose to get their REQ`s back.
> 2533274856626311;3:
> I contest this.
>
> You may have earned your REQs spartan, but a spent REQ is spent none the less. You are responsible for using your REQs regardless if you die immediately if not sooner after activating it. I too have fallen victim to such occurrences, Besides there are more to come as you advance through your commendation rank.
>
> For example, I have over 100x REQs for the SAW. I may use one and die immediately after but I still have plenty to spare. Its not like that weapon will spawn back in my inventory. It is meant for it to disappear on the battlefield for the next spartan to hopefully find it till it remains there. Apply common sense to your game ethic my young pupil.
>
> XO
But in reality, the Saw isn’t a viable tool of destruction for round 5 enemies. Actually, most weapons are simply not useful for round 5 enemies. The most effective tools are the ones in short supply for the majority of players. The vehicles. If the majority of players are without the tools to successfully complete round 5, what are they to do? I will say this; perhaps refunding is a bit too “easy” for you. Perhaps you have a large quantity of wraiths, scorpions, and ultra banshees, but the majority of us either do not, or do not want to risk using the few that we have because they can be used during a more balanced boss encounter, or when more people are actually risking their finite supply of reqs. I know how to use my reqs wisely, so wisely that I end up never using them because they won’t do anything without other people also using reqs. I’m not so much concerned about weapons than I am vehicles. Vehicles are much less common than weapons, but weapons do nothing to allow the player to take more damage. When the enemies around you are capable of 3 shotting you within one second, a weapon will seem useless, or at the most, much less resourceful compared to a scorpion or wraith of similar rarity and req level to the weapon spawned. You see, when players run out of these necessary tools, the failure rate will go up drastically. 343I compensated this spike beforehand by rewarding gold packs to players for simple commendations. The smart thing for people to do would be to hold on to the gold packs until silvers were complete in order to get most out of the gold packs, but we know that not everyone realizes the importance of going in order–bronze to silver to gold–and so players will open them as they get them, and not receive the best possible items. As the amount of reqs that players possess goes down, the amount of failures will increase. As the amount of failures increase, reward rate decreases. As reward rate decreases, incentive also decreases. Finally, as incentive decreases, population decreases. Do you see my concern, now? My reqs are not what I am worried about, it is the population. I honestly don’t care about using reqs; I don’t like them. But I feel obligated to use them to help out my team because they do not feel obligated to use them. I want to win these matches, but until enemies are heavily rebalanced, this seems to be one of the effective solutions to combat an inevitable decline in population.
> 2533274858805297;6:
> Additionally it cannot be done this way because people would start loosing on purpose to get their REQ`s back.
Losing a match means less rewards than winning. Besides, one person cannot single handedly lose a firefight match for a team of 8. The other 7 will still participate.
I disagree. WZFF requires reqs,. You need to take that into account going in.
> 2533274875982754;9:
> I disagree. WZFF requires reqs,. You need to take that into account going in.
This is precisely what I’m saying. When people begin running out of reqs, the mode will be incredibly hard to beat. Because it becomes significantly harder without access to reqs, many people will begin to give up on the mode, resulting in a drop in population over time as people lose the last of their reqs.
> 2626429604138871;10:
> > 2533274875982754;9:
> > I disagree. WZFF requires reqs,. You need to take that into account going in.
>
>
> This is precisely what I’m saying. When people begin running out of reqs, the mode will be incredibly hard to beat. Because it becomes significantly harder without access to reqs, many people will begin to give up on the mode, resulting in a drop in population over time as people lose the last of their reqs.
I have already given up and have plenty of reqs, easily over 80 of each, wraiths ,tanks, and banshees. WZFF = #nofun
> 2626429604138871;7:
> > 2533274856626311;3:
> > I contest this.
> >
> > You may have earned your REQs spartan, but a spent REQ is spent none the less. You are responsible for using your REQs regardless if you die immediately if not sooner after activating it. I too have fallen victim to such occurrences, Besides there are more to come as you advance through your commendation rank.
> >
> > For example, I have over 100x REQs for the SAW. I may use one and die immediately after but I still have plenty to spare. Its not like that weapon will spawn back in my inventory. It is meant for it to disappear on the battlefield for the next spartan to hopefully find it till it remains there. Apply common sense to your game ethic my young pupil.
> >
> > XO
>
>
> But in reality, the Saw isn’t a viable tool of destruction for round 5 enemies. Actually, most weapons are simply not useful for round 5 enemies. The most effective tools are the ones in short supply for the majority of players. The vehicles. If the majority of players are without the tools to successfully complete round 5, what are they to do? I will say this; perhaps refunding is a bit too “easy” for you. Perhaps you have a large quantity of wraiths, scorpions, and ultra banshees, but the majority of us either do not, or do not want to risk using the few that we have because they can be used during a more balanced boss encounter, or when more people are actually risking their finite supply of reqs. I know how to use my reqs wisely, so wisely that I end up never using them because they won’t do anything without other people also using reqs. I’m not so much concerned about weapons than I am vehicles. Vehicles are much less common than weapons, but weapons do nothing to allow the player to take more damage. When the enemies around you are capable of 3 shotting you within one second, a weapon will seem useless, or at the most, much less resourceful compared to a scorpion or wraith of similar rarity and req level to the weapon spawned. You see, when players run out of these necessary tools, the failure rate will go up drastically. 343I compensated this spike beforehand by rewarding gold packs to players for simple commendations. The smart thing for people to do would be to hold on to the gold packs until silvers were complete in order to get most out of the gold packs, but we know that not everyone realizes the importance of going in order–bronze to silver to gold–and so players will open them as they get them, and not receive the best possible items. As the amount of reqs that players possess goes down, the amount of failures will increase. As the amount of failures increase, reward rate decreases. As reward rate decreases, incentive also decreases. Finally, as incentive decreases, population decreases. Do you see my concern, now? My reqs are not what I am worried about, it is the population. I honestly don’t care about using reqs; I don’t like them. But I feel obligated to use them to help out my team because they do not feel obligated to use them. I want to win these matches, but until enemies are heavily rebalanced, this seems to be one of the effective solutions to combat an inevitable decline in population.
I was using the SAW as a given example since I apparently have so many of them for some odd reason. Even then the Saw was just a prime example for my case and it was meant for you to put your own over-earned REQ in quotation.
Also I have one SAW that shoots out explosive rounds on impact that deal impressive amounts of damage to mythic bosses. It requires Level 9 REQs to use. So no, it is not obsolete against round 5 bosses. A lot of weapons aren’t either it all matters on who wields them.
XO
I’m not trying to sound rude,I am curious. Are people really low on reqs? I have more tanks than I could use up not to mention I more than get my stuff back from the points earned from the games. Some people use up the req level to beat round 4 and haven’t leveled back up to be able to get anything in round 5.
> 2533274800197043;13:
> I’m not trying to sound rude,I am curious. Are people really low on reqs? I have more tanks than I could use up not to mention I more than get my stuff back from the points earned from the games. Some people use up the req level to beat round 4 and haven’t leveled back up to be able to get anything in round 5.
I might just be unlucky, but it’s quite rare that enough people spawn in scorpions to complete round 5. Usually only 1-3 scorpions through the entire match, which isn’t enough DPS or HP to take down 3 wardens.
Umm no? This isn’t gamestop
I don’t think a refund would work well. Players would try to game the system and lose a match on purpose towards the end so they get their REQs back. I think that could open a door to more problems.
But they NEED to fix WZFF so using your reqs doesn’t feel like such a waste. OPs refund idea probably came about because of the unfair nature of WZFF.
> 2626429604138871;14:
> > 2533274800197043;13:
> > I’m not trying to sound rude,I am curious. Are people really low on reqs? I have more tanks than I could use up not to mention I more than get my stuff back from the points earned from the games. Some people use up the req level to beat round 4 and haven’t leveled back up to be able to get anything in round 5.
>
>
> I might just be unlucky, but it’s quite rare that enough people spawn in scorpions to complete round 5. Usually only 1-3 scorpions through the entire match, which isn’t enough DPS or HP to take down 3 wardens.
Well…there are times where I have seen over 4 tanks in a round 5 and they are all jumbled together trying be first in line…or to navigate around an obstacle.
Being spawned in a tank at the garage on Round 5 Urban for example.
Funny tip for Wardens…Talon of the Lost Needler…every super-combine seems to stun him, as well as deal massive dmg.
It all comes down to working as a team. If everyone, or at least all but two, focuses fire on one boss at a time, you can bring them down relatively quick. The two remaining people should be killing the lesser enemies to clear the path. If you have only 1 or 2 people on each boss, even using some high tier REQs, you will end up running out of time 9 times out of 10.
As for earning REQs back on a fail…no. This sounds suspiciously like all this BS with participation trophies and “there are no losers here” self-esteem conscious soccer mom hot air. Besides, we already have it so that we get back the XP/RP boosts if we fail to meet the requirements. If you lose. Well, you lost. Either accept it and move on, or don’t and sit there and cry. Your choice.
By that logic, you should be able to get REQs back from normal WZ matches if you lose…
> 2698138705338799;17:
> > 2626429604138871;14:
> > > 2533274800197043;13:
> > > I’m not trying to sound rude,I am curious. Are people really low on reqs? I have more tanks than I could use up not to mention I more than get my stuff back from the points earned from the games. Some people use up the req level to beat round 4 and haven’t leveled back up to be able to get anything in round 5.
> >
> >
> > I might just be unlucky, but it’s quite rare that enough people spawn in scorpions to complete round 5. Usually only 1-3 scorpions through the entire match, which isn’t enough DPS or HP to take down 3 wardens.
>
>
> Well…there are times where I have seen over 4 tanks in a round 5 and they are all jumbled together trying be first in line…or to navigate around an obstacle.
> Being spawned in a tank at the garage on Round 5 Urban for example.
>
> Funny tip for Wardens…Talon of the Lost Needler…every super-combine seems to stun him, as well as deal massive dmg.
> It all comes down to working as a team. If everyone, or at least all but two, focuses fire on one boss at a time, you can bring them down relatively quick. The two remaining people should be killing the lesser enemies to clear the path. If you have only 1 or 2 people on each boss, even using some high tier REQs, you will end up running out of time 9 times out of 10.
>
> As for earning REQs back on a fail…no. This sounds suspiciously like all this BS with participation trophies and “there are no losers here” self-esteem conscious soccer mom hot air. Besides, we already have it so that we get back the XP/RP boosts if we fail to meet the requirements. If you lose. Well, you lost. Either accept it and move on, or don’t and sit there and cry. Your choice.
you bring in some nice points and good pointers. Thanks bro
Unlike the majority here, I like this idea. “But it isn’t fair”, yeah well guess what? You are fighting an artificial intelligence that has no emotions or a sense of balance because they always have there one shot kill weapons, so why can’t we? I don’t know about you lot but I have lost too many mantises and lost and I find no balance in that