<mark>This post has been edited by a moderator. Please do not create alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.</mark>
*Original post. Click at your own discretion.
Firstly, excuse any formatting errors as this is my first post here.
Like many people I loved HCE, H2 and H3. Those are all time great games. Also like many people Halo Reach and Halo 4 for me were some of the most disappointing games I have ever played. I came into H5 expecting to once again be highly disappointed. To my surprise though, I liked it. It was different, but not bad.
I started to share that opinion that Halo maybe needs all these new mechanics(like sprint) in order to play fast and be relevant in today’s market.
Then I saw this
https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/update-evolved-settings-no-sprint---1080p-gp/3e4ac71d-3eb7-4e8f-b402-a0fda8e74384/posts
That thread. The video within. The gametypes.
It sounded good. The video looked good. I downloaded the gametypes and played some games with friends. MOTHER OF GOD. It’s amazing. It was like HCE/H2/H3 but new and FAST. I loved the old Halo games, but they could feel slow sometimes.
It got me thinking about sprint and all the arguements you see going on about it. Sprint definitely makes the game slower. No matter what you do with sprint it is a mechanic that makes you drop to a slower speed in order to shoot. Not only are you slower though but you’re slower in a map that is build for sprint. So, you’re like…double slower. This is the inherent baseline reality of this mechanic. In games like COD sprint is fine because you only stop sprinting for fractions of seconds. In Halo you spend a lot of time not sprinting so you spend a lot of time moving at double slow speed.
These “evolved” settings show that Halo can be VERY fast without sprint. Not only that but it illustrates that sprint is THE thing that is making the game slow.
I think this is the direction Halo should now go in. Like the old Halo games, but faster. Sprintless and fast.
<mark>This post has been edited by a moderator. Please do not create alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.</mark>
*Original post. Click at your own discretion.
I had this same feeling when I bought doom earlier this year.
I was like, holy hell this game is fast.
And it doesn’t have sprint
OOOOOOOHHHHHHHHHHHH
Can’t imagine not having sprint in Warzone. In your point you’re saying I’m slower for sprinting than not? Guess I’m not following along. In Warzone if I want to get from point A to point B. I imagine that sprinting would get me there faster than walking.
> 2535461330364523;3:
> Can’t imagine not having sprint in Warzone. In your point you’re saying I’m slower for sprinting than not? Guess I’m not following along. In Warzone if I want to get from point A to point B. I imagine that sprinting would get me there faster than walking.
Have you tried the new evolved settings?
I think the movement it uses is pretty close to sprint speed so you’re getting around quickly and you can move in any direction quickly while shooting.
Plus. Warzone maps would probably be better if they weren’t so big. There’s so much dead space that rewards people for sitting back and picking people off.
Larger maps is what makes Halo slower. The more you gotta travel, the longer it takes for an encounter…
Do we really need a thread talking about a thread that’s still on the top page?
Fact - bears eat beets.
Any attempt at making a definitive “sprint makes Halo slower/faster” statement is a brain dead argument. The factors that truly impact how fast a game plays (including movement speed, map design, map weapon layout, weapon performance, player traits) aren’t dependent on sprint’s presence or absence. Sprint doesn’t define the base movement speed, it’s just base plus X. Sprint doesn’t change the size of maps (weapon viability, aka busted spread H3 BR vs. hitscan goodness, has far more impact on maps’ functional sizes).
It’s a disinteresting argument anyway because “gameplay speed” isn’t even a valid argument for why sprint is in the game.