A Halo gametype based off of Zero Gravity Combatan any halo game-type currently featured publicly.
Zero Gravity Thruster Pack Combat demands that players keep their sense of orientation in a fully 3D environment with a thrust-er pack control system featuring six degrees of freedom in zero-gravity. Traditional FPS games require the player to only control two axes and their heading. By employing six degrees of movement, the player is given additional control for vertical movement and banking, introducing more movement controls than traditional FPS games.
In this style of game play in many instances it is very important to fly in “battle groups”, flying with your team from one area of the map to another. If you fly alone and are caught in open space by two or more players, there wont necessarily be anywhere to hide and the chances of you dying are greatly increased. Flying in a “battle formation” negates this issue, it allows damage to be spread throughout the entire group if the group comes under fire and it also allows the entire group to fire upon targets together thus quickly taking out any opposition the group may have. Different battle groups can be formed, such as a giant X, a tight knit cluster, a lose cluster, a single file line etc and etc. Each formation has different tactical advantages in different scenarios and groups need to adjust depending on the combat scenario. Learning how to fly in formation and knowing what formation to use when is a skill set that is extremely challenging to master. This type of formation depth is not present in conventional shooters, and thus is another skill-set that must be learned by a team, thus effectively increasing the meta game/skill gap of Zero Gravity Combat.
Thruster pack movement speed and acceleration/deceleration is dependt upon the organism operating it, or in this case a spartan, how much g-forces said operator could take and lastly the thrusterpacks tech level. All these things could be controlled by the devs.
Covenant “Anti Gravity” packs can operate by manipulating gravity fields meaning you could feasibly strafe back and forth so fast, nobody cld hit a shot. Of course that would be broken.Point in case is that you cannot define Zero gravity movment speed simply based off the video. Those are Humans so they use normal thruster packs that have a g force limiter. A spartans g force threshold is much higher, so there thruster pack could “strafe” much better. Imgaine Side to side thrust boosts combined with a cart wheel on your center axis whilst keeping your reticule on enemy and circling him in a spherical manner. Now as others have pointed out, creating controls for this 6axis movement will be a challenge. However i feel it is a very achievable possibility.
Zero Gravity Combat could be considered “more competitive” than any other halo game because it has a deeper meta game and wider skill sets. Im certain that if the community gave this type of halo a chance we could really push the competitive envelope of what Halo can be and once again return halo to an amazing spectator experience.
I have gotten into arguments with MLG and competitiven players on xbox live. Some agree some do not, so was wondering way
points thoughts?
Anyone agree or disagree with this, tell me your thoughts? Please watch video first it is much harder to understand the scope of this combat without watching.