Fact many competitive players cant accept.

A Halo gametype based off of Zero Gravity Combatan any halo game-type currently featured publicly.

Zero Gravity Thruster Pack Combat demands that players keep their sense of orientation in a fully 3D environment with a thrust-er pack control system featuring six degrees of freedom in zero-gravity. Traditional FPS games require the player to only control two axes and their heading. By employing six degrees of movement, the player is given additional control for vertical movement and banking, introducing more movement controls than traditional FPS games.

In this style of game play in many instances it is very important to fly in “battle groups”, flying with your team from one area of the map to another. If you fly alone and are caught in open space by two or more players, there wont necessarily be anywhere to hide and the chances of you dying are greatly increased. Flying in a “battle formation” negates this issue, it allows damage to be spread throughout the entire group if the group comes under fire and it also allows the entire group to fire upon targets together thus quickly taking out any opposition the group may have. Different battle groups can be formed, such as a giant X, a tight knit cluster, a lose cluster, a single file line etc and etc. Each formation has different tactical advantages in different scenarios and groups need to adjust depending on the combat scenario. Learning how to fly in formation and knowing what formation to use when is a skill set that is extremely challenging to master. This type of formation depth is not present in conventional shooters, and thus is another skill-set that must be learned by a team, thus effectively increasing the meta game/skill gap of Zero Gravity Combat.

Thruster pack movement speed and acceleration/deceleration is dependt upon the organism operating it, or in this case a spartan, how much g-forces said operator could take and lastly the thrusterpacks tech level. All these things could be controlled by the devs.

Covenant “Anti Gravity” packs can operate by manipulating gravity fields meaning you could feasibly strafe back and forth so fast, nobody cld hit a shot. Of course that would be broken.Point in case is that you cannot define Zero gravity movment speed simply based off the video. Those are Humans so they use normal thruster packs that have a g force limiter. A spartans g force threshold is much higher, so there thruster pack could “strafe” much better. Imgaine Side to side thrust boosts combined with a cart wheel on your center axis whilst keeping your reticule on enemy and circling him in a spherical manner. Now as others have pointed out, creating controls for this 6axis movement will be a challenge. However i feel it is a very achievable possibility.

Zero Gravity Combat could be considered “more competitive” than any other halo game because it has a deeper meta game and wider skill sets. Im certain that if the community gave this type of halo a chance we could really push the competitive envelope of what Halo can be and once again return halo to an amazing spectator experience.

I have gotten into arguments with MLG and competitiven players on xbox live. Some agree some do not, so was wondering way
points thoughts?

Anyone agree or disagree with this, tell me your thoughts? Please watch video first it is much harder to understand the scope of this combat without watching.

zero gravity combat in halo sounds fun and all, but where was this “mathematical fact” again??

Is this competitive/casual nonsense a cancer?

A Reach map got F’d over because of a the low G room.

I can see Halo being more competitive by having crazy movement speed… Try playing Quake. Those games are so fast paced and you need to be good to aim.

> I can see Halo being more competitive by having crazy movement speed… Try playing Quake. Those games are so fast paced and you need to be good to aim.

One problem…Console pad limitations. You do not have the range of motion in a console shooter that you do in a PC shooter that is why you have never seen a ultra-fast shooter on the console.

OT: This topic is redundant, and going nowhere.

Soooooo MLG snipers in space camp 2012

Here we come

Sure. Or players could just run a decent gaming PC and play Shattered Horizon, instead of 343 wasting manpower trying to shoehorn everything into Halo…

LOL, stop procrastinatin’ and focus on forging, Koala; deadline’s just a week away!

so basically, you want a gametype where aiming is the easist -Yoink- ever created, and you think its competitive.

Have fun being “competitive” shooting at almost stationary targets.

> zero gravity combat in halo sounds fun and all, but where was this “mathematical fact” again??

I should of been more specific. Did you watch the game play footage. This type of combat includes the same skill set as does normal halo, and than adds even more skill sets in the process meaning. It has a higher number of variables than does normal halo. 3 dimensional(no solid plane) play spaces and the ability to navigate them in a fully 3 dimensional manner mathematically increase the skill gap. As does the inclusion of the thrust er pack movement control. The option for silent mode on/off and various other variables that are non existent in normal halo add to this increased skill gap and deeper meta game.
Enough with the “gravity areas sucked” a small little room with low gravity and no thrust er pack or anyway to navigate it does not count as zero gravity thrust-er pack combat. It almost unfathomable how people can think it is.

> so basically, you want a gametype where aiming is the easist Yoink! ever created, and you think its competitive.
>
> Have fun being “competitive” shooting at almost stationary targets.

Wow, those are some real stationary Targets

> > so basically, you want a gametype where aiming is the easist Yoink! ever created, and you think its competitive.
> >
> > Have fun being “competitive” shooting at almost stationary targets.
>
> Wow, those are some real stationary Targets

yes they are lol

> > so basically, you want a gametype where aiming is the easist Yoink! ever created, and you think its competitive.
> >
> > Have fun being “competitive” shooting at almost stationary targets.
>
> Wow, those are some real stationary Targets

yes, they are. I know, right?

Competitive or Casual, 0G environments have really never been fun in Halo in my opinion. In fact, Zealot from Halo: Reach had a oG area that later became blocked off and given a kill barrier. There were two other maps in Reach that had 0G environment areas and in all honesty it was boring and slowed down gameplay. Halo has never really been about 0G shooting and I’m all for change but why change the entire style of gameplay?

I identify as a competitive play who lately has been more casual and I just don’t like the idea. Plain and simple. This isn’t a fact people can or can’t accept, it’s whether they like the idea or to and I am one who does not.

im sure there is something more pointless than this video i,ve just never seen it.

I’m a Koala, you’re a Koala. Yet I disagree with you.

> Zero Gravity Combat

Speaking competitively… I would never play that. Be it in Halo, or another game altogether.
Speaking as a gamer… That game looked boring. If I did give it a chance by playing it, I’d stop after one game.

The problem with low gravity is that you take it too much to the extreme. The aim acceleration in Reach makes it just frustrating to hit Jetpacking targets, since it ascends faster than you can look up on any sensitivity below 6. There is no strafing mid air, so there isn’t much dodging bullets, once you get a target in sight, you get the kill.

Please stop trying to shoehorn other games into Halo. It didn’t work with turn-based strategy, and it doesn’t work with fairypack gimmicks.

> > zero gravity combat in halo sounds fun and all, but where was this “mathematical fact” again??
>
> I should of been more specific. Did you watch the game play footage. This type of combat includes the same skill set as does normal halo, and than adds even more skill sets in the process meaning. It has a higher number of variables than does normal halo. 3 dimensional(no solid plane) play spaces and the ability to navigate them in a fully 3 dimensional manner mathematically increase the skill gap. As does the inclusion of the thrust er pack movement control. The option for silent mode on/off and various other variables that are non existent in normal halo add to this increased skill gap and deeper meta game.
> Enough with the “gravity areas sucked” a small little room with low gravity and no thrust er pack or anyway to navigate it does not count as zero gravity thrust-er pack combat. It almost unfathomable how people can think it is.

How do you design maps for full three dimensional movement where a player can move on any three dimensional vector? You can’t control player paths anymore which removes the concept of high ground and affects map control. Improvised movement paths (e.g. trick jumps) no longer apply when the player can just choose any three dimensional vector to move through space. Three dimensional navigation is hard to execute in a fast and fluid manner when you are playing with controls that have only four movement axis (front, back, left, right) when they should have six (front, back, left, right, up, down). For such a game to work optimally, you need a three dimensional movement setting.

There are lots of problems and downsides with full three dimensional player movement. It certainly has mathematically more complex movement patterns, but that doesn’t equal more skill in general, quite possibly not even more skill in movement when movement elements such as trick jumping can no longer be applied when designing maps.

The full third dimension is a completely different set than the one in Halo consisting of multiple two dimensional planes that intersect eachother. You can’t say it contains more skill when so many concepts are scrapped that add as much depth to the game as the concepts that are added. Also, you were wrong about there not being silent mode in Halo. We do have one, it’s called crouching, very efficient when sneaking to enemy base.

That game looks fun, but OP is a troll since you can’t strafe in space.