To make Halo viral what if 343i made Halo Infinite’s multiplayer free to play. Now hear me out, F2P games are terrible with customization. Its also known we probably will get a season pass, because 343i was looking to hire someone with experience with season pass micro transactions.
What if Halo did it differently and made only assassinations, emblems, visor colors, and armor attachments available via season pass. Then after you complete the entire season you receive an armor set. This way this leaves room open for armor to be unlocked via campaign, and multiplayer achievements. Which will keep it’s rare goodness like Halo 3.
This brings me to my second point. Making Halo multiplayer F2P, allows us to have a HUGE campaign with DLC in the future by separating the two. I’m talking 20 hour+ plus campaigns 
What I’ve been thinking of as a possibility (and a good idea) is that Halo Infinite’s multiplayer is only F2P with MTX for those who get it free. If you buy the whole game for $60, it would include campaign and multiplayer; however, since you paid, your multiplayer is microtransaction-free, and you’d get Reach-like progression (and it’d be cool if you could get some emblems/armors Halo 3-style via challenges/accomplishments). That way players who normally play don’t have to deal with MTX but if you choose to buy the game you’d have to deal with it (although there could also perhaps be certain armors/skins for purchase for paid-version users who want to shortcut).
This could also help paid-version sales because if you were a F2P player who played and figured you liked it enough that you didn’t want to spend all of your money but just wanted to do regular progression (since Reach progression could be compared to an open-ended, freedom of choice “battle pass” for those types of players) you could buy the paid-version.
I don’t think F2P multiplayer is inherently bad. People point to examples like Fortnite or Apex Legends and say they don’t want Halo to be like that, and I don’t either. But I believe it’s not a black and white situation, and that a hybrid solution might be the best route.
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> What I’ve been thinking of as a possibility (and a good idea) is that Halo Infinite’s multiplayer is only F2P with MTX for those who get it free. If you buy the whole game for $60, it would include campaign and multiplayer; however, since you paid, your multiplayer is microtransaction-free, and you’d get Reach-like progression (and it’d be cool if you could get some emblems/armors Halo 3-style via challenges/accomplishments). That way players who normally play don’t have to deal with MTX but if you choose to buy the game you’d have to deal with it (although there could also perhaps be certain armors/skins for purchase for paid-version users who want to shortcut).
>
> This could also help paid-version sales because if you were a F2P player who played and figured you liked it enough that you didn’t want to spend all of your money but just wanted to do regular progression (since Reach progression could be compared to an open-ended, freedom of choice “battle pass” for those types of players) you could buy the paid-version.
>
> I don’t think F2P multiplayer is inherently bad. People point to examples like Fortnite or Apex Legends and say they don’t want Halo to be like that, and I don’t either. But I believe it’s not a black and white situation, and that a hybrid solution might be the best route.
I like this idea a lot! The only problem I see with it is how will 343i add armor to the game later for F2P and people who bought the full game? You wouldn’t want to just give the armor out without there being an achievement and what not.
I also agree with you pointing to apex and fortnite as F2P games being bad examples. There are so many ways to improve on F2P game models. I think Halo would benefit enormously from a F2P model, it would be the first FPS non battle royal mode to do so. Which would be HUGE, especially since Halo isn’t restricted to one game mode. This could even be a nice middle finger to Sony, if they allowed F2P Halo on PS5. Give the PlayStation boys a little tease with multiplayer, but you want the juicy campaign? Buy an X series, or get game pass on PC.
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> > 2535418979567138;2:
> > What I’ve been thinking of as a possibility (and a good idea) is that Halo Infinite’s multiplayer is only F2P with MTX for those who get it free. If you buy the whole game for $60, it would include campaign and multiplayer; however, since you paid, your multiplayer is microtransaction-free, and you’d get Reach-like progression (and it’d be cool if you could get some emblems/armors Halo 3-style via challenges/accomplishments). That way players who normally play don’t have to deal with MTX but if you choose to buy the game you’d have to deal with it (although there could also perhaps be certain armors/skins for purchase for paid-version users who want to shortcut).
> >
> > This could also help paid-version sales because if you were a F2P player who played and figured you liked it enough that you didn’t want to spend all of your money but just wanted to do regular progression (since Reach progression could be compared to an open-ended, freedom of choice “battle pass” for those types of players) you could buy the paid-version.
> >
> > I don’t think F2P multiplayer is inherently bad. People point to examples like Fortnite or Apex Legends and say they don’t want Halo to be like that, and I don’t either. But I believe it’s not a black and white situation, and that a hybrid solution might be the best route.
>
> I like this idea a lot! The only problem I see with it is how will 343i add armor to the game later for F2P and people who bought the full game? You wouldn’t want to just give the armor out without there being an achievement and what not.
>
> I also agree with you pointing to apex and fortnite as F2P games being bad examples. There are so many ways to improve on F2P game models. I think Halo would benefit enormously from a F2P model, it would be the first FPS non battle royal mode to do so. Which would be HUGE, especially since Halo isn’t restricted to one game mode. This could even be a nice middle finger to Sony, if they allowed F2P Halo on PS5. Give the PlayStation boys a little tease with multiplayer, but you want the juicy campaign? Buy an X series, or get game pass on PC.
My idea (which is all this is none of this is confirmed just prediction/idea combo) is that they would have 2 courses with how to treat the armors/unlockables, that being paid and F2P.
The paid route would have 2 armor/unlockable divisions: division 1 is those included at launch that are attainable via Reach-like progression (Credits, which are obtainable via gameplay or as a shortcut purchase), and division 2 is unlockable via feats/accomplishments and not unlockable with credits or purchase. These divisions can be expanded by updates.
The F2P route would either have unlockables available via direct purchase or a battle pass system. Maybe they’re allowed to own a couple armor sets free, but other than that it’s purchasing cosmetics. Armors will be added by updates and will be unlocked the same way as the others.
The updates will add all armors/cosmetics to both sides (achievement unlockables aka division 2 will be the exception, only available for paid players) at the same time, but the two groups of players will have different ways of going about getting them.
To be honest, I think including the Infinite multiplayer might be overreaching. The idea is that if you want Halo at all you have to get it on Xbox or PC; being able to play for free on Xbox/PC would even be a blessing. I feel as though putting it on PS5 would give less reasons to buy Halo- it’d be less of giving the middle finger and more of giving the middle finger and having it bitten off (lmao).
I can’t imagine Halo Infinite having a free-to-play component. Maybe they’ll have it on gamepass or something to appeal to players. That feels a little more realistic to me.
It would be a cool idea to make halo f2p but I don’t think they would do that if they do I think they would go a modern warfare route where the battle royale is free or every month there would be a free multiplayer weekend that would show Players that are thinking of buying infinite an idea what there buying just an a idea
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> I can’t imagine Halo Infinite having a free-to-play component. Maybe they’ll have it on gamepass or something to appeal to players. That feels a little more realistic to me.
I can. It’s the most popular trend right now, so it makes sense for 343I to follow suit.
The Xbox department is making many consumer friendly moves for the coming generation. They’re giving us options.
To that end, I would welcome a free-to-play game of such status. It would be fair to monetise visual customisation.
The implications are big: single-player content would be worthy of 60 bucks (Halo should try “open” world). Master Chief would be reinstated as the face of Xbox because everyone Xbox owner can play right away.
It wanna see it happen.
If it meant a bigger population I’d be okay with it going F2P.
You do understand that Gamepass will have the game to play completely free on launch day right?
It has already been confirmed by 343i that the campaign and the MP won’t get released separately,
so no, no H:I F2P. It will ship just as we’re used to.
F2P multiplayer can also be disastrous, it opens the floodgates to hacking. Look at CS:GO and Destiny 2 before and after they went F2P, once they made it free the floodgates opened and everything fell apart. Infinite will be a part of game pass just like every Xbox game going forward so it might as well be free to a lot of people.
A paywall for Infinite, either by buying the game itself or buying a month or two of Xbox Gamepass, is absolutely necessary to turn away a large portion of cheaters. Unless they do plan for some spin-off mode later down the line, like what MW did with Warzone, they should keep everything behind a paywall.
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> You do understand that Gamepass will have the game to play completely free on launch day right?
The services you receive for a paid subscription are not free. C’mon.
Edit: You also need Gold for online multiplayer, unless you pay for Game Pass Ultimate.
The service is providing you with games to play. To say that new games are free, just no. You’ve paid for your right to play the new game. You would seem to give false merit when you say it’s free.
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> > 2533274856300271;10:
> > You do understand that Gamepass will have the game to play completely free on launch day right?
>
> The services you receive for a paid subscription are not free. C’mon.
He’s got a point though.
You’re not paying for the game, you’re paying for the service.
So, if you had the Game Pass before, the game will be free to play.
Otherwise Apex, CoD Warzone aren’t f2p either, since you have to pay for a gold membership to play those games.
What Halo Infinite needs to be viral is to be an unambiguously great game that everyone should play, either on an Xbox or on their PC.
Gamepass being so cheap and putting Infinite on there is basically F2P, considering it’s been like $1 in plenty of places and events. I wonder what the population is going to be like with Infinite…I’m guessing surpassing glory days levels.
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> Is F2P confirmed?
PC says it is
Closing this in favor of the other existing threads about this (as there are a few)