Saying its just how the F2P model works is giving 343 an excuse to keep getting away with their crappy behaviour and monetisation schemes. This is Halo, not COD, Fortnite, LoL or Apex. 343 can’t expect people to be happy when they lock people’s favourite armour/pieces behind paywalls/grinding. Customisation is an integral piece of Halo and this is what they are doing to it. It’s abysmal.
First we find out you get absolutely no armour for completing the campaign, now this reddit leak. And if it is true, then mostly everything 343 has said regarding grinding/fomo/payrolls has been a load of crap.
If there is enough vocalization on how people are willing to spend their money, then we could potentially look at a Battlefront 2 level change. Personally, that’s where I would like to see it go. The system needs to be changed and content just needs to be unlockable.
I don’t feel any underlying stress or manipulation when I boot up MCC.
To be honest the outcry pretty much proves (in an odd way) that this is the direction 343i will take going forward. It proves that people absolutely love customization, and thus it sort of shows how valuable it is to players. If the monetization model was based around something that nobody cares about and you heard next to no complaints or compliments about it, it would show they made a poor choice.
I don’t think many people know this, but Xbox has a company wide policy that loot boxes cannot be included in games unless they’re earnable through gameplay.
Gears 5 released as a full price first party title filled with microtransactions that were very bad received and drip feeding content killed the multiplayer. Sounds familiar?
I wonder why Forza and Sea of Thieves are in a complete other ballpark regarding player numbers
What everyone seems to be forgetting is that for people who buy the campaign, it’s not F2P, it’s the 100% expected multiplayer that’s included with campaign…except with astonishingly aggressive and manipulative monetisation of things that should be completely standard!!